JoJo’s Bizarre Adventure: Phantom Horizons

Chapter 4: Side Characters (Allies of the Main Hero Group)



1. Renji Arata ("The Gambler") – Unpredictable Trickster & Opportunist

• Age: 22

• Personality: Laid-back, always taking risks, loves gambling, and often plays mind games. Only fights if there's something in it for him.

• Stand: "Fortune's Folly" (Probability Manipulation Stand)

Abilities:

• Alters probability in his favor—but with a random effect each time.

• Can shift luck so that minor events work in his advantage.

• If he flips a coin and it lands a certain way, an unexpected lucky or unlucky event occurs nearby.

Weaknesses:

• Cannot control the specifics of probability shifts.

• If he relies on his ability too much, he suffers extreme misfortune later.

• Luck-based outcomes sometimes backfire and help the enemy.

2. Yuki Hanazawa ("The Revenant Hunter") – Stand Hunter & Rogue Assassin

• Age: 24

• Personality: Cold, calculating, and detached. A former assassin who now hunts down dangerous Stand users.

• Stand: "Phantom Striker" (Stand Cancellation Ability)

Abilities:

• Can temporarily nullify an opponent's Stand ability upon physical contact.

• Disables all Stand effects in a small radius for a limited time.

• Trained in hand-to-hand combat, making her lethal even without her Stand.

Weaknesses:

• Requires direct touch to activate her ability.

• The nullification effect only lasts a few seconds.

• Against highly skilled physical fighters, she is at a disadvantage.

3. Shoji Nakamura ("The Enigma") – Mysterious Observer with Hidden Motives

• Age: 25

• Personality: Cryptic and wise, always appearing at the right time with vague advice. No one knows whose side he's truly on.

• Stand: "Eclipse Waltz" (Memory Manipulation & Perception Distortion)

Abilities:

• Can erase short-term memories or distort events in a target's mind.

• Can alter the last 10 minutes of an opponent's memory.

• Can make fake memories feel real, confusing his enemies.

Weaknesses:

• Cannot erase long-term memories—strong-willed people may piece together the truth.

• Overuse causes headaches and confusion for himself.

• If an enemy writes something down before he erases their memory, they can remember.

4. Mei Takeda ("The Silent Blade") – Swordfighter with Precision-Based Abilities

• Age: 21

• Personality: Serious and focused, rarely speaks, lets her sword do the talking.

• Stand: "Razor Symphony" (Blade Manipulation Stand)

Abilities:

• Can sharpen any object she touches, turning it into a deadly blade.

• Can create invisible slashes in the air that cut from a distance.

• Can cut only certain materials while leaving others intact.

Weaknesses:

• Her Stand is not automatic—she must manually touch objects to sharpen them.

• Not effective against purely energy-based abilities.

• Overuse dulls her weapons, requiring time to restore sharpness.

5. Koji Sakamoto ("The Guardian") – Defensive Fighter & Living Shield

• Age: 23

• Personality: Loyal, dependable, and fiercely protective of his allies. Prefers to take damage rather than let his friends suffer.

• Stand: "Iron Will" (Indestructible Barrier Generation)

Abilities:

• Can create unbreakable energy barriers around himself or allies.

• Can reinforce his own body, becoming temporarily indestructible.

• Can absorb damage and release it in a shockwave attack.

Weaknesses:

• Barriers can only last for a few seconds before needing to recharge.

• If he absorbs too much damage, he becomes temporarily immobilized.

• Weak against attacks that phase through solid matter, like spatial distortions.

6. Haruto Fujiwara ("The Storm Bringer") – Elemental Weather Manipulator

• Age: 24

• Personality: Hot-headed and reckless, loves a good fight. Acts first, thinks later.

• Stand: "Tempest Waltz" (Weather Control & Lightning Manipulation)

Abilities:

• Can control wind currents, creating powerful storms or tornadoes.

• Can generate electric charges, shocking opponents on contact.

• Can create fog or heavy rain to obscure vision.

Weaknesses:

• Weather effects affect everyone, including allies.

• Overuse of electricity can short-circuit his Stand, making it unstable.

• Requires open space—not as effective indoors or underground.

7. Nao Mizushima ("The Blood Alchemist") – Healing & Blood Manipulation Specialist

• Age: 20

• Personality: Kind-hearted but eerie—talks about blood as if it's sacred. Devoted to helping her allies.

• Stand: "Crimson Reverie" (Blood Manipulation & Healing)

Abilities:

• Can manipulate her own blood, shaping it into weapons or barriers.

• Can accelerate healing, closing wounds instantly.

• Can increase blood flow to allies, giving them temporary boosts in speed or strength.

Weaknesses:

• Using her abilities drains her own blood, making her weaker over time.

• Cannot heal herself while manipulating her Stand offensively.

• If her blood reserves run low, she becomes extremely fragile.

Role of Side Characters in the Story

• Renji Arata (The Gambler) provides unpredictable help when luck is needed.

• Yuki Hanazawa (The Revenant Hunter) helps take down powerful Stand users.

• Shoji Nakamura (The Enigma) helps manipulate memories and information.

• Mei Takeda (The Silent Blade) provides high-precision combat support.

• Koji Sakamoto (The Guardian) acts as a shield for the team.

• Haruto Fujiwara (The Storm Bringer) provides weather-based battlefield control.

• Nao Mizushima (The Blood Alchemist) handles healing and biological warfare.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.