PixelPioneers: The Birth of a Gaming Empire

Chapter 35: Chapter 35: JRPG



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[ Olberic Eisenberg is a playable character from the Kingdom of Hornburg and was once called the "Unbending Blade". He and his friend Erhardt are the strongest swordsmen and the king's most trusted confidants. ]

[ But on a journey, his friend betrayed the kingdom, piercing the blade into the chest of the king. The death of the king changed the battle situation and the Kingdom of Hornburg fell shortly after his death. Olberic, in exile, came to a small village, Cobbleston, concealed his identity, and became a combat instructor. ]

[ Eight years later, Olberic discovered the trace of the former betrayer, Erhardt, and he made a decision to take on the status of a knight and began his journey, looking for the reason for Erhardt's betrayal and the reason for his sword. ]

Looking at hundreds of pages, it was a summary of the story, which made everyone stunned. This is not a large game, but it is also not a small game. This is a non-mass commercial game aimed at the JRPG market.

John thinks that vintage pixels JRPG are not destined to become a popular game, but it does not mean that this is not a commercial game. The content is vast, and the four people saw only a small part, but even then, they understand what kind of story game this is.

"Mr. John, eight people have different target stories. Isn't this a bit fragmented?" After looking at the whole simple story, Koch put forward his views.

"There is a hidden story behind every one. This story links all eight people and finally defeats the final boss," John nodded gently.

This game, in dream memory, actually has its shortcomings. Moreover, the eight characters in the story and the setting of the protagonist are undoubtedly a bit of drama, but the real story is not what the player thinks. The storylines of the eight people are intertwined to weave a magnificent epic chapter. On the surface, the stories of the eight people have almost no intersection and are just eight independent plots.

Even though the game itself has a hidden plot that can connect the eight-person plot, as long as the player finds the correct way, they can enter the hidden maze after clearing the game. The eight-person plot is intertwined, and they face a common enemy at the end of this hidden maze. But the most critical issue is that it is hidden too deep.

The creators hope that players can abandon impetuosity when playing this game, calm down to experience every design of the game, personally explore every corner of this continent, and dig out the hidden secrets within it. This is indeed the same traditional JRPG once talked about by players.

However, it may also have to face the fact that the times are different. Since it is decided to use modern technology to combine pixel style with innovative creation. Well, why do you want to make this kind of setting in the plot design of the game? Maybe hardcore RPG players will like it very much, but John can be sure that more than 70% or more players, without looking at the guides, simply cannot enter the hidden plot.

At the same time, the player chooses each protagonist, and there is little interaction between the protagonists in the plot. This brings another problem, which is the lack of immersion. In addition to the protagonist you control, you will even feel that the rest of the characters are just ordinary NPCs.

This is not to emphasize immersion, nor does it have to add such things from RPG such as friendship, guardianship, love, or sacrifice.

But at least in the rhythm of the plot, it needs to be more compact, so that the player can invest in it and that the player can have a sense of immersion. The eight travelers are not irrelevant. They each have a firm goal to get acquainted with something small. At first, they had no common purpose, but as their original goals slowly revealed their secrets, they found that fate intertwined them.

Finally, it is a mandatory setting on the value, but the value of the monster makes you have to go to the plot it stipulated and upgrade, although this is to make the weak system in the game perform better, it is also a non-standard of freedom.

"This is just a preliminary design document. As you said, the sense of division is severe. In the future, all of you will participate in the design of the game. This is why I let you submit to my game perception," John nodded lightly.

Although there is a dream memory, he also knows very well that he is not all-knowing. Many details in the game, including reasonable and unreasonable places, often may not be found by himself.

The Binding of Isaac is not large, so he is still in control, but Octopath Traveler is a game he is about to make. In many places, he can't even say that he can master it well. Even though he has all the memories of the game in his mind, the overall situation including the game's system, and the main storyline is not easy to change, but he can improve some details.

In Dream Memory, the development team of the game is also restricted for various reasons, which makes some parts of the game have problems, such as the most classic arrangement of traditional JRPG mentioned above: Group Arraignment.

A game called Final Fantasy 6 in his memory. The game of Octopath Traveler is inferior to the arrangement of the group.

The arrangement of the story of multiple protagonists is crucial. Partners with different backgrounds and different identities come together because of various causes, tragic songs, battles side by side, acquaintance, separation, and reunion. Accompanying each other to soothe their wounded hearts, when the characters go to their respective endings, the whole story will look extremely grand.

And among the Travelers, the plot almost means something. For example, when a protagonist is doing his own story, other people will automatically disappear. Even in the plot and they are still adventuring with you, they will only just fight.

Coupled with the values that need to be taken care of in the system, although you can let you choose the strategy freely, the difficulty is not the same. Otherwise, following the normal process, not through other roles in the same mission of the chapter, the value of the subsequent monsters will make you impossible to challenge. You can say that it is a relatively rigid setting.

Of course, John also has his understanding, which is that the money of the game maker is not enough. It can be seen from the last hidden line that the production team planned to arrange the Group, but the results were not satisfactory. The big possibility is that the money is not enough, and only such means can be used.

With the existence of dream memories, John continued to think during this time, and finally, he decided to push down some of the plot and details of the entire game, and then carry out subsequent processing, instead of completely being a porter, carrying the game out invariably.

Compared with ordinary game producers, John has the advantage of dream memory for the unknowns produced by the game. He does not need to carefully explore by himself and he has a difference to compare for pros and cons.

In terms of specifications, there is no way for Octopath Traveler to go to the grand plot, which is limited by the plot itself. If you want to take the grand route of the plot, the high-definition picture quality and the modern picture technology of 3A modeling are better to express that effect.

This is like a Hollywood-style superhero movie, which is a type of RPG, where the protagonist is very powerful and finally defeats the villain to save the world.

But this is based on the premise that the visual impact is very powerful. If the movie does not have a big scene and the blessing of gorgeous special effects, it is ordinary people fighting on the street. But if it means that the protagonist has killed the enemy's leader and successfully saved the world, that would be awkward.


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