Chapter 31: Chapter 31: PixelPioneers Studio
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Mercury Studio
After connecting the phone, Christian Martel and Malcolm Firmin looked at each other, and then Martel also showed a helpless look on his face: "What is this?"
"You believe it?" Malcolm next to Martel asked.
There was a call from John, saying that he didn't mean anything else, and he didn't know the remarks made by Martel before and said that he would also clarify on social platforms.
"Believe, why don't you believe, there is no need to hit me in the face;" Martel shook his head.
"Whether he is intentional or not, this time we are in a bit of trouble. If this time the game from him is still good, it is not good news for us. By the time I have already thought about the title of the media, just called it 'New people beat old people, Christian Martel walked down the altar'." Malcolm said looking at Martel.
"Come on, return to the altar, what is my altar? When they make a hot 3A, then come to mention the altar with me." Martel smiled self-deprecatingly.
"Don't care about those things, put the main focus on the game. What is hot is only auxiliary, and the quality of the game is the last word, otherwise Space-Time Wheel will not lose to Binding of Isaac." Martel said very seriously.
***
And in his home, John and Luna made a fuss about it and did not care about it. As Martel thought, John knew very well. The quality of the game is the most critical content. If the game is well done, players buy it, then you can go to the altar. If the game is not well done, players don't buy it, even if you praise it up to the sky, you will fall from the sky.
Even though John said that he did not mean it, including Mercury Studio and Christian Martel, it was publicly stated, that the rhythm of the players is not so easy to stop. Many times, players criticize each other. The cause of the event itself may be because of something, but criticizing is no longer because of this thing. The rhythm of this curse battle is now too strong.
Amidst the scolding, the official website of Social Tap officially released a celebration announcement that the sales of Binding of Isaac successfully exceeded one million.
Whether it is an independent game or other commercial stand-alone games, sales of a million is a threshold. Of course, for 3A games, millions are just a basic number. Even if you only sell millions, there is a risk of losing money.
John didn't pay any attention to the battle on the Internet, only when Schultz notified him that the sales of "Binding of Isaac exceeded one million, the businesses helped each other, and then he devoted himself wholeheartedly. It's time to make a new game.
***
On Monday.
In an office that is not too big, John, Luna, and the four members of the development team sat together to introduce each other and arrange the next work. There was not much restraint, everyone sat around a square table. John sent a bottle of water in front of everyone.
"First of all, everyone is welcome to join the group of PixelPioneers Studio. Next, we will develop some interesting games together. As I believe that everyone should understand, I will not do too much introduction." John waved his hand and then pointed to Luna.
"This is Ms. Luna, the company's personnel and finance, and also the company's main investor," John said with a smile.
Hearing John's words, Luna gave him a blank look, then stood up with a smile and introduced herself.
Then everyone stood up and introduced themselves. There are a total of three people in the program and they are all responsible for the client side.
Mircea Koch, who is responsible for the main process, is 26 years old. He came from a small workshop. In the beginning, he was a stand-alone. Later, the company transformed and engaged in mobile games. After a year of working, he had a dream that this was not the game he wanted to make. He resigned to apply for PixelPioneers.
The other two are Carmo Shinozaki and Christy MacColuim, both of whom were 25-year-old employees of Daye Interactive Entertainment. Later, the project failed and the company switched to selling products. They naturally became unemployed.
Leaving aside their careers, they have an almost common feature, that is, the hairline is a bit apprehensive, especially when Koch at first glance doesn't feel like a young man of 26, but an old man of 36. But for the art team, only Evelien Massey is the only one for the time being.
"Everyone is someone who has been in this business for a few years. I will not talk about some off-topics for newcomers." John glanced across the crowd and continued, "I believe everyone also knows that our studio's first game, Binding of Isaac, just broke through a million sales a while ago, and then everyone's task is very simple, then It is to carry out the subsequent update of Binding of Isaac and develop the second game of our studio at the same time."
John paused after speaking, giving everyone room to think: "If there is anything you want to say, you can say it now."
Hearing John's words, Wang Ye hesitated and raised his hand, and asked, "Mr. John, is our new project a JRPG game next?"
Everyone looked at John. They knew about this topic from the previous online battles.
"Yes, JRPG-type game, a retro pixel-style JRPG." John nodded.
"I know you have some questions, such as why you want to do JPRG suddenly and it is the pixel-style game of the past, but I can say that the new game will not be independent. Although it is a pixel style, it is not like Binding of Isaac, we need to use the content of the physical light and shadow rendering part of the official engine, and the material in the game will also be fine 3D modeling." John said as he looked at everyone.
Evelien Massey, Koch, and Shinozaki looked at each other with Christy, a little confused about what John's idea looked like. The light and shadow physics function of the official game engine is not a big problem, after all, it is free for all game development companies.
As long as you have money, you can have someone, let alone physical light and shadow, change all the functions based on. But 3D modeling, as well as physics effects and light and shadow rendering, if the investment is not very small, these elements can completely make an RPG game as detailed as Space-Time Wheel. Used for a retro pixel style, isn't it troublesome?
"Okay, don't think about it, I will be the master planner to explain to you in detail. Before that, everyone's main task is to complete the subsequent update of Binding of Isaac and play the game." John said with a smile.
Play games? Hearing John's words, everyone was stunned.