To become the richest man from the beginning of the game

Chapter 1624 "Tailoring"



Chapter 1624 "Tailoring"

After wearing the new VR glasses, Pei Qian's first feeling was that his field of vision was much wider and the picture was much clearer.

Although the clarity is still not comparable to the scenes seen in reality, it is relatively clear in the cartoon-style game world.

Although it can't be said that the fake ones are the real ones, the sense of immersion is definitely greatly improved compared with before.

In addition, the most obvious feeling is the change of field of view.

The field of view of the previous VR glasses was 125 degrees. This was a compromise at the time. Although the effect was not bad, there was no way to completely eliminate the surrounding borders.

The new VR glasses have a field of view of 200 degrees, which is currently the highest field of view.In this field of view, players will not see any black borders, and the sense of immersion will naturally be greatly enhanced.

Obviously, with the improved configuration, many previous games will also have a new experience improvement.

Pei Qian was not in the mood to look at those old games for a while, so he found this new dress-up game.

Cai Jiadong introduced: "Mr. Pei, we finally named this game "Tailoring"."

"Although the name sounds unremarkable, we mainly considered two aspects."

"The first is that this idiom is relatively well-known, and most people can easily understand its meaning, so that they can have a good psychological expectation for the gameplay. The spread of the game will be better."

"The second is the story behind this idiom, which can actually represent a concept of our game."

Pei Qian was a little curious: "What's the story behind this idiom?"

Cai Jiadong explained: "In fact, we only found out this after researching on the Internet. According to legend, there was once a famous tailor who cut clothes that were all in the right length, fat or thin. So an official asked him to tailor a court dress."

"After the tailor measured his waist, he asked him how many years he had been an official. The official was very strange. He only needed his body size to make clothes. Why did he ask how many years he had been an official?"

"The tailor replied that when he first took up a high-level job, he was high-spirited and high-spirited. When he walked, his chest was raised and his belly protruded, and the clothes should be short in the back and long in the front. When an official is about to retire after a long period of time, his heart will be depressed, his head bowed when he walks, and the clothes he makes should be short in the front and long in the back."

"That is to say, the word tailoring is not only about making clothes according to each person's figure and size, but also taking into account each person's mental state. The difference in mental state will also have an impact on the craftsmanship of the clothes!"

"We all feel that this story is in line with the idea that our game wants to advocate. Regardless of whether the players of our game have a professional background, they can be said to be fashion designers, and every fashion designer should have such a tailor-made The idea is right!"

Pei Qian nodded slightly, the name was quite appropriate.

Although it looks ordinary on the surface, compared with myself, a young genius who named himself, the name he came up with is completely incomparable, but it still highlights the connotation of the game.

Pei Qian clicked on the game icon through the handle to enter the game screen.

The first is a CG animation.

This is a newly designed theme song for the game "Tailoring Clothes". The whole theme song is in Chinese style. The dancer in the center of the screen is wearing a traditional Chinese costume and dancing lightly, as light and agile as a butterfly wearing flowers.

Watching the dance should be done by motion collection. The graceful and precise movements, coupled with the extremely high-precision modeling, are enough to give people a feeling of being fake.

During the dance of this peerless dancer, the sleeves of her skirt fluttered and she kept changing various styles of clothing.

Even the style changed halfway, from ancient Chinese style to modern style, from the type of dance to the costumes worn, to the style of songs, all changed accordingly.

This theme song is like a hodgepodge of different styles, but the different styles are well integrated through music.

The beauty and smart dance of the peerless dancer, coupled with the changes in the surrounding environment, allow the most elegant and perfect aspects of these different costumes to be clearly displayed in front of the player.

Pei Qian asked in surprise, "Didn't you say this is just a tailoring simulator?"

The implication is that since it is a tailoring simulator, there should be no such bells and whistles!
Why did you make such a complicated opening animation?

Cai Jiadong explained: "Boss Pei, in fact, the opening animation didn't take much effort, because the models and costumes are ready-made in the game, we just went to make an appointment for a theme song, and then choose the appropriate costume scene in the game to match the theme. It’s just that the music is matched. Our main time and resources are still invested in the development of the game itself.”

Pei Qian had an inexplicable feeling that something was wrong, and this exquisite opening animation gave him a sense of danger.

