To become the richest man from the beginning of the game
Chapter 1661 The Miraculous Merger Success
Chapter 1661 The Miraculous Merger Success
In the process of the game, there are actually not many plots, but every plot is very important.
The game "Mili" has several endings.
First of all, within the scope of the imperial city, players can choose to support different princes and give suggestions when the prince makes a certain decision.
The choices made by these princes and the suggestions given by the protagonist are directly related to the following plot.
For example, when aliens invade, different princes will have different choices, and the protagonist can participate in the battle at different stages of the alien invasion.
The sooner you go, the more likely you are to expel the aliens and reduce the massacre of civilians, but you may also have no time to resolve internal conflicts in the Central Plains.
If we first resolve the internal conflicts in the Central Plains, such as participating in the extermination of the Buddha, or helping the monks escape, it will delay the time and may cause changes in the situation on the foreign frontier battlefield.
In addition, players will also have close ties with the four schools of Confucianism, Taoism, Buddhism, and military.Choosing to help them can get resources and help from them, but at the same time, it will also arouse the hatred of hostile forces.
During the course of the game, the player has to constantly make choices at some key nodes, not only the route of choosing A or B, but also the timing of making the choice. The final outcome.
It should be difficult for players to understand in the first game, but this game is originally designed for multi-weekends. In multi-week games, players can experience different story endings and cultivate their own characters in a targeted manner, so that Experience different battle modes.
The arrangement of this plot mode is fundamentally different from "Return to the Shore".
"Return to the Shore" actually has only one main line. Although players can play different endings, in general, they don't need to make too many choices, and more is to feel the most original emotions brought to them by the game.
But "Mili" is more like a world that is constantly changing dynamically, and every choice the player makes will affect most areas of the world.
Perhaps the final ending makes the player's feelings not so deep and strong, but the player can indeed feel that his every move is affecting the world, and the final ending is finally created by a series of choices of his own.
……
Qiao Liang burst into anger for several hours, but still couldn't get enough of it.
"This game is really fun. It is very different from "Return to the Shore". I have waited so long for it."
"The key is that this game integrates the game mechanism and cultural background very well, so that people don't feel the slightest sense of disobedience."
"Mr. Pei's decision to invest in this game was really far-sighted. After all, the producer of this game was still making mobile games at the time. Who would have thought that he could make such a high-quality stand-alone game?"
"The key is that this game can still be used for brushing and brushing. It is really irresistible for this kind of random gameplay."
"Don't say anything, this game starts at least 300 hours!"
"What, the new issue of Conferred God?"
"Forget that first. I'm going to take a good rest recently and revisit the fun of the game."
Qiao Liang ignored the barrage's request to release a new issue of "Fengshen" to interpret "Shu Li", because he had an inexplicable urge to disarm and return to the field.
The anti-Tengda alliance has already collapsed, and the Tengda Group has won a big victory, and there are too many good games of Tengda Games, one after another, he even feels that he is a bit unable to do it.
Moreover, Qiao Liang felt that as a game reviewer, his career seemed to have reached its peak after the release of the 10th issue of the Conferred God Work, which profoundly affected the battle between Tenda Group and the Anti-Tengda Alliance. Further space and room to go.
Now, he wants to be a pure game player, let go of those complicated analysis, let go of those profound connotations, and feel the initial fun brought to him by the game.
This should be regarded as a return to basics in a sense.
After the game experience of "Mili" came to an end, Qiao Liang finally opened GOG, which he hadn't logged in for a while.
He wants to see what the game looks like after a major version has been updated and the merger with ioi has been successfully completed.
It has to be said that combining the two most successful MOBA games on the market, only Mr. Pei has this kind of brains and courage.
Since the news was released, many players have expressed concern about it, and Qiao Liang is no exception, for fear that this change will accidentally destroy two games at the same time.
However, Mr. Pei seems to be very resolute about the merger and has been firmly promoting it.Now this situation is a one-shot deal, and there should be no turning back whether it is good or bad.
Logging in to GOG again, Qiao Liang felt that the game was both familiar and unfamiliar to him.
Familiarity is because the overall interface style has not changed much.The strangeness is because some small modifications have been made in some details.These modifications belong to the kind of modifications that can be adapted at a glance, and even some careless people will not notice.But it did make a huge change to the revised GOG.
Entering a pleasant match, Qiao Liang happily locked the Mok of the Wind, and then happily ended the game with a 0-11 record.
"It doesn't seem like much has changed."
"There were three ioi heroes in the game just now, but I don't know why I didn't feel any sense of disobedience at all."
