PixelPioneers: The Birth of a Gaming Empire

Chapter 26: Chapter 26: Recruitment And New Projects



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John, who lay on the bed for a while, climbed up to be in front of the computer. The studio was next on the list for decoration, but it didn't take long since the decoration didn't involve laying tiles. It was just the ordinary decorative wallpaper and painting the box that needed to be done. Simply put, it was to show the studio's products, and in grander terms, it was about the studio culture.

Logging onto the official website of the game maker account, just like architects, game makers are also officially certified. Although John originally had an official account, it had not yet been certified. After all, the quality and sales of his previous game Monsters Dungeon were not enough to cut it. A single successful game like Binding of Isaac wasn't enough to make John one of the top ten indie game developers like Martel, but it was enough for him to get official certification.

On the official platform, John's ID displayed a large golden tick symbol near it, and below it was the official introduction of "Binding of Isaac. Compared to recruiting in the talent market, it is more convenient to post recruitment ads on the official forum. After all, on this forum, apart from some idle players, many industry professionals are present. However, many requirements must be met for recruitment here. The first hard standard is to be an officially certified game author or a game company on track, not a small workshop.

John downloaded the recruitment template form from the forum, filled in the requirements while sitting in front of the computer, then uploaded his ID card and the studio audit certificate, taking a picture and uploading it.

"Recruit 3 programmers, age 22-28, familiar with official game engines, editors, and other tools, with strong learning and analytical capabilities; those with development experience are preferred ( Recent graduates with corresponding works are also accepted. ); must have a good programming foundation and object-oriented programming experience, focusing on code quality;"

"Recruit 1 artist, age: 22-28, skilled in the art, knowledgeable in modeling, color, etc., proficient in Photoshop and other related drawing software, able to realistically materialize character styles, and complete fine 2D and 3D game scenes; those with experience in RPG and ACT games are preferred ( Recent graduates are also accepted. ) and need to provide past works."

"The salary for the above positions is negotiable and requires a full passion for games. The workplace is /***/. Resumes should be sent to the official account's private message or email, with replies within 3 days."

After confirming that there were no issues, John sent the post. According to John's plan, the initial stage is to recruit 4 people with some experience, and they should be younger. After all, in the gaming industry, to put it bluntly, it's a youth-oriented field. If you're 28 years old and still at the bottom, you might need to consider a career change. Of course, this isn't absolute.

John also didn't want to recruit fresh graduates because he needed skilled members who could get started immediately. Instead of hiring fresh graduates, recruits would be considered when the studio expands, but at this stage, inexperienced recruits would be more of a burden for John.

The recent success of Binding of Isaac, despite the launch of several games from Moondustries and Essence's upcoming June game, has seen a decrease in its popularity. However, in the gaming circle, John is still a relatively hot 'star.' Shortly after the recruitment information was posted on the official forum, it was picked up by people and even pinned by the official forum for a short time.

"It just so happens that the person is in /***/ and the resume has been submitted!"

"It is a bit far away, so I'll just like the post."

Many people in the game industry saw John's post, but not many submitted resumes. After all, John is just a small studio. Although the relevant treatment wasn't mentioned, it's reasonable to assume it wouldn't be as good as the big three studios.

The most important point is that Binding of Isaac is a good hit, but the gameplay has been revealed, making it easy for other manufacturers to replicate. PixelPioneers Studio has no significant advantage except for showing its identity. The only hope is that joining PixelPioneers Studio might provide valuable learning experiences.

After all, compared to working in a big studio where everyone is just an assembly line worker, in a small workshop like PixelPioneers Studio, employees will participate in all aspects of game development, which will be very helpful for their future careers.

"Why do I see so many comments but not many resumes submitted." At some point, Luna, who had approached John, glanced at the dozens of replies and said.

"It's normal, we are just emerging stars, a small studio. Although Binding of Isaac succeeded, our experience is still too weak. One successful game doesn't guarantee future success, which is common in the gaming industry. For others, our potential is still uncertain," John was not surprised.

They are just a small studio with some potential. Unless someone is willing to take a gamble or believes in their potential, more people will choose the big three.

"Is this for the follow-up to Isaac?" Hearing John, Luna nodded slightly, then watched John close the forum and open a Word document. Luna asked curiously, looking at what she saw on the screen.

"Yes, it's just a few simple elements, including the development of online features and some new characters and modes. It will be the first task for newcomers. Subsequent updates will be free for all players who bought the game, so this will also give them a break-in period." John said.

As for the content made during the break-in period, John wasn't worried about it. In all fairness, the technical requirements for the Binding of Isaac are not too high. If they can manage it, it will be convenient for John. He will let them go if they can't keep up, saving him trouble for the next new game project. John did not intend to rely on the Binding of Isaac forever; one successful game won't sustain him for a lifetime.

New games and new projects are inevitable.


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