Chapter 22: Chapter 22: There Is Still A Long Way To Go
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In the office of the Gemtechs Game Publishing Department, Duncan returned from the meeting just ended and looked at the report in his hand. Duncan also had some incredible faces.
Under the charge of Mercury Studio, the Space-Time Wheel planned by Martel has exceeded 350,000 in a week. This number did not meet expectations but is not unacceptable. But the most important thing is to compare the game of the same period; the performance of Space-Time Wheel is not enough.
Weekly sales exceeded 100,000, and on the last day at about 40,000 sales, directly topping the official game platform daily sales list. Binding of Isaac is a niche pixel-style independent game, that shows potential beyond everyone's expectations.
"If this game was given to Gemtechs to operate, it is estimated that the results of Binding of Isaac will explode," Duncan sighed.
Although his eyes look at Binding of Isaac, which is a good game, he does not expect it to be a good game. If he can predict the future, he should also reflect on what the directors said, focusing on If this game is finally completed, then maybe he can go further.
***
Players' word-of-mouth publicity, the promotion of the Social Tap, and the popularity of articles by third-party media have caused the popularity of Binding of Isaac to skyrocket, including some players who have heard but are not very interested. Binding of Isaac is so hot and they tried it out curiously. When they tried it, the person fell into the big pit known as the Binding of Isaac.
Random element game is not a very popular game theme. As early as many years ago, a random element game was born. Developed to the present, some games are trying, but although in theory random elements can make the game very interesting, the games that are done can hardly be said to be great. And now Binding of Isaac appears, it is a bright light for this type of game.
When players are talking about games in various forums and other social media, the game media is also blowing the Binding of Isaac with the heat, the industry game circle is also studying the Binding of Isaac to understand.
The reason why the game can be released by Gemtechs, Christian Martel is the main director of Space-Time Wheel is the reason. That's right, it's just that to get Space-Time Wheel release. Although the sales of the Binding of Isaac on the entire platform have just exceeded 100,000, the sales of Space-Time Wheel have exceeded 350,000. But the follow-up sales trend, is only a matter of time before the Space-Time Wheel is exceeded.
Media ratings, player ratings, and Space-Time Wheel are worse than Binding of Isaac. The reason why there are such high sales is now mainly attributed to Martel's name and the promotion of Gemtechs.
From the holiday to the seventh day, the daily sales of Space-Time Wheel were only less than 10,000 copies, while Binding of Isaac topped the official game platform sales list with 40,000 copies.
And if you look at the detailed sales trend, you will find that Binding of Isaac is an upward trend, and the sales are higher every day. The Space-Time Wheel is just the opposite, like most games.
"This game is very rare, it feels like the initial arcade. The arcade boss deliberately adjusted the difficulty of the game to the highest level to recess our game currency."
"The random elements in the game are great, there is no clutter of other similar games at all, and various combinations are very interesting."
"It has been playing for more than 40 hours, and has cleared more than twenty times, but there is still new fun every time!"
"The data planning is so good. It is different from the previous random games. This Binding of Isaac looks random, but it planted and produced a logical variable, which is not meaningful. Infinite random on the top, but in the limited data, the formation of random numbers, but the huge combination of props are a kind of 'infinite.'"
"Like the previous user, I feel that game design and numerical planning are the same as him. They seem to be random elements, but they are not random random. Every time the random variables are controlled very well, but they are not followable variables."
In the circle of the game industry, they began to carry out various examinations of Binding of Isaac, ready to wait until the protection period had passed, and introduce interesting elements into their games.
This is also a very common method. After all, it is impossible to have a patent for what had been played. If there is a patent for the gameplay, there should be only one game of the same type on the market, but to ensure that the gameplay creative idea will not be plagiarized too quickly, the official stipulates that there is protection for a certain period, and this period of protection time is enough for Binding of Isaac to grow.
***
While pushing off some self-media interviews, John and Luna continued to live in small houses in a rental building.
At the same time, John is also thinking about the establishment of the studio, as well as researching something for the Binding of Isaac.
He needs to improve his understanding of the game. Those games in the dream memory are a huge treasure trove, but John is also very clear that some things are difficult to do even if he knows it. For example, there are a lot of 3A masterpieces in his mind, and some very interesting or even pioneering game designs. These games will make him feel very fun to play, so he can do it.
Even if the finished product of the game has been placed in front of him, there is no detailed GDD and design plan, etc., John does not know where to start. Like Binding of Isaac is not a very complicated game, he can copy it directly. Because it is not difficult, this is just a small game that sells ideas. However, for some big-produced games, he does not have a corresponding understanding and he has no experience in that kind of 3A-level project.
John had to admit that there is one thing, that is, the dream memory is there, and even many details can be recalled. Even if he can remember the look and the dialogue of a small character, John doesn't know where to start and where to end. Games, especially this masterpiece of 3A level, are not something you have played and you can make it.
He still has a long way to go to make the masterpieces in his mind. He now lacks not only money but also experience and knowledge reserves.
There is still a long way to go.