After officially entering the game, Pei Qian found himself in a very open space with mirrors all around, allowing him to check his appearance.

In addition, the handle can also be used to zoom in or adjust the viewing angle, change clothes or pinch the face.

You can choose the first perspective to check your own appearance in the mirror, or you can choose the third perspective to directly see the whole picture of the person from a higher angle.

Pei Qian took a brief look. This face pinching system is theoretically very powerful. Whether it is eyebrows, eyes, nose, ears, cheekbones, etc., there are many options that can be adjusted.

Many players pinch their faces for two hours and experience it for 5 minutes, but Pei Qian does not have a habit of pinching their faces, mainly because the faces he pinches are not good-looking.

So Pei Qian is used to it, and just use the ready-made ones.

Such a function is also reserved in this game, and the official will give several reserved face shapes, which players can use directly.In addition, players can also view other players' popular face pinching schemes online, and can also copy them with one click.

In addition, there is a more interesting function that can upload the player's photo, and the system will automatically pinch the face according to the photo.

The usage is very simple, as long as the picture is uploaded, upload a clear photo of the face and a clear photo of the frontal figure to the system, and align the body contour, and then simply enter the data such as height and weight, and the system will automatically generate a model player , as long as minor modifications are made on this basis.

Of course, it is not ruled out that some people have strong vanity and deliberately upload photoshopped photos or celebrity photos. There are no restrictions on these games, but they have prepared multiple character slots for players very thoughtfully.

Pei Qian randomly chose a male standard template to enter the game.

Although this male standard template is handsome and has a perfect figure, Pei Qian still feels that it is still less than one ten-thousandth of his own.

After entering the game, Pei Qian found that its gameplay was indeed as simple as planned.

Every player has his own game space, which has many backgrounds: there are pastoral garden backgrounds, brightly lit urban backgrounds, and even futuristic sci-fi backgrounds.

Depending on the background, you can choose different outfits.

In addition to common decorations such as tables, chairs and wardrobes, there are also a large number of hangers on which players can hang their collections of clothing for display.

There is also a dressing room and a dressing room in the rest area. The dressing room is used to re-squeeze the face. It is not ruled out that some people may finalize the makeup of the character according to the costume. At this time, it is very necessary to re-squeeze the face, and the dressing room is A place for changing clothes.

On the other side are the reception room and clothing store.

In the reception room, players can invite friends to their own space, or visit friends' spaces, but there is an upper limit on the maximum number of people that each space can accommodate at the same time.If you want to hold a very large party, you need to apply for a special party space in advance.

In the clothing store, players can see the latest official standard suits, as well as highly praised clothing designed by other players.

If you want to buy these costumes, you need to charge. Some costumes are charged with game currency, and some costumes need to be purchased with real money. The specific charging method depends on the attitude of the official and the designer.

If you think this costume is irrelevant, then charge with game currency. If you think this costume is excellent and worth buying with real money, then charge with real currency tokens.

There are three main ways for players to obtain game coins.

The first is to log in to the game every day, and there will be a subsistence allowance credited to the account.

The second is to earn game currency by completing some specific tasks.For example, players can choose a certain mature design scheme, and use their own clothing production system to restore this scheme as much as possible.Comparing the finished product with the original plan, the higher the degree of completion, the more money you will earn.

This is to encourage players to design more, and to allow players to gradually improve their design level and the level of operation of the tailoring function.

The third is to make a new set of plans specifically for some fashion designers, and compare them with the plans in the library.As long as it is not plagiarized blatantly, it can be put on the store and pushed according to certain system rules for other players to judge.

If a player buys it, the designer can get the corresponding game currency reward after deducting the official commission.

Even if no player buys it, as long as there are players who like it, there will be a certain amount of guaranteed game currency rewards.

The official rake is just a means of recycling game currency. In fact, due to the existence of the minimum guarantee mechanism and various other forms of game currency output, it is only a matter of time before the game currency floods. Most people can quickly obtain it through normal games Game coins to buy your favorite clothes.

However, the acquisition of game currency cannot be overly restricted, which will cause dissatisfaction among most ordinary players.Therefore, the game currency can only lose its meaning after exceeding a certain threshold, which can be regarded as a certain restriction on the behavior of the studio.

In addition, those really high-value design solutions need to be traded with cash tokens.

(End of this chapter)


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