PixelPioneers: The Birth of a Gaming Empire

Chapter 34: Chapter 34: You are all people without blessings



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The whole team is much better than John imagined. Of course, part of the reason is that some studios are being outsourced for some parts.

Regarding the follow-up content of Binding of Isaac, it has been updated, and an official announcement has been issued that this will be the last complete update. No new content will be launched in the future, but it will open the MOD community to let players create interesting mods by themselves.

At the same time, the new content will add more levels, props, and unlockable characters, as well as some special challenge modes, and the multiplayer mode will also be opened in this update, supporting up to two players online to explore.

This news shocked numerous players, including some game industry players who have been following John and the newly established PixelPioneers Studio. What is this procedure? Is Binding of Isaac popular? It is undoubtedly popular. In less than two months, the sales volume successfully exceeded one million. If this is not popular, what do other games mean?

But for such a game, according to the best course, shouldn't new content be released bit by bit? For example, DLC that can be purchased by players. These contents can be made into at least three DLCs. Even if each DLC sells for 16 bucks, based on the million sales of Binding of Isaac, it is not a dream to make a million. But you have released all of them directly, and it is still free for the players. Isn't it problematic?

But for people in the industry, it feels that Social Tap is crazy, but for the players, it is all very exciting. More props, more modes, more characters that can be used, and you can also carry out attacks in sync with friends.

***

For the follow-up situation of Binding of Isaac, John did not pay attention to this situation as he always did.

After having breakfast the next morning, John and Luna rode a taxi to the company. The weather is not very good, there is a gloomy sky. After parking the car in a good spot, John and Luna just entered the building on foot, and the rain fell.

"I think we have to buy a car," John looked at the heavy rain outside and said.

Although the rented house is relatively close, it only takes about ten minutes to ride, on occasional rainy days, it is not convenient to not have a car.

Although there are bus stop signs at the gates of the community, there is only one bus and it took more than an hour to wait until another one arrives. So much time was wasted on the road and suffered. It's better to buy a car.

"I feel that too," Luna nodded.

The two people squabbled idly, then went into the elevator to go to the company. The card was swiped at the entrance, John and Luna entered the company, and then they saw four pairs of eyes on the post looking at them directly.

"Everyone's early, let's deal with the matter at hand. We will have a meeting at 9:30," John took out his mobile phone and glanced at the time, only 9:05, turned his head and said to everyone, followed Luna to another office.

After John left, he closed the door and then whispered.

"I'll tell you, President John and President Luna have a romantic relationship. After eating dinner that night, they got in a car." Evelien Massey, who was quite quiet during the interview, said quietly.

"Yes, Mr. John and Mr. Luna must be a couple. Didn't you find out that they walked together every night after getting off work?" Christy added quietly.

"As for the follow-up content of Binding of Isaac, we have already completed it. Should we make a new game next? After work in the past few days, I have played some classic pixel games of the last gen. Throughout, many of the core elements have also been studied a lot," Koch also whispered.

"Well, I haven't done pixel art production yet. After returning home from work in the past few days, I also studied a lot at home. The pixel style is laborious, and the pixel style needs to be very well for art. The grasp of aesthetics, the details, and even the color of a dot-matrix pixel map may be different, which may lead to a difference in the entire style," Evelien also said that she worked hard.

Everyone talked, and the voice inevitably became louder. After all, they discussed gossip before, but now they are talking about content that is closely related to work, and they have a lot of confidence.

"However, when I came to PixelPioneers Studio, I didn't work much overtime. It turned out that the 9:00 am to 9:00 pm, 6 days per week becomes 9:00 am to 5:00 pm, 5 days per week," Shinozaki said with some emotion.

Hearing this, the other three people looked at Shinozaki. Although the 9:00 am to 9:00 pm, 6 days per week phenomenon in the gaming industry is a normal thing, even many game teams have no overtime pay and the company does not force overtime work. But this is the case with a good project. What you did was an ordinary program, which belongs to the kind of technical flow, and you still miss it? What a big heart.

"Then it seems that you don't have this blessing anymore. The blessings you got from your last life are not enough!" John, who happened to walk in, heard a few words, and he couldn't help but smile a little: "There will be overtime after the project starts. Yes, especially in the early days of the game, it may be very busy. Staying up late is also a common thing, as everyone is creating games. It should be clear why, but there will be arrangements for rest and long vacations and additional overtime fees. There will also be bonuses, you can rest assured about this treatment."

If the game industry does not work overtime, it is almost impossible. Although John does not admire the 9:00 am to 9:00 pm, 6 days per week system, it is in the early stage of the game launch in the critical period.

Bugs not found in the test, as well as special numerical problems and optimization problems, must be repaired and pushed to update the patch the first time. This is also the busiest time for employees to work overtime.

In the meeting room, John sat on the seat, looked at the four people sitting in a row and smiled, controlled the mouse to turn on the projector, and then opened up a simple game and design document just completed last night.


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