To become the richest man from the beginning of the game

Chapter 1660 "Millet Li"



Chapter 1660 "Millet Li"

The barrage audience laughed at him one after another.

"Laughing to death, Old Qiao looks like a food critic who feels good about himself. He insisted on trying to cook by himself, and ended up like this."

"People still can't be too confident. Why do you think you can be an independent game producer? Don't you have any points in your heart?"

"It can be seen that the difficulty of the Zhaolu game editor is indeed lower than that of the official editor, but it is still not something that someone with an IQ like Qiao Laoshi can control."

Qiao Liang defended himself very unconvinced: "You wait, I will secretly study this editor after the broadcast, and one day I will show you the finished game to blind your eyes."

"However. My failure today proves at least one thing, that is, it is really not easy for independent game producers."

"Every rubbish game that you see may have gathered the hard work of a group of people."

"Of course, rubbish games should be scolded or scolded, but everyone should also properly support the fruits of labor of independent game producers and see more of their excellence."

"That's a good sentence. What comes on paper is always shallow. I never know that this matter has to be practiced."

"From the player's point of view, you can criticize any game unscrupulously. Only when you are a real designer can you understand the difficulty."

Qiao Liang recalled the process of trying to make a game before. In fact, at first he just wanted to be a wolf that could eat sheep, but then he found that he encountered a small problem, that is, he didn't know how to add attack actions to the wolf.

This small problem was solved quickly, but after it was solved, a new problem was discovered.

For example, in what range does the wolf make attack actions?After the action, should there be blood splashing out of the attack action? Do you need to do more to make it more realistic? If the attack action of the wolf does not cooperate well with the sheep, what should I do if there is a situation of biting or piercing through the air?
There are a lot of problems like this. If you want to realize a very simple function in the game, there are a lot of designs behind it.

It's like cooking.

It is easy for diners to taste a dish that is salty or bland, but for a chef, the final taste of a dish may be completed through more than a dozen different processes, and any problem in any process may make people feel uncomfortable. The final result deviates greatly from my own expectations.

The difficulty of this is incomprehensible to those who have never really done cooking.

Qiao Liang discovered that this editor has an unexpected benefit, which is to allow ordinary players to experience the daily work of game designers.

Because the original official editor is not open to everyone, there is a certain threshold.And most players will basically not deliberately download the official game editor, so there are still a small number of players who have really experienced making games.

But Morning Dew Game Editor is built in the Morning Dew Game Platform, the initial program is actually not big, but there are a lot of plug-in packages and resource packages in it.

Out of curiosity, many players will try the editor function when they open the Zhaolu game platform. Those who have tried it like Qiao Liang can at least understand the difficulty of making games.

And those who are really talented and love game design because of it can also continue to download new program packs and resource packs.Keep improving your design level through self-study, maybe one day in the future, another excellent independent game producer will appear.

After reading Chaolu Game Editor, Qiao Liang looked at "Mili" which he had been waiting for for a long time.

The game "Xiao Li" has gone through a big bounce, but the official has made it very clear at the time of the bounce, this time is to make some changes for the new editor, and explained that new game content will be added .

So although the players are not happy, they are still full of expectations.

After all, there is a saying that no one will remember a crap game that was released on time.

Unless this crap game has enough bugs to make a meme.

Of course, this is just a joke.But the reasoning is not a problem. A game is released one or two months earlier or one or two months later. The impact is actually not big. The key is to see the quality of the game.

Qiao Liang had already purchased and downloaded "Shu Li" and entered the game directly.

……

The opening of the game is a promotional animation, which is not fundamentally different from the previous promotional animation released during the warm-up, but the details are more refined.

In the last scene, the old Taoist picked up the baby in the monster village, turned around and left, and the raging flames ignited, burning everything to death.

The camera turns and officially enters the game plot.

A young man with a sword on his back faced it.A few heads were kowtowed to an unnamed grave next to the hut in the mountains.

Obviously, according to the development of the plot, it should be the old Taoist priest who brought the child to the deep mountains to teach martial arts. At this time, the old Taoist priest has already driven west, and the young man is going down the mountain to kill demons.

Immediately after entering the initial novice guidance stage, Qiao Liang found that he could control the protagonist to move, attack and use some simple spells or pick up items.

Players can go into the small hut to pick up some props.

You can also go to the surrounding open space to lay a dozen stakes or perform various operations in the novice guide.

While doing this kind of operation, the old Taoist priest's exhortations will also be recalled in the young man's ears.

"The four schools of Confucianism, Buddhism, and Taoism have their own strengths. Although you learn from me, you don't have to stick to the Taoist school. As long as the four schools of Taoism can save the common people in the world, they all have their merits."

