The Undying Immortal System

Addendum: Volume 3 Earning and Spending Credits (Contains Some Spoilers)



Known tiers of cultivation:

Warrior Tier Ruler Tier Bloodline Tier ??? Tier

Martial Disciple Martial Lord Martial Sovereign Martial Saint

Martial Master Martial King Martial Spirit

Martial Grandmaster Martial Emperor Martial Ancestor

Credits gained upon death for each known cultivation level:

Martial Disciple Credits Awarded Martial Master Credits Awarded Martial Grandmaster Credits Awarded

1 10 1 1,000 1 100,000

2 20 2 2,000 2 200,000

3 30 3 3,000 3 300,000

4 40 4 4,000 4 400,000

5 50 5 5,000 5 500,000

6 60 6 6,000 6 600,000

7 70 7 7,000 7 700,000

8 80 8 8,000 8 800,000

9 90 9 9,000 9 900,000

Peak 100 10 10,000 Peak 1,000,000

Half-Step Master 200 Peak 20,000 False Lord 2,000,000

Martial Lord Credits Awarded Martial King Credits Awarded Martial Emperor Credits Awarded

1 10,000,000 1 1 billion 1 100 billion

2 20,000,000 2 2 billion 2 200 billion

3 30,000,000 3 3 billion 3 300 billion

4 40,000,000 4 4 billion 4 400 billion

5 50,000,000 5 5 billion 5 500 billion

6 60,000,000 6 6 billion 6 600 billion

7 70,000,000 7 7 billion 7 700 billion

8 80,000,000 8 8 billion 8 800 billion

9 90,000,000 9 9 billion 9 900 billion

Peak 100,000,000 Peak 10 billion Peak 1 trillion

False King 200,000,000 False Emperor 20 billion

Purchasing a temporary reset point:

Basic cost is the number of credits gained from the current cultivation level + the number of credits gained from the next cultivation level.

The cost of a temporary reset point will double each time they are used. This doubling will reset upon a return to the permanent reset point.

Each temporary boost purchased via the System will result in the price of a temporary reset points increasing by 10% of the credits used on such boosts.

Secondary reset points are available at eight times the cost of a primary rest point.

Any items taken out of Su Fang's storage space and left in the open world will create temporal anomalies, increasing the base price of a temporary reset point.

Known cost modifiers:

Gold Bars -- +20 credits each

Spirit Stones -- +50,000 credits each

Note: Other costs and fees may apply, details unknown at this time.

The cost of increasing affinities for the five basic elements:

Note: Prices are cumulative. You can't just purchase Peak 7, you have to purchase every step before it too.

Basic Affinity Permanent Cost Basic Affinity Permanent Cost Basic Affinity Permanent Cost

9* Low 100 6* Low 1,000,000 3* Low 10 trillion

Mid 250 Mid 2,500,000 Mid 25 trillion

High 500 High 5,000,000 High 50 trillion

Peak 750 Peak 7,500,000 Peak 75 trillion

8* Low 1,000 5* Low 100,000,000 2* Low 10 quadrillion

Mid 2,500 Mid 250,000,000 Mid 25 quadrillion

High 5,000 High 500,000,000 High 50 quadrillion

Peak 7,500 Peak 750,000,000 Peak 75 quadrillion

7* Low 10,000 4* Low 10,000,000,000 1* Low 10 quintillion

Mid 25,000 Mid 25,000,000,000 Mid 25 quintillion

High 50,000 High 50,000,000,000 High 50 quintillion

Peak 75,000 Peak 75,000,000,000 Peak 75 quintillion

The price of a temporary affinity that only lasts one life is 10% that of a permanent affinity.

The price of secondary affinities (wind, lightning, light, and dark) are 10x that of basic affinities.

The price of an affinity to karmic energy is 1,000x that of a basic affinities.

The price of affinities to space and time are 100,000x that of basic affinities.

Miscellaneous Items:

Misc

Mental Reversion 100 x 100^(Rank-1)

Knowledge Cost

General Knowledge priced based on the effect it will have on the world.

Note: Asking seemingly unrelated questions that tell you something important will cost the same or more than simply asking for that important information directly. Both ways of asking questions result in the same effect on the world, so the price is the same.

Western Han Language 100

Item Cost

Rank 1 Minor Healing Pill 10

Rank 1 Minor Healing Pill (Recurring) 200

Rank 1 Minor Strengthening Pill 25

Storage Bag, 10 m^3 1000

Su Fang's Storage Space 30M per m^3

Profound-Rank Fire Seed 5 trillion

Basic Robes with Cleaning and Self-Repair Formations 1,000

Skill

Alchemy (Disciple Alchemist) 10,000,000

Alchemy (Master Alchemist) 10,000,000,000

Appraisal (Rank 1 Pills, Limited) 10

Appraisal (Rank 1 Pills, Majority) 5,000

Appraisal (Technique) Lvl 5 of Rank

Mental Library (Rank 1) 1000

Mental Library (Additional Ranks) x10

Mental Library - Perfect Reading x10

Mental Library - Touch Reading x100

Mental Journal (Rank 1) 100

Mental Journal (Additional Ranks) x10

Mastery of a Yellow-Rank fire seed 100,000

Mastery of a Profound-Rank fire seed (limited) 5,000,000

Mastery of a Earth-Rank spirit fire 10 trillion

Techniques Cost

Rank 1 Low-Yellow -> Mid-Yellow 200

Rank 1 Mid-Yellow -> High-Yellow 400

Rank 1 High-Yellow -> Peak-Yellow 700

Increased Rank (Disciple, Master, etc.) x100

Ex: Rank 2 Low-Yellow -> Mid-Yellow = 200*10 2,000

Increased Power (Yellow, Profound, Earth, Heaven) x10

Ex: Rank 1 Low-Profound -> Mid-Profound = 200*100 20,000

Ex: Rank 3 Mid-Profound -> High-Profound = 400*100*100*10 40,000,000

Multipliers refer to improvements of techniques of different levels. Upgrading Profound techniques cost 10x the cost to improve when compared to Yellow. They do NOT refer to improving a technique from Yellow to Profound.

Techniques can not simply be upgraded from Yellow to Profound or from from Rank 1 to Rank 2.

Rank 1 Yellow Change Effect (with reference) 100

Increased Rank x100

Increased Power x10

Rank 1 Yellow Change Effect (no reference) 10000

Increased Rank x100

Increased Power x10


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