PixelPioneers: The Birth of a Gaming Empire

Chapter 28: Chapter 28: What Do You Think Is Game Art?



+Check out the other novel by clicking my profile.

+My YT Channel: ( https://www.youtube.com/channel/UCA_o7H0XZmHnnX0UlvGP4Yg ) Or ( Sokdavid Gaming )

+My P'atreon: ( https://www.P'atreon.com/Sokdavid )

+My Facebook Page : ( https://www.facebook.com/P.S.David123/ ) Or ( Sokdavid Gaming on Facebook )

If you want to read more chapters, some are on my P'atreon.

-----------

John did not know that he added a barrel of oil to the fire because of his post. After talking to Social Tap and letting them ban some accounts, John put his energy into the interview process.

Although there were only four positions available, there were still a lot of promising candidates in the resumes. John interviewed about ten people, seven for programming and three for art.

The interviews were scheduled in batches according to the time slots. John planned to interview the seven programming candidates in the morning and the art candidates in the afternoon.

As the last person left, John smiled as they bowed slightly to say goodbye. He then closed the office door, took out the seven printed resumes, and put a checkmark next to three of them.

The seven selected candidates had no major technical problems, and the four who were not chosen had minor issues. For example, one was late for the interview by ten minutes without providing a reason.

The three selected candidates were satisfactory to John. They came from small companies that John had never heard of. One of them had just graduated less than a year ago but had acceptable technical skills. The reason for their job change was that their previous company had switched to selling merchandise due to a failed project.

After making a phone call to Luna to say he wouldn't be back for lunch, John ordered fast food from the cafeteria on the first floor. After eating, he took a short nap in his office chair.

In the afternoon, John began interviewing candidates for the art positions. Unlike programming, John wanted to find someone with substantial skills.

The games in his dream memory had unique art styles that complemented their story backgrounds. Changing the art style of characters could diminish the game's charm. For example, a magic apprentice with a staff wearing a robe would look out of place in a cultivation game.

John had considered studying art himself and creating original paintings for the games in his dream memory, but he realized that it was impractical. Art is indeed an important part of a game's success and affects the player's experience, but it is not the most crucial element. If he got too caught up in these details, he would also need to learn music, programming, numerical values, and the application of game engines, trying to do everything himself.

At 3:30 in the afternoon, he sent away the second art candidate and put a checkmark on their resume, as they met his requirements. However, there was still one more applicant to interview. John couldn't be sure that the previous candidate was the best choice.

"Hello, my name is Evelien Massey, and I'm here for the interview."

A knock on the door sounded, and John looked up to see a girl about 23 years old standing at the door. She had long hair and a slightly chubby face, and she looked a bit nervous.

"Please come in and sit down," John said with a smile, gesturing to the seat in front of him.

He took out the printed resume from the drawer and took a sip of his drink. Evelien, a native who graduated from the University with a degree in fine arts and had worked in a small mobile game company for about half a year.

"I already know your situation, but I'm familiar with your last company. Although it's not a big game company, it is financially stable, and its investment is backed by Green Light Games, which is considered a good company in the market. Why did you choose to leave and apply to my small studio?" John asked with a smile.

"I don't want to do art on the sideline." Evelien quickly responded, clearly having rehearsed her answer, though her voice was a bit low.

John raised his eyebrows. He had asked the same question to the previous art candidates, who had given general answers like being optimistic about the future development of PixelPioneers and wanting to learn more from the company.

"So what do you think game art should be like?" John asked, intrigued.

Evelien paused to compose herself and then replied, "I think game art should be considered an artistic creation."

"Artistic creation? Then why choose the game industry? Animation or becoming a painter are careers that could meet your requirements. You should know that in the game industry, apart from the three major departments, game art often involves repetitive work." John looked at Evelien with a smile.

"Because I love games. Seeing the characters I create come to life and being able to control them makes me very happy." Evelien looked at John earnestly.

"Art concept artist is responsible for the initial character and architectural designs in a game. Game artists, who are often modelers, bring these designs to life in the game, using the engine and editor. This involves lenses, lighting, and more. Even if you join us, you'll initially be doing some repetitive work. However, unlike before, you'll also participate in the initial concept design." John explained in detail.

Besides the two roles he mentioned, there is also the Graphic Engineer responsible for the initial concept artwork, using the game engine to realize all the detailed content. However, this role has been integrated as the industry has developed.

"So far, PixelPioneers Studio is looking for not just an Artist but a Game artist." John looked at Evelien.

"I understand!" Evelien nodded seriously. She had already prepared herself for this.

She liked that PixelPioneers was a small studio, which meant they couldn't afford too many art positions. This allowed her to participate in the entire game production instead of doing repetitive skin model work.

Satisfied with her answer and the illustrations on her resume, John nodded and remained silent for a few seconds.

"Probation period of 2 months at 4500, after which the salary will be 5500. We offer insurance and benefits after six months. Working hours are from 9 to 5. Is that acceptable?" John asked.

"No problem." Evelien nodded quickly. This salary was higher than her previous job, and she was quite satisfied.

After Evelien left, John contacted the unsuccessful candidates from earlier and sent them regular notifications.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.