"It's like GOG has a new hero."
"The map seems to be a little bit of a compromise between the two games. In the past, GOG's map was too small, and ioi's map was too big. Now it's a bit of a compromise, but I think it's quite appropriate."
"There are also minor changes to the map mechanism in some games, but I don't think there is anything wrong."
"There is not much sense of disobedience, it is outrageous!"
Before entering the game, Qiao Liang had imagined two possible scenarios.
The first type is that the game changes are not very successful, and the traces of splicing and fragmentation can be clearly seen.There is a forced soft, nondescript feeling.
The second is that the changes to the game are relatively successful.The sense of fragmentation is less obvious, but the entire game mechanism has changed dramatically and become a brand new game.A lot of game content has to be learned from scratch and adapted slowly.
But what he didn't expect was that there were no two games in these two situations, and they blended together perfectly, and so naturally, as if they should be like this.
If you are a player who has never played these two games, you may think that both GOG and ioi games are split from the current game.
This is really amazing!
Thinking about it carefully, the current situation can barely be explained.
In fact, the difference between the two games GOG and ioi was quite obvious at the beginning, and it was this difference that allowed GOG to achieve corner overtaking with a series of strategies and means.
But after that, ioi made adjustments and modifications to the game several times, constantly moving closer to GOG in terms of the core of the game.At the beginning, the FV team was able to achieve results in the ioi World Championship by relying on the GPL's routines and styles of play, which shows that the two have converged in some form.
With the continuous development of the two games, in order to bring players a better gaming experience, this trend is constantly strengthening.
Of course, Finger Company didn't want to admit this, so they made some changes, especially in terms of graphic style and some details, which were deliberately different from GOG.
But this kind of change is in vain after all.
Therefore, with the joint efforts of the GOG project team and the designer team from Zhitou, and after a large number of professional players' test feedback and adjustments, the merger of the two games was finally completed.
After the merger, of course, the player's feelings were taken into consideration, and as little as possible, too many changes were made to make it easier for players to get started.
And now it is finally released for ordinary players to experience. Obviously, this change has won unanimous satisfaction from professional players to designers.
It feels a bit like some players quit the game and then come back to the game after a year.
The content of the game has indeed undergone many changes, and there are many new heroes that I have never seen before, but as long as I play two games, the familiar feeling will slowly emerge and I will adapt quickly.
Qiao Liang couldn't help but sighed: "It's really successful in merging the two games. I can't think of any other words other than awesome."
"And this merger is equivalent to two games, both of which have undergone several major version updates, and hundreds of new heroes have been added at the same time. These new game contents are enough to play for a year without repeating the same, and I feel as if I am returning to the game. It’s the feeling when I first came into contact with MOBA games.”
"It's no wonder Mr. Pei is so determined. He even formulated a rectification plan for the two major leagues. It's obviously because he is full of confidence in this merger."
These two games changed.The corresponding World Championship and the entire league system will naturally have to change.
Before the FV team was still very entangled, whether to transform from ioi to GOG, but now there is no need to entangle everything and start over.
This year's competition is still going on as usual. After all, these players have played the old version for a year. It is unfair to them to make drastic changes suddenly.
But starting next year, the two leagues will merge into one.
Of course, it's hard to say, after the merger, whether the GOG team has the advantage or the ioi team has the advantage.Everyone has to learn from each other's heroes, learn the changed game mechanics and brand new style of play.
In this process, some players may not adapt, and a group of new talented players may stand out.
But this change is also the fun of MOBA competitive games.
For GOG players, the competition is of course fierce, but it also means that the entire league has more attention and more players in the game.The commercial value of these players will also be improved.
And in this competition, they feel that they will have an advantage.
It's not bad for the ioi players, after all, this game has been getting worse and worse before, and it even has to be merged into an Asian server.The value of the league continues to decline. What they are facing is not whether they are competitive or not, but whether the league can continue and whether they have any commercial value as players.
Many games were once very popular, but professional players are still young fans. Once the game declines, the careers of these players will be cut off.
Now that the two games are merged, although they will be under tremendous pressure and challenges, at least this is a person who speaks with strength.Leaving the weak ones to be eliminated, instead of following the decline of the game, a group of players, regardless of whether they are good or bad, will lose their jobs.
For the audience, this is also a good thing. It means that the entire league is more popular, the economic level is higher, they can contribute more exciting games, and they can also get more attention.
All in all, it's a tough choice that comes with huge risks.
However, the Tenda game department was still under tremendous pressure and did not understand, and it was successfully completed in this miraculous way!
