Chapter 8: Chapter 8: Rules and Laws
[Aerith Tower, 25th Floor: Amphitheater room]
As the orientation moved into its next phase, the atmosphere in the room grew heavier, almost tense. Balthazar's piercing gaze swept across the audience, and Arlo could sense a shift in his tone as he began to address a new topic.
"Now, we will discuss the Rules and Laws of the System," Balthazar announced, his voice as unyielding as stone. "These are not mere guidelines or suggestions. The System's laws are absolute, and breaking them comes with consequences. Severe ones."
Arlo leaned forward, his attention sharpening. He hadn't thought much about rules beyond "don't get yourself killed," but Balthazar's tone made it clear these laws weren't something to take lightly.
"First," Balthazar began, "there are the Rules of the Ten States within the Hub. These Rules were established by the first Pioneers who built the framework for the society we have today. Their purpose was to maintain order and ensure the safety of everyone within the Hub."
Arlo's mind wandered for a moment, trying to imagine what those early days must have been like. It was hard to picture—Pioneers from all different worlds and backgrounds, building a government in a place that existed at the edge of reality. It sounded like the setup for some epic space-opera anime.
"But," Balthazar continued, drawing Arlo's focus back, "beyond the Rules of the Hub, there are the unbreakable laws of the System itself. Unlike the regulations established by the Ten States, the System's laws are non-negotiable. They are enforced automatically, and no one—not even the highest-ranked Pioneer—can escape them."
A chill ran down Arlo's spine. So, the System isn't just some passive entity; it's actively watching and enforcing these laws. No wiggle room.
Balthazar raised a hand, ticking off points with cold precision. "The first law of the System is this: No one may attempt to usurp or interfere with its power. This includes hacking, tampering, or any attempt to control the System. There have been instances in the past where Pioneers tried—and failed—to alter the System's framework. The result was catastrophic. Lives were lost, and the System's retaliation left no survivors."
Arlo gulped, instinctively sitting up straighter. Well, there goes any idea of trying to 'beat the game,' he thought grimly. The System wasn't something you could exploit or outsmart—it was a force of nature, one that didn't tolerate meddling.
"The second law," Balthazar went on, his gaze steady, "is one of secrecy. You must never reveal the existence of the Hub, the System, or your status as a Pioneer to the inhabitants of other worlds. Knowledge of the Hub's existence can destabilize entire worlds and disrupt the balance of universes even multiverses."
Arlo thought back to every movie and game he'd ever seen where someone's knowledge of another dimension led to chaos. He knew enough to realize how tempting that knowledge could be to some. Yeah, explaining to a medieval king that you're from a high-tech Hub at the edge of creation? Not exactly a smart move.
Balthazar's tone grew even sharper. "There is no exception to this law. You are allowed to interact with other worlds, but you must do so as one of them. The moment you reveal the Hub's existence or the nature of the System, you will have broken the most sacred law we uphold."
The room was dead silent. Arlo felt the weight of those words pressing down on him. In some ways, this law was even more daunting than the first. It was one thing to avoid hacking the System—it was another entirely to live among worlds with people who would never know his true purpose or identity.
As Balthazar continued his orientation, his voice took on a grim edge, one that demanded attention. "The third and final law of the System," he began, "addresses revisiting worlds. You may return to a world you've already completed a quest in—but only if the System approves it. The System will only permit a revisit if there is a valid or reasonable reason, and even then, the balance of that world must remain untouched."
Arlo's mind raced, trying to process the implications of this rule. So I can go back… but only if I have a good reason? He could see the logic—the last thing the System would want was Pioneers popping in and out of worlds, leaving chaos in their wake.
Balthazar continued, his tone as firm as ever. "If the System allows you to revisit, your interactions must be carefully controlled. You cannot interfere with the natural progression of that world. This means no sharing knowledge from the Hub, no exposing them to foreign technology, and absolutely no actions that could alter the course of their history."
Arlo's eyes narrowed. So it's like being a ghost, he thought. There, but invisible—no footprint, no impact. It was an intimidating restriction, but it made sense. The whole point of the Hub seemed to be about observing and assisting, not disrupting.
Balthazar went on, addressing the unique rules each world presented. "Every world has its own natural laws and logic, shaped by the forces within it. Some worlds rely on magic, where spells, rituals, and mystical energy define reality. Others may operate solely on advanced technology. In every case, you are expected to respect the rules of that universe and adapt to them as if you were one of its own."
Arlo nodded, piecing it together. So, if I end up in a fantasy realm, I'm expected to act like a local—no pulling out a holographic map or using a drone to scout.
"And one final thing," Balthazar added, a faint smirk crossing his face, "each world you enter has its own set of rules, which you are expected to respect. Some worlds rely on magic; others, on technology. You must adapt to these rules, blending in as if you were a natural part of that world. Failure to do so can lead to disastrous consequences."
"And let me make this clear," Balthazar continued, with a faint but knowing smile. "While there are these rules, there are also… acceptable workarounds." He paused, and Arlo caught a glint of something almost mischievous in the older man's eyes. "Adaptability is encouraged by the System. If you find ways to blend your knowledge with the world's reality, the System will not penalize you for it."
Arlo's eyebrows shot up. "Workarounds?" he muttered to himself, intrigued.
Balthazar's smile grew. "Yes. For example, you may disguise an advanced technological item as a magical artifact in a fantasy world. If you're skilled enough, a device that heals wounds could pass as a healing charm or enchanted amulet. In a technological world, a magical power could be explained as a genetic mutation or experimental tech."
