Chapter 20: Season 1: Episode 7.1 - Shopping
Episode 7.1 - Shopping
Stardate: 4 1 1 6 8.8
Earth Standard Date: March 02, 2364.
Galactic Date: 21st Day of the Second Month, 3956 BBY
Location: Housing Complex, Personal Reality
Tyson and Vicky sat in the lounge of his Housing Complex inside the Personal Reality. He said, "Okay, it's time to set our plan and make whatever purchases we need."
Vicky replied, "Our best course is to use your ship to infiltrate the Sith capital ship. That way, if we can get to the other ships, we can implement our backup plan, and if not, we can stick with the primary plan. It's the best first step, then work from there."
Tyson nodded in agreement. "Okay. First, we infiltrate Malak's ship. Get you into the systems. At least then you can interrupt communications, preventing them from signaling the other ships to attack Taris." Vicky nodded. Tyson then asked, "Your shapeshifting is pretty convincing. When you turned into a Wookie, I would've been fooled if I hadn't seen the transformation myself. Can you impersonate individuals?" Vicky nodded again.
Tyson continued, "Can I do that with my suit?"
Vicky clarified, "Yes, but no. You can imitate someone's physical appearance, but because yours is just a suit, it won't change your height. So, you couldn't passably imitate anyone. You're too big. Unless you want to be the Wookie this time."
Tyson mumbled, "Makes sense." His brow furrowed as he outlined the plan forming in his mind. "Vicky, you'll pose as Bastila. Since the Sith want her captured, that's what we'll pretend to do. You can use your shapeshifting abilities to mimic her appearance perfectly, and I'll play the part of a Sith guard escorting the prisoner."
Vicky nodded thoughtfully, her eyes distant as she considered the idea. "I like it. It's simple and guarantees we get onto the ship. They might even escort us directly to the bridge if that's where Malak is."
Tyson's jaw set. "Exactly. While you're impersonating Bastila, I'll stick by your side in disguise. Once we're close enough to the bridge, we can dispatch any additional security and make our move. Or more likely, we'll have to improvise since we don't know the ship's layout."
"One thing that worries me is the level of security protocols likely in place on the ship," Vicky said, "What I got from the droid to hack the Sith base might not be good enough for a capital ship. Spaceship computers are far more advanced because they must regulate shields, calculate hyperspace trajectories, and manage countless other critical systems."
Tyson nodded, his eyes darkening as he contemplated the issue. "That's a major concern. Our whole plan hinges on taking over the ship or disabling its communication system to prevent them from signaling other ships."
Vicky's worried expression transformed into an excited smile. "Seems like it's time to go shopping!"
Tyson rolled his eyes but turned to his system and began browsing for anything to help them override the security on a Sith capital ship.
Tyson's mind worked swiftly, taking in, organizing, and understanding vast data. Yet even his impressive mental faculties could not compare to Vicky's lightning-fast intellect.
She turned to him, her eyes alight. "I think I've got it," she declared. Though she had not chosen an Origin, Vicky still had 400 CP to spend. With a flick of her wrist, she transmitted her selections to Tyson's interface for him to examine.
Tyson looked over the incoming information.
Smuggler
Are you a trickster? Think you can make more money taking other people's stuff than you could doing honest work? Well, become the Smuggler and scoundrel you always knew you were meant to be.
Tyson frowned at Vicky's selection. He assumed that with her amazing abilities as an AI, she would've chosen the Tech Specialist Origin. But as he looked over the other perks, he understood why she'd gone with this selection.
[Free (Origin)] Master with your Hands (Perk)
You are a master with a weapon in your hand. You gain the ability to be unbelievably accurate with any weapon, melee or ranged, that you can use with one hand. And if one weapon doesn't work, you can smoothly transition to any other one-handed weapon in your possession, and in the act of drawing the new weapon, use it as smoothly as if you always had it out. As a bonus, the faster you make an attack, the more accurate it is, even if you have no time to aim it. Draw, shoot, hit. Lastly, you could even pull off the ol' dual-wielding trick, with whatever one-handed weapons you have on you. You're smooth enough that you will never run into any issues with holding two different, or similar weapons in each hand.
[Free (Origin)] Light Weapon (Item)
When you can't trust anyone around you, trust the weapon at your side. Pick any one-handed weapon in the setting like pistols, knives, etc. It will always be functional, will constantly regenerate any expended ammo, and will always return to you if you lose it.
[-100 CP (Discounted)] Jumper's Master Key (Item)
People like to think that things like locks and automated security will protect their stuff. You know better. You've got a lovely bit of nanotech that can take the form of lockpicks, or become