With Ope Ope no Mi in Hunter x Hunter

Chapter 251: Chapter 250: Divine Letters and Nen (Part 1)



Surveying the spacious, empty room around him, Daniel saw only a high table about ten meters ahead. Behind the table sat a very cute girl. Instead of walking forward to log into the game immediately, Daniel closed his eyes and began to contemplate and experience the spatial transfer he had just undergone.

Using the Greed Island game console and Nen's Hatsu, he could appear on Greed Island from anywhere on the Six Continents without any delay. This ability was incredibly powerful. For this feature alone, the Greed Island console was worth hundreds of billions.

Unfortunately, many people hadn't realized the potential of the Greed Island console. Perhaps they were too close to the issue to see it, treating it solely as a game and missing its true potential.

Daniel, however, saw it clearly. With a Greed Island console, one could avoid undefeatable enemies by escaping through the game. If the console could be miniaturized into a bracelet, wristband, or even a ring, it would essentially become a reusable escape tool.

Combining it with in-game items like the Accompany and Magnetic Force cards would create a secure base. Facing danger, one could instantly teleport back to safety and then use the cards to move elsewhere.

"Perhaps Ging already has such equipment," Daniel mused. If he could think of it, Ging and his team surely could. After all, they created the game.

"Ging hides his true abilities even more than Netero," Daniel thought. Among the top five Nen users, Netero's strength lay in personal combat, while Ging was more enigmatic.

Even though Daniel believed he could surpass the top five Nen users, he remained cautious. There were too many unknowns in this world, from the Zoldyck family's Alluka to the weapon Poor Man's Rose, which posed a significant threat.

Unlike the world Daniel came from, Poor Man's Rose had been used dozens of times here, causing massive casualties each time. V5 was willing to use such weapons because they had the means to mitigate the aftermath. In a world with Nen, traditional methods weren't the only solutions; Nen abilities could achieve what technology couldn't.

Typically, V5 wouldn't resort to such drastic measures, but if necessary, they wouldn't hesitate. Casualties were secondary as long as their own interests were protected.

In such a world, Daniel couldn't afford to be too conspicuous or reckless. Even Ging, with his immense power, had to abide by V5's rules to explore the Dark Continent.

"It seems she is younger than she appears. Another Bisuke?" Daniel thought, looking at Elena, the game's initial guide. Despite her youthful appearance, Elena was likely older, being a companion of Ging's.

"She might have used the Witch's Youth Elixir," Daniel speculated. As the creators of the game, they would have access to such items.

"There must be limitations, like a maximum age limit. Otherwise, with enough Youth Elixirs, they could achieve immortality," Daniel pondered as he logged into the game with his ring inscribed with the divine character. He exited the room via a descending staircase.

"The exterior is much smaller. It's game technology," Daniel observed, noting how the staircase vanished once he left, leaving a lone thatched house on a vast prairie.

"No instructions, just basic controls. Everything must be explored in-game," he thought, activating the Book, the game's main interface for storing cards and combat tools.

Greed Island was a collection-based game. The Book was used to store acquired cards and access them during battles. In Greed Island, combat relied not only on personal Nen abilities but also on in-game cards, especially the hundred specified cards. Other cards, like spell cards, were auxiliary and not for direct combat.

"According to Battera, spell cards are for card theft and protection, encouraging competition. Ging certainly is like Gon's father," Daniel mused.

Unlike other games where players could merely swear at their rivals after losing, in Greed Island, losing often meant death. Not everyone shared Gon's and Killua's restraint in avoiding killing.

Players like Bomber killed many without remorse, and Gon forgave him after a few words, even healing his injuries. This absolved Bomber of his previous killings, rendering his victims' deaths meaningless.

"The world lacks a clear moral compass, driven by curiosity. That description is spot on," Daniel thought.

"Using fists to change people... Gon would get along well with Luffy," he mused. Fist-backed persuasion was effective; pure rhetoric wasn't.

"Why are you only here now?" Biscuit asked in the Fountain Plaza of the City of Prizes, Antokiba.

"Where are Killua and Gon?" Daniel inquired.

