Chapter 20: Chapter 20: Gosh
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"Three treasure chests were opened, all of which ignited bombs. Who can help me?"
"My stomach hurt from laughing, so unlucky? This is no luck anymore, but the Sulfur props, it's great."
"Really? Alright."
"After "Space-Time Wheel" and "Binding of Isaac" have been played, Martel's game feels bland, and "Binding of Isaac" feels completely different."
"For random element game, I played a lot, but like this game, there is nothing like it."
"Say, only I noticed the plot of the game?"
"Every time I kill the boss, I feel so looking forward to entering the demon room and the gambling room!"
"If the picture of "Space-Time Wheel" is replaced with "Binding of Isaac", then it will be satisfactory."
"This is no way, "Binding of Isaac" is from a small game company after all, as I haven't heard of it, and the Social Tap has a little popularity."
"In other words, is it only me who finds this game so difficult? The first two levels are okay. In the small dungeon at the back, the barrage fired by the monster is hard to avoid!"
"Yes, yes, it's difficult! Every time, "Binding of Isaac" creates different terrains and different monsters. For the final BOSS room, the monsters are all different."
"Haha, find a way to make awesome support, and use the props to crush it."
With the promotion of the Social Tap, more and more players know this game. Except for those who were dismissed by the start of the artwork style, most players gave a good review after understanding the game in depth.
On the official game platform, compared with the previous 9.7 scores, although it has now fallen to 9.1 points, the number of participants has also changed from more than one hundred people to more than two thousand people. At the same time, the number of online users has remained stable at around 7,000.
***
"Darling, how many copies of "Binding of Isaac" did you sell?" In pajamas, Luna quietly slept beside John's arm, looking at the data opening displayed on the laptop screen while lying on John's chest and asking.
Although it was a calm tone of pretense, she was very excited in her heart. Just in the morning, Social Tap has already told them the specific figures. "Binding of Isaac" sold more than 20,000 copies in three days, and "Space-Time Wheel" sold more than 270,000+ copies in three days. From the sales volume, it sounds like it has been crushed, but the most important thing is the scoring and subsequent trends. "Space-Time Wheel" has a player rating of only 7.5, which is an average rating.
According to the data, the first-day sales of "Space-Time Wheel" were 110,000 copies, the next-day sales were 90,000 copies, and the third-day sales were 70,000 copies. Just like most games, early publicity made its first-day sales explode. However, with the spread of word-of-mouth in the game, sales inevitably fell.
But "Binding of Isaac" is another example. The initial publicity is not so big, but the quality of the online game is enough to surprise people. The spread of word of mouth has made its sales increase. Subsequent sales can be said to be higher day by day; as long as there is no trouble.
Hearing Luna's words, John, who was following the news in the industry, was speechless: "I am not a God, how can I guess?"
However, after a pause, open the game interface of the platform Starry Sky about "Binding of Isaac" in the browser, glance at the ratings and the players' comments, John then said: "According to the current word-of-mouth and trends, as well as independent games in the market, it eventually broke through 500,000, and I think the problem should not be too great."
"However, the sales of "Space-Time Wheel" only broke 250,000 copies, and some news said that the final sales of "Space-Time Wheel" should not break 500,000 copies." Luna glanced at John, and the meaning of the words was quite obvious.
"This is the charm of the game," John said with a smile.
It is different from the already mature film and television, music can be promoted and packaged, and even a very bad thing can be blown into a very elegant thing. The game is for the players to play. Is it fun? The players have a scale in their hearts.
Maybe some players have different tastes, some like 3A masterpieces, and some like P2W mobile games, but they all have a standard to measure fun in their hearts. Games that can make them feel fun, they will buy from their pockets. Take out the banknotes for you. If it is not fun, even if it blows to the sky, they will not buy it.
"Space-Time Wheel" is indeed a good game. Compared to "Binding of Isaac," they have a lot of limitations. First of all, they are a turn-based RPG game. It is also a stand-alone game." John explained to Luna.
Listening to John, Luna showed an expression: ヾ(??﹏?)??
She didn't understand at all, what's the connection between them!
Looking at Luna's expression of dubious expression, John couldn't help but squeeze the other person's face and no longer explain: "Look, if I think it's good, Social Tap has now begun to invest resources to promote our game."
"In addition, we also need to set up a studio to start hiring employees. We can't find outsourcing companies for everything." John looked at Luna and said.
Looking for outsourcing companies to make game-related productions is purely because of time and capital issues. But with the success of "Binding of Isaac" now, it can be foreseen that there will be no shortage of funds in a short time in the future, and the most important point is the fame brought by the success of "Binding of Isaac."
John, who made the rotten game "Monsters Dungeon," and John, who made "The Binding of Isaac," brought the attraction.
"But I don't need to think about it for now. Wait until the game's share of funds hits the account and then think about it." John shook his head again and said with a smile.
It is a necessary thing to build a studio by yourself and set up a development team. Not to mention the future game development, just the follow-up content update of "Binding of Isaac," the version is changed, and it needs to be fixed about the BUG.
Although I am still in contact with Forestfruit Sports outsourcing company for follow-up bug repairs, it is impossible to keep this job with them.