PixelPioneers: The Birth of a Gaming Empire

Chapter 39: Chapter 39: Don't You Care?



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Looking at the game demo in front of everyone, the excitement was palpable. Especially when they saw the final pixel effect, everyone was surprised, as if a current was running through their bodies. Players who experienced the JRPG pixel games often feel a resonance from the depths of their souls in such a game.

There is no doubt that Koch, John, Shinozaki, and Christy are almost all players who came through those days. Of course, Evelien is not on this list, although for this game, she likes to participate herself. However, she still doubts about the practice of doing 3D with pixels.

"Oh, President John, have you been following the news recently? The game they developed in Mercury Studio seems to have been developed, and a promotional video has been released," Evelien suddenly said to John.

"Yeah, I was told when I went to talk with President Martel last night. The game is coming online. Isn't the publicity very normal? It has nothing to do with us," John gave Evelien a strange look.

Listening to John's words, Koch, who was not trying to talk but was demoing the demo, paused. Then they thought that they had also gone to the private party before, and the waiter gave them each something.

Evelien was choked in one sentence. She wanted to ask: Are you not at all concerned?

Although it was previously clarified that there was no news directed at Mercury Studio, many media are not too lively and crazy with rhythm. Don't you care about the new games of Mercury Studio? What if our opponent's game explodes?

Well, for the new game of Mercury Studio, John is not bragging; he did not pay too much attention. Although both sides are the same type of game, both are RPGs. There is not much conflict between the player groups, because Octopath Traveler is a JRPG game, plus the deliberate retro pixel style, which means that the first batch of most of the players who are interested in this game or are attracted to this game are 'old players' who have experienced the peak years of the pixel JRPG.

Of course, it does not rule out the content of the game or setting off any trends, and then driving the traffic to follow the players.

Just like in the dream memory, this game is because of the role of the hunter, the hardcore English translation, and even the vocabulary of Old English Shakespeare grammar, the birth of the special eight travelers. However, most of the players who buy this game are those who are interested in JRPG, and those who buy games because of the eight travelers.

As for other people talking about his face-to-face talk with Mercury Studio, is this important? Anyway, for Mercury Studio and Martel, John has made it very clear that it was just a misunderstanding.

The media is cheering for the news, and the players are watching the excitement, which is not very helpful for their games. The final result depends on the quality of the game itself.

The overall framework of the game is almost completed. The follow-up is just to fill and assemble it. Of course, there is another very important point, and that is the game test.

In this respect, John does not intend to save money. He invited a dedicated game testing team to test the game to ensure that there were no bugs.

In the following days, apart from watching movies at home, playing games, and accompanying Luna to go shopping, John occasionally paid attention to news of other games.

For the movie, John recently said that he also made up some knowledge in this respect, because a successful game producer, especially an RPG genre producer, can be regarded as a director to some extent.

The use of the lens in the game is a very technical test. For example, in the game developed by the producer named Hideo Kojima that John saw in a dream memory, the use of the lens is very powerful. In the same scene and story, John compares it in his mind. Now if he wants to make it, it is two different sensory experiences.

"Mercury Studio's Time and Space looks very responsive!" Luna in the bedroom, holding a laptop and watching the latest game news, was a little worried.

She is not particularly familiar with game development and game industry news. After she understood the development cost of Octopath Traveler, she began to pay attention to these things. There is no way not to pay attention to the cost of a dozen suites.

"Well, I also paid attention, and I can see that they are quite ambitious," John nodded gently.

Mercury Studio and Martel, although they have always been called the title of independent games the games they make are no longer independent. Have you ever seen an indie game, with millions of dollars invested at every turn, and tens of millions of costs?

But Martel, who started as an independent game, was thinking about getting rid of the title of the independent game and then entering the field of 3A games. Developing large-scale 3A games is entirely different from developing independent games. You can play independent games, but it does not mean you can play 3A games.

3A games can be said to be a combination of business and art, and business is greater than art. In short, it is to make money.

Independent games cost you 1 million, and selling 100,000 copies will basically pay you back, or even make money.

But for 3A-level games, millions of sales are just the basis. With hundreds of millions or even hundreds of millions of investments, plus publicity costs, and hundreds of thousands of positions involved, it is destined to make money for 3A-level games.

Make money and have a reputation. How to combine art with business is a big test for game makers.

Many game companies make money, and even many game companies make no less money than Gemtechs, Essence, and Moondustries. But why are these three big three, and no others? Because making money, Moondustries, Gemtechs, and Essence are the best three that combine art with commerce.

There are P-T-W games that players are talking about, as well as classic 3A that make players rave about. There are too many examples of independent games that try to make big and fail. It is not a bad game, but a problem that is not realistic to make so much money.

Martel and Mercury Studio, who are sitting on the boat, from their recent games, John can see their style, which is moving towards commercialization and major production changes.

Martel is trying to scrub off the label of the "independent game creator" that made him famous. This is not a very strange thing; any game creator has the heart to make 3A masterpieces.


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