Chapter 87: Chapter : 86 : Game Developer Comparison
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In the office building of Eastasia UEGame Division, the media conference show hall, looking at the UEGame building, John could not help but feel some emotion. It is worthy of being the top international game publisher, even though Eastasia is not its headquarters, this office building is amazing.
Originally, John felt that the size of PixelPioneers Studio was okay, including the office building, which had already rented the entire floor. But it's still too small compared to this building, right? It's worth ten PixelPioneers Studios. Not to mention Gemtechs and Moondustries, they are the top three in the country.
Although the channel strength of UEGame in Eastasia is smaller than the three majors, as an international first-class game publisher, at least they are still on the board. In addition to well-known domestic game media such as Game Starry Sky, major game live streaming platforms had dedicated a live stream for simultaneous playback. Even some well-known overseas game media came to Eastasia specifically to attend the press conference on "Resident Evil."
Dennis, the CEO of UEGame Eastasia, looked at the data report in front of the marketing department office of the UEGame building.
"Dennis, is this PixelPioneers Studio game worth our promotion?" As the manager of operations planning, Dave looked at Dennis strangely.
There is no doubt that the promotion level of UEGame for this "Resident Evil" is carried out at 3A level, which makes him have some doubts. A horror game, is it worth spending these resources to promote?
"Have you played this game?" Dennis said with a smile.
"You know, I don't like to play horror games," Dave waved his hand and said.
"Then you should try it, and then you will understand. Also, look at the data of several other games from this studio." Dennis smiled and handed a data sheet to Dave.
"Already broken millions of sales? Why have I never heard of these games?" Dave's face showed surprise.
The data table in his hands showed the overseas sales of "Binding of Isaac," "Octopath Traveler," and "Outlast," all of which had exceeded one million sales, with the highest-selling "Binding of Isaac" even exceeding two million. This is a remarkable achievement, but Dave found these games unfamiliar.
"Because they were only published by a third-tier game publisher, these games did not undergo large-scale publicity at all," Dennis explained.
"This is a powerful studio. If you play the games, you'll understand. 'Resident Evil' is a classic horror game. Although horror games are considered niche, the market share is still large. Otherwise, why would they keep pushing the 'Ghost' series? We have no reason to miss out on this market. Additionally, UEGame needs some powerful studios to join our camp," Dennis said, "And the background of this game is suited to the international taste, unlike the usual Kung Fu or Myth Movies themes."
[ ===== ]
The press conference on "Resident Evil" had officially started. Specially styled by a makeup artist and designer, John came to the stage wearing a white formal dress and a pair of brown sunglasses.
"Thank you very much for participating in this release of 'Resident Evil.' I am the main developer of the game, John. Next, I will show you what kind of game 'Resident Evil' is."
The media, industry insiders, and players watching John on the game live stream were all in a daze. Are you a game developer? No way-! Are you sure no celebrity came to guest?
On the scene of the conference, in addition to various game media, there were some game developers who were invited from the industry. Some middle-aged developers couldn't help but glance at John on the stage, then decisively closed their eyes, refusing to look further.
And countless players, seeing John for the first time through the live stream, were stunned by the handsomely dressed man on stage. But soon they noticed the other game developers present, and they were amused again. "Comparison is the thief of joy."
Some hardcore players even recognized many well-known game developers at the event.
At the same time, players began to take screenshots and create various memes. They took John's photos and compared them with other well-known game developers on the internet, marking John's image with different phrases. Meanwhile, other game developers were humorously marked with funny phrases.
As memes spread across forums, players laughed heartily.
However, once the fun was over, when John began discussing the partnership with UEGame and formally introduced the game, players shifted their attention back to "Resident Evil."
Whether he's a fake developers or a real one, what truly matters is making fun games. Compared to the person on stage, it was clear that the game "Resident Evil" was what they really cared about.
The lights dimmed, and the promotional trailer began to play on the big screen. Unlike the previous teaser released by PixelPioneers Studio, this time the trailer focused on characters and the plot.
Leon, the protagonist, alongside Claire and a mysterious woman, Ada, were featured. Some of the game's plot was also officially revealed in the trailer. In addition to the over-the-shoulder shooting perspective, the dynamic difficulty system introduced in "Resident Evil" was highlighted in the later parts of the trailer.
And at the end of the press conference, countless players were excited, while John dropped another message that made those following the "Resident Evil" event even more thrilled.