Arlo's mind raced with possibilities. So, as long as I don't blatantly break the rules of the world, I can bring a bit of my own edge into it. He felt a thrill at the idea of bending the rules, of using creativity and strategy to solve problems. It was like every sandbox game he'd ever played, but with much higher stakes.
"The System values ingenuity," Balthazar added, his gaze sweeping over the audience, "but remember, it watches everything. The rules are there to maintain balance and order, not to stifle you. Think of it as your first test of adaptability—how well you can operate within constraints without violating them."
Arlo smirked, already thinking of ways to work within those "constraints." He could picture himself in a medieval world, using cloaked tech to mimic magic, or in a sci-fi world, casting spells disguised as advanced tech. It was the kind of challenge he'd always loved—figuring out how to push the limits without crossing the line.
"Now," Balthazar continued, his voice returning to a more serious tone, "there's a reason why the System enforces these rules so strictly. Pioneers like you hold a great deal of power, but that power comes with the potential for chaos. If left unchecked, it could devastate worlds, disrupt societies, and even unravel the fabric of entire universes. Our goal is to protect these worlds, not to conquer or alter them."
Arlo's thrill was tempered by the weight of those words. Right. This isn't just about showing off my skills. It's about respect. He realized that this wasn't just a game. His actions could have real, lasting consequences in each world he visited.
"To break the Rules of a world, even with good intentions, is to risk destabilizing it," Balthazar warned. "The System monitors every action, and if it senses a violation, there are consequences. There have been Pioneers who thought themselves above these rules, and none of them lasted long." He paused, letting the silence emphasize the gravity of his statement.
Arlo felt a chill at that, the reminder that the System wasn't just some passive overseer. It was actively watching, and it didn't hesitate to act. It was a strange feeling—both reassuring and intimidating. The System's power was absolute, and while it offered a vast world of possibilities, it also held him accountable for every choice he'd make.
"And remember," Balthazar concluded, "these rules are not just about control. They're about trust. The System trusts you with power, with freedom, and with responsibility. By following its laws, you honor that trust and earn the right to be a Pioneer."
As Balthazar's gaze swept over them one final time, Arlo felt the weight of that responsibility settling on him. The System wasn't just a tool—it was an authority, a force that had chosen him, but one that required him to respect its boundaries.
==================================================
After what felt like a marathon of rules, philosophies, and grave warnings, Balthazar's voice finally began to soften. "This concludes our orientation," he announced, looking out at the crowd. "Each of you has the potential to become a full-fledged Pioneer. Your guides are here to assist you and advise you to the best of their abilities. We hope to see all of you rise to the challenge and thrive in the Hub. Remember, the System chose you for a reason."
A murmur spread through the room as Balthazar stepped down from the podium. The orientation was over. Arlo, feeling the weight of everything he'd learned pressing down on him, stood and began moving toward the exit along with the crowd. His mind buzzed with thoughts of laws, rules, and the eerie sense of responsibility that had crept in during Balthazar's speech.
Arlo's head buzzed with information overload as he made his way through the crowd. System laws, world-hopping rules, and the weight of responsibility—it was like trying to memorize an entire game manual in one sitting. He spotted Aria waiting near one of the hall's ornate pillars, her posture straight and professional as always.
As he approached the lobby, he spotted Aria waiting near the exit. She raised an eyebrow at his approach. "So, how was it?" she asked, her voice carrying that familiar tone of dry professionalism.
"It was… informative," Arlo replied, running a hand through his hair. "A lot to take in. The whole 'responsibility' thing isn't exactly sunshine and rainbows, is it?"
Aria's expression shifted, a seriousness creeping in. "Not at all. Balthazar might have softened some of it for the newcomers, but make no mistake being a Pioneer is a high-risk life. If you're not strong enough, you'll fall. Competence here isn't just preferred it's required."
He thought back to his gaming days—how many times had he seen newbie players rush into high-level zones, only to get demolished? But this wasn't some respawn-friendly MMO. "When you say 'fall'..." he began.
"I mean exactly what you're thinking," Aria cut in. "This isn't a game where you can reload your last save point. Which is why I'm going to teach you how to be a competent Pioneer who doesn't die doing something stupid."
Arlo suppressed a grimace. The way she said it reminded him of his strictest college professors—the ones who'd rather fail you than let you make a fatal mistake in the lab. "Noted. Death by stupidity is definitely not on my to-do list."
"Good." Aria checked her wrist device—something that looked like a cross between a smartwatch and a sci-fi scanner. "The Association has already arranged your living quarters in the residential district. You should get some rest, process everything you've learned today."
They made their way out of Aerith Tower, stepping into the Hub's perpetual twilight. Arlo couldn't help but think of all the fantasy cities he'd explored in games—except this one was real, with consequences far beyond losing a few experience points."Tomorrow," Aria continued as they walked, "we'll start your real training. The orientation barely scratches the surface of what you need to know." Arlo nodded, watching the strange mix of people—Pioneers, he reminded himself—passing by. Some wore outfits that wouldn't look out of place in his world, while others seemed to have stepped right out of a cosplay convention. "Any homework I should do before then?"
"Just one thing," Aria replied, her voice deadly serious. "Review everything Balthazar said about the System's laws. Memorize them. Understanding those rules and laws might save your life someday."