PixelPioneers: The Birth of a Gaming Empire

Chapter 89: Chapter : 88 : Demo Version Is Online



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After the press conference, John went back after chatting with the other party about "Resident Evil" in the UEGame office building. Inside the room, John held a laptop and watched some of the latest gaming industry news.

Just finished applying her mask, Luna came to view the news together.

"Players have been asking when we will release the demo version of 'Resident Evil'. Have they really not responded?" Pointing at the thousands of player messages on the screen, Luna gently nudged John's waist with her elbow.

Since the end of the previous press conference, countless players who have followed "Resident Evil" have swarmed to John's official account to express their demands.

[ ===== ]

"Where's the demo for 'Resident Evil'?"

"Why hasn't it been released yet?"

Some eager players were checking the official website every few hours or following John, PixelPioneers Studio, and the UEGame official account, hoping to get the latest updates.

[ ===== ]

"The follow-up for the demo submission has been handed over to UEGame. As soon as it passes the review, it will go live immediately, but it's out of our hands now. Let's shift the blame." John thought decisively, choosing to pass responsibility.

The demo of "Resident Evil" was completed and handed over to UEGame. Though finished, the demo hadn't been submitted to UEGame for review right away. After handing it over, it was just sent for an official review, but being the weekend, there was a natural delay.

So, while the full version of "Resident Evil" had already passed the ratings review and could be launched, the demo required another review, which was a different process. This was required by official regulations, so their hands were tied.

[ ===== ]

Meanwhile, the UEGame social media team, seeing the messages from impatient players, was dumbfounded.

"No? It hasn't passed? Hurry up-!"

"Time is ticking-! Don't launch the official version if your demo hasn't been reviewed yet-!"

"UEGame, take note-! Can't you submit it for review earlier and then announce the demo?"

"Are you really doing this 'hungry marketing' thing?"

The staff responsible for running the UEGame official media felt aggrieved.

Who's doing hungry marketing? The demo for "Resident Evil" wasn't submitted late by them. PixelPioneers Studio was slow in handing it over, so they were just handling the follow-up.

Luckily, the delay didn't last long, and the next day, UEGame received news that the demo had passed review. Since it was only a demo of about half an hour, the review process wasn't lengthy.

UEGame immediately published the game on major platforms and announced it. Take this blame? No, thank you.

[ ===== ]

On a live stream platform, stand-alone game section, Louis, the top streamer known as "Shrimp," was broadcasting live.

"Oh, Shrimp? Am I really Shrimp? People ask if Shrimp can handle the fear of playing 'Outlast' from start to finish, and by the end turn it into a parkour game." Louis boasted, responding to the chat in his livestream.

On his screen was a scene from "Outlast." The lights in the security room suddenly went out, and as the first major enemy appeared, Louis expertly hid the protagonist in a corner and, as soon as the door opened, made a swift escape.

Reaching the basement without even turning on the night-vision camera, he ran straight through, entertaining his audience with his over-the-top confidence.

"I'm telling you, I'm not bragging. I could finish this game with my eyes closed. A horror game? Scare me? No way-! I'm not who I used to be," Louis laughed.

Since his first scare while playing "Outlast," Louis had vowed he would never play horror games again, unless, of course, he ate his words. But after noticing the rise in popularity and engagement in his stream, Louis kept playing "Outlast," even though it terrified him. Yet, the more he played, the less afraid he became, switching his approach to more of a speedrun style.

Thanks to the hype surrounding "Outlast" and the comedic contrast of his earlier scared reactions, Louis maintained his viewership even as interest in the game cooled down.

However, he was aware that this kind of content had a shelf life. Viewers quickly grew tired of the same routines, and his numbers slowly declined as time passed. But with the release of "Resident Evil" looming, another survival horror game with zombies, he sensed an opportunity.

"I'm telling you, after playing 'Outlast,' 'Resident Evil' is going to be a walk in the park. Just watch me crush some zombies."

"Is the demo version of 'Resident Evil' already online?" Noticing a chat message in his stream, Louis quickly opened the official game platform.

On the sales list, the demo of "Resident Evil" had rocketed to the top, after all, it was free. Even players who weren't into horror games were curious enough to download it and check it out. No money required.

"Alright, I'm done with 'Outlast.' Let's try out the 'Resident Evil' demo." Ignoring some chat messages urging him to continue with "Outlast," Louis resolutely switched over to "Resident Evil," downloaded the demo, and prepared for his next stream.

Being a popular streamer, he had an audience for whatever he played. But the best way to attract more viewers was to jump on trending games, and "Resident Evil" was a hot pick

As for the horror element? Well, the chat might have exaggerated how scary it was. But Louis felt confident that this game wouldn't scare him. After all, he had already survived "Outlast" and could laugh in the face of its scariest moments.

Moreover, John had said at the press conference that, compared to "Outlast," "Resident Evil" would be less terrifying.


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