And once it succeeds, the previous problems will naturally disappear, and there will only be countless benefits!
(End of this chapter)
In the process of the game, there are actually not many plots, but every plot is very important.
The game "Mili" has several endings.
First of all, within the scope of the imperial city, players can choose to support different princes and give suggestions when the prince makes a certain decision.
The choices made by these princes and the suggestions given by the protagonist are directly related to the following plot.
For example, when aliens invade, different princes will have different choices, and the protagonist can participate in the battle at different stages of the alien invasion.
The sooner you go, the more likely you are to expel the aliens and reduce the massacre of civilians, but you may also have no time to resolve internal conflicts in the Central Plains.
If we first resolve the internal conflicts in the Central Plains, such as participating in the extermination of the Buddha, or helping the monks escape, it will delay the time and may cause changes in the situation on the foreign frontier battlefield.
In addition, players will also have close ties with the four schools of Confucianism, Taoism, Buddhism, and military.Choosing to help them can get resources and help from them, but at the same time, it will also arouse the hatred of hostile forces.
During the course of the game, the player has to constantly make choices at some key nodes, not only the route of choosing A or B, but also the timing of making the choice. The final outcome.
It should be difficult for players to understand in the first game, but this game is originally designed for multi-weekends. In multi-week games, players can experience different story endings and cultivate their own characters in a targeted manner, so that Experience different battle modes.
The arrangement of this plot mode is fundamentally different from "Return to the Shore".
"Return to the Shore" actually has only one main line. Although players can play different endings, in general, they don't need to make too many choices, and more is to feel the most original emotions brought to them by the game.
But "Mili" is more like a world that is constantly changing dynamically, and every choice the player makes will affect most areas of the world.
Perhaps the final ending makes the player's feelings not so deep and strong, but the player can indeed feel that his every move is affecting the world, and the final ending is finally created by a series of choices of his own.
……
Qiao Liang burst into anger for several hours, but still couldn't get enough of it.
"This game is really fun. It is very different from "Return to the Shore". I have waited so long for it."
"The key is that this game integrates the game mechanism and cultural background very well, so that people don't feel the slightest sense of disobedience."
"Mr. Pei's decision to invest in this game was really far-sighted. After all, the producer of this game was still making mobile games at the time. Who would have thought that he could make such a high-quality stand-alone game?"
"The key is that this game can still be used for brushing and brushing. It is really irresistible for this kind of random gameplay."
"Don't say anything, this game starts at least 300 hours!"
"What, the new issue of Conferred God?"
"Forget that first. I'm going to take a good rest recently and revisit the fun of the game."
Qiao Liang ignored the barrage's request to release a new issue of "Fengshen" to interpret "Shu Li", because he had an inexplicable urge to disarm and return to the field.
The anti-Tengda alliance has already collapsed, and the Tengda Group has won a big victory, and there are too many good games of Tengda Games, one after another, he even feels that he is a bit unable to do it.
Moreover, Qiao Liang felt that as a game reviewer, his career seemed to have reached its peak after the release of the 10th issue of the Conferred God Work, which profoundly affected the battle between Tenda Group and the Anti-Tengda Alliance. Further space and room to go.
Now, he wants to be a pure game player, let go of those complicated analysis, let go of those profound connotations, and feel the initial fun brought to him by the game.
This should be regarded as a return to basics in a sense.
After the game experience of "Mili" came to an end, Qiao Liang finally opened GOG, which he hadn't logged in for a while.
He wants to see what the game looks like after a major version has been updated and the merger with ioi has been successfully completed.
It has to be said that combining the two most successful MOBA games on the market, only Mr. Pei has this kind of brains and courage.
Since the news was released, many players have expressed concern about it, and Qiao Liang is no exception, for fear that this change will accidentally destroy two games at the same time.
However, Mr. Pei seems to be very resolute about the merger and has been firmly promoting it.Now this situation is a one-shot deal, and there should be no turning back whether it is good or bad.
Logging in to GOG again, Qiao Liang felt that the game was both familiar and unfamiliar to him.
Familiarity is because the overall interface style has not changed much.The strangeness is because some small modifications have been made in some details.These modifications belong to the kind of modifications that can be adapted at a glance, and even some careless people will not notice.But it did make a huge change to the revised GOG.
Entering a pleasant match, Qiao Liang happily locked the Mok of the Wind, and then happily ended the game with a 0-11 record.
"It doesn't seem like much has changed."
"There were three ioi heroes in the game just now, but I don't know why I didn't feel any sense of disobedience at all."
"It's like GOG has a new hero."