"They've already gone ahead," Biscuit replied, summarizing their adventures since entering the game. Initially, Killua and Gon wanted to wait for Daniel, but growing impatient, they completed some tasks, acquired a few cards, and moved on, continuing their quest to collect cards and information about Ging.

Biscuit's objectives differed from theirs. With the boys already trained under her guidance, she didn't join their journey.

"Alright, I should be going too. Contact me if needed," Biscuit said, waving as she departed. She had also completed numerous tasks and earned game currency while waiting.

Greed Island was both a game and a real-world environment. Players couldn't log out at will and needed money to survive, requiring them to complete tasks.

Antokiba could be considered a beginner's area, offering a range of tasks from simple errands to challenging monster hunts. But players had to know their limits; death was permanent, whether at the hands of monsters or other players.

Return cards, which allowed players to leave Greed Island, weren't expensive. Yet many players remained stuck, unable to afford them.

Strong players could easily earn game currency and buy return cards in the magical city of Masadora. However, weaker players struggled even to reach Masadora, let alone afford the cards.

"You have to be strong to survive here," Daniel noted. He saw how wealth disparities manifested in the game, with rich players thriving and poor ones perishing.

"Interesting. This is a combination of divine characters and Nen," Daniel thought after Biscuit left. He experimented by turning a stone into a card and back again, repeatedly.

An observer might think Daniel was mad, transforming a stone into a card and back incessantly. Soon, the large stone he worked with was reduced to rubble.

Items could only be cardified once. After reversion, they couldn't be turned into cards again. Hence, the hundred specified cards, especially rare ones, were seldom used in combat because they couldn't be re-cardified.

"As I thought, only Nen users can enter this game," Daniel realized.

He wasn't just playing around; he was analyzing the cardification process. For him, this was a rare learning opportunity.

His analysis confirmed that cardification required Nen, specifically the Hatsu technique. This was a command, a game directive, unrelated to personal strength. Any Nen user, regardless of their power, could activate cards.

Cardification and materialization followed the same principle: initiating the command triggered the game's system to complete the process. Although the system handled the steps, it was ultimately about Nen. For Daniel, as long as there was external Nen, it was feasible.

For Daniel, Greed Island was a treasure trove. Ging and his team hadn't anticipated someone like him entering the game.

"Let's try cardifying other items." Abandoning the stone, Daniel began cardifying other objects—soil, river water, branches, etc. His analysis showed the same Nen flow for cardifying these items.

"Cardification must be someone's Nen ability. It's on par with the Unbelievable Convenience." Through experiments and understanding Nen, Daniel concluded this. Nen abilities varied widely, making such an ability plausible. 

Biscuit had unique abilities, as did Knov's Four-Dimensional Apartment. These abilities were rare but existed.

"The top priority now is acquiring the hundred specified cards, especially the Archangel's Breath," Daniel thought. Healing was paramount, along with the Witch's potions and other magical items.

The hundred specified cards held numerous bizarre abilities, with many containing Nen beasts.

"Why was Ging so unconcerned when Gon was injured, leaving it to Killua to save him? Perhaps the Archangel's Breath couldn't heal Gon."

All energy had limits. Just as the Philosopher's Stone couldn't extend Odin's life, the Archangel's Breath wasn't omnipotent. While it healed injuries and ailments, it might not counteract resentment-fueled conditions like Gon's.

"I wonder if the Witch's Youth Elixir works outside the game. The Archangel's Breath can heal players in the game."

"Probably not. If it worked, players would have consumed it immediately." No one would leave such a powerful item unused.

"Everyone's smart. All ten bottles of Youth Elixir are claimed." Checking the game's system, Daniel saw that rare items like the Youth Elixir were all owned.

The Youth Elixir was an S-rank item, with only ten bottles available. Once cardified, no more could be obtained unless taken from others.

The Witch series included several potions, with varying difficulties. The Youth Elixir was the hardest to obtain, while others like the Witch's Love Potion and Weight Loss Potion were easier.

The Elder series and Mad Doctor series also existed but weren't as effective as the Witch's potions.

"Plundering is the quickest way to riches," Daniel thought, looking at his previously empty Book now filled with cards. He smiled, appreciating the efficiency of acquisition.

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