"The world is in chaos, and demons are causing harm to the world. We should eliminate the demons and defend the way to save the common people, so that all people in the world will no longer suffer from exile. So that people with insight will no longer lament the sorrow of Mili."

"Humans follow the earth, the earth follows the sky, the heavens follow the Tao, and the Tao follows nature."

"The road is under your own feet, how to walk, remember, think twice before acting."

After simple study and familiarization, the boy went down the mountain.Qiao Liang also officially started his journey of suffering.

……

Although some trial videos of "Mi Li" have been released before, Qiao Liang still thinks that this is just a "Back to the Shore" with a different background.

After all, the feeling of suffering given by the entire combat system is very similar to "Return to the Shore".

But after playing, Qiao Liang discovered that there is actually a big difference between the two.

"Shu Li" is not a parody of "Return to the Shore", but has its own design concept in it.

In the plot of "Shu Li", the protagonist will get the four inheritances of Confucianism, Taoism, Buddhism and military school.And each system will give the protagonist powerful abilities beyond the basic combat system.

The basic combat system is similar to "Return to the Shore". Various weapons such as knives, guns, swords and halberds have different usages. Purely relying on polishing one's own operating skills, proficient use of various weapons to pass the level is of course a way to play.But if the powerful capabilities of the four different systems are used, it can be even more powerful.

Although the four systems can improve player attributes, they each have their own characteristics.

Taoism, for example, is suitable for players who make full preparations before the battle and pursue maximum improvement.

The Dharma is to provide a permanent gain effect, suitable for lazy people.

Confucianism can target the enemy's weaknesses and is the best choice for speedrunning. Only master players with superb operations can maximize its effectiveness.

The Art of War is a very versatile effect, suitable for players who are just getting started.You can make pre-war preparations in advance, and you can also increase the group gain effect when online or summoning NPCs. Novices can choose without thinking.

This reflects that the design concept of "Shu Li" is fundamentally different from "Return to the Shore".

"Shu Li" allows players to reduce the difficulty of the game through a variety of rich game mechanisms and skill combinations, and even achieve the effect of mowing grass in some key battles of the first week, and can pass the level without thinking.

Of course, the premise is that the understanding of the game mechanics is very deep.

It doesn't matter if the player doesn't like to study the combat mechanism of the game in "Return to the Shore", as long as you die a few more times, practice will always make perfect.

But in "Shu Li", if the player does not learn the game mechanism, but always insists on fighting monsters with his body, then the final ending will probably be quite tragic.

Of course, it's hard to say which of these two designs is better. It can only be said that they are aimed at different player groups and focus on different game fun.

In addition, there have been rumors that "Xiaoli" may adopt a level-style layout.This once seemed to be a scheme of the design team, but this scheme obviously did not continue into the official game.

"Shu Li" is the same as "Return to the Shore", it is still a seamless big map, and the various scenes are closely connected.There will be no blunt operations like switching levels.

Players take on the role of the teenager and travel around, and will come to many different scenes during the game.

For example, on the northern border, the protagonist will participate in the battlefield between the Central Plains army and alien cavalry.

I will also personally experience the scene where countless pagodas collapse in an instant and soldiers destroy Buddha.

In addition, you will enter the heavily guarded imperial city, have a dialogue with several important figures in the current plot, choose to support one of the princes, and become the new emperor.

All these scenes are connected to each other, and each scene has a magic circle for players to transfer between different scenes.

In this way, a miniature version of the overhead world is built in the game.

Of course, at the very beginning, the project team of "Xiaoli" wanted to make it into a level form. This kind of statement is not groundless, and Yan Qi did have such a plan at the beginning.

Because of such a seamless large map and level mode, these two approaches actually have their own advantages and disadvantages.

Because the game mechanism of "Xiaoli" also includes the gameplay of brushing and brushing, players may repeatedly experience the battle in a certain area to obtain some kind of props or resources that they most urgently need.

At this time, it will be more convenient to use levels to make.

However, after Yan Qi thought it over again, he felt that the level mode still weakened the player's sense of substitution in the game too much, so he decided to make more efforts to achieve the same effect on the seamless large map.

To put it simply, players can temporarily change the state of a certain area through special props or talismans, so that they can return to a special time node, re-participate in a specific battle, and obtain relevant rewards again.

The ontology of the entire seamless world will still change according to the progress of the plot.

Although this approach is not perfect, at least it combines the seamless big map and level mode as much as possible, and made a swipe gameplay on the seamless big map.

(End of this chapter)


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