Waifu Catalog Beta Tester: Free to Play Skyblock

Chapter 15: End of Week 2 Recap



Retinue

Gil: our hero, folks. This isn't his first rodeo, but he's saving his paychecks for retirement so he hasn't bought anything to make his life easier. Has a ton of life experience, but can't access most of the skills.

Sells for: 1 Gacha roll

https://imgur.com/a/T5WYFf0

Snow White: The original Disney Princess. She is kind and affectionate towards just about everyone, seeing the best in people. Prone to panic in response to danger, but is in good spirits again very quickly. Has recently discovered the joys of being a service sub and maid.

Powers: Creature Defense, Stress Defense, talking to animals, JRPG starting equipment set.

Sells For: 2 Credits, Creature Defense

https://imgur.com/a/LW3s7nZ

https://imgur.com/a/e3nYuSs

Chopping Block

Sim-Seru 008: a powerful symbiote (parasite?) bonded to Lord Zeto, the Secretary of State for the lost kingdom of Conkram.

Powers: Giant Enemy Crab, 37 hours till capture (time frozen)

Sells For: T5 big name (hidden: 5 credits, Parasite Binding, Platinum Card)

https://imgur.com/a/ANTi1FZ

Items (in stock)

Orb of Berserking Mist: Releases a cloud that drives all non-sapient creatures into a berserk fury, causing them to indiscriminately attempt to kill anyone they see. Sapient creatures will instead become highly irritable and reckless, which will inflame existing tensions to the point of violence.

2 Doors of Light: creates a short lived portal to safety, which lasts long enough for a very well coordinated group of five people to get through.

6 Healing Leaves: Can rapidly stop bleeding and revitalize the body, or grant a temporary healing factor that can repair most injuries short of amputation over the course of 24 hours.

1 Magic Leaf: restores the eater's spiritual energy. For a non-magic user this replicates a good night's sleep and a few hours of meditation. Moderately addictive. Slower but more effective (and easier to share) as a tea.

2 Antidotes: cures most known poisons instantly

Items (known but not stocked)

Corruption Fruit- when someone consumes this fruit, in whole or in part, they will enter a special suggestible state for 1-5 hours depending on their poison resistance, magic resistance, or mental fortitude. When in this state, actions they would normally find disgusting, degrading, or amoral will instead be seen in a mildly positive light. If they are convinced to engage in that behavior, whether it is anal sex or murder, they will thoroughly enjoy it and be likely to enthusiastically engage in it in the future, especially in a similar context (similar target, same partner, etc).

Seal of Mercy: Can be used once to convince any individual or group to spare your life. They will decide that your death or severe injury is an undesirable outcome at this time. They will not become friendly to you, barring unusual circumstances, but they will not seek to harm you unless further provoked. If they have a personal stake in your destruction, such as vengeance, they will decide to shift to nonlethal options for at least a few days.

Perks:

Evac (5): you may teleport back to the skyblock with 5 seconds of focus. Doing so reduces the timer by 1 hour.

The Shop: 2 Credits

Replacement Beastmaster Sphere (5): You may only have one Beastmaster Sphere at a time. You may pay 5 credits for a new one after successfully using one.

Gacha (10): you receive a single random prize whenever you open a new portal. This can be a useful mundane item, a minor consumable, a moderate consumable, or a binding. You always receive something that could plausibly be useful or pleasant for you at some point.

Team Evac (5, Requires Evac): you may teleport retinue members back to the skyblock as well. They each cost 1 hour.

Lock portal (20): permanently add a realm to your address book. It no longer counts against your maximum of 5. In addition, you may open a lesser portal to this world when your main portal is open. While open, your timer will move at 2x speed.

Home away from Home (30 + Lock Portal): Choose one realm. You may open an 8 hour portal to this realm. This has a 7 day cooldown separate from the normal portal cooldown.

Stable home (30 + Home Away From Home): you may spend 24 hours per week in the chosen realm. In addition, retinue members native to that world may travel there at will.

Travel planner (20): When opening a random portal, you may choose between two options. You will be told the names and danger ratings of both realms.

Itinerary (30 + Travel Planner): You will also be told the missions that can be found in this realm. Further, whatever option you do not pick will be offered as an additional option once.

Unlock more by completing missions!

Stamp Upgrades

10 stamp credits

Open Hands (5 stamp credits): you may sell your stamp binding. This removes all Stamps in your possession (including from the Extra Stamp upgrade), but grants you 20 credits you may use as you see fit. You may buy back the Stamp for 20 credits. Your stamp-captured waifus will be unaffected.

Canvas (10) You gain purely aesthetic control over your stamp. This allows you or an approved retinue member to use it to create or erase markings upon stamped retinue members. You may apply and erase by holding the stamp to a retinue member's skin and focusing. These stamps may resemble tattoos, makeup, body paint, etc, as long as it is an ink or pigment applied to the body.

Extra Stamp (10) Purchase a one use stamp which works as a standard stamp binding, but loses all power after being used once. Extra stamps, as a class, count as a separate binding, allowing them to capture an additional person in a world. They do not reward stamp credits upon successful capture.

Tattoo Storage (20)

Symbolic Tattoos (25)

Power Tattoos (30)

Beastmaster Sphere- Allows you to force a non sapient, animalistic creature into a state of suspended animation. Anything stronger than a moderately sized dog will potentially be able to escape, but weakened or willing targets have a higher chance of capture and helpless targets will always be successfully captured if hit with the ball. The target will be fully healed whenever your primary portal closes; a creature kept in a ball at this time will be considered captured. When released, the captured creature is unable to harm any member of your retinue and may be recalled to the ball at any time. If the creature breaks free for whatever reason, the ball may be reused after an hour has passed.

Wonder Trade (5)

Beast mode (10)

Nuzlocke Rules (10)

It Can Think (20)

Monstergirls (20)

Cryptid Capture (20)

Fast Ball (20)

Love Ball (20)

Heal Ball (20)

Lure Ball (30)


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