"The map seems to be a little bit of a compromise between the two games. In the past, GOG's map was too small, and ioi's map was too big. Now it's a bit of a compromise, but I think it's quite appropriate."
"There are also minor changes to the map mechanism in some games, but I don't think there is anything wrong."
"There is not much sense of disobedience, it is outrageous!"
Before entering the game, Qiao Liang had imagined two possible scenarios.
The first type is that the game changes are not very successful, and the traces of splicing and fragmentation can be clearly seen.There is a forced soft, nondescript feeling.
The second is that the changes to the game are relatively successful.The sense of fragmentation is less obvious, but the entire game mechanism has changed dramatically and become a brand new game.A lot of game content has to be learned from scratch and adapted slowly.
But what he didn't expect was that there were no two games in these two situations, and they blended together perfectly, and so naturally, as if they should be like this.
If you are a player who has never played these two games, you may think that both GOG and ioi games are split from the current game.
This is really amazing!
Thinking about it carefully, the current situation can barely be explained.
In fact, the difference between the two games GOG and ioi was quite obvious at the beginning, and it was this difference that allowed GOG to achieve corner overtaking with a series of strategies and means.
But after that, ioi made adjustments and modifications to the game several times, constantly moving closer to GOG in terms of the core of the game.At the beginning, the FV team was able to achieve results in the ioi World Championship by relying on the GPL's routines and styles of play, which shows that the two have converged in some form.
With the continuous development of the two games, in order to bring players a better gaming experience, this trend is constantly strengthening.
Of course, Finger Company didn't want to admit this, so they made some changes, especially in terms of graphic style and some details, which were deliberately different from GOG.
But this kind of change is in vain after all.
Therefore, with the joint efforts of the GOG project team and the designer team from Zhitou, and after a large number of professional players' test feedback and adjustments, the merger of the two games was finally completed.
After the merger, of course, the player's feelings were taken into consideration, and as little as possible, too many changes were made to make it easier for players to get started.
And now it is finally released for ordinary players to experience. Obviously, this change has won unanimous satisfaction from professional players to designers.
It feels a bit like some players quit the game and then come back to the game after a year.
The content of the game has indeed undergone many changes, and there are many new heroes that I have never seen before, but as long as I play two games, the familiar feeling will slowly emerge and I will adapt quickly.
Qiao Liang couldn't help but sighed: "It's really successful in merging the two games. I can't think of any other words other than awesome."
"And this merger is equivalent to two games, both of which have undergone several major version updates, and hundreds of new heroes have been added at the same time. These new game contents are enough to play for a year without repeating the same, and I feel as if I am returning to the game. It’s the feeling when I first came into contact with MOBA games.”
"It's no wonder Mr. Pei is so determined. He even formulated a rectification plan for the two major leagues. It's obviously because he is full of confidence in this merger."
These two games changed.The corresponding World Championship and the entire league system will naturally have to change.
Before the FV team was still very entangled, whether to transform from ioi to GOG, but now there is no need to entangle everything and start over.
This year's competition is still going on as usual. After all, these players have played the old version for a year. It is unfair to them to make drastic changes suddenly.
But starting next year, the two leagues will merge into one.
Of course, it's hard to say, after the merger, whether the GOG team has the advantage or the ioi team has the advantage.Everyone has to learn from each other's heroes, learn the changed game mechanics and brand new style of play.
In this process, some players may not adapt, and a group of new talented players may stand out.
But this change is also the fun of MOBA competitive games.
For GOG players, the competition is of course fierce, but it also means that the entire league has more attention and more players in the game.The commercial value of these players will also be improved.
And in this competition, they feel that they will have an advantage.
It's not bad for the ioi players, after all, this game has been getting worse and worse before, and it even has to be merged into an Asian server.The value of the league continues to decline. What they are facing is not whether they are competitive or not, but whether the league can continue and whether they have any commercial value as players.
Many games were once very popular, but professional players are still young fans. Once the game declines, the careers of these players will be cut off.
Now that the two games are merged, although they will be under tremendous pressure and challenges, at least this is a person who speaks with strength.Leaving the weak ones to be eliminated, instead of following the decline of the game, a group of players, regardless of whether they are good or bad, will lose their jobs.
For the audience, this is also a good thing. It means that the entire league is more popular, the economic level is higher, they can contribute more exciting games, and they can also get more attention.
All in all, it's a tough choice that comes with huge risks.
However, the Tenda game department was still under tremendous pressure and did not understand, and it was successfully completed in this miraculous way!
And once it succeeds, the previous problems will naturally disappear, and there will only be countless benefits!
(End of this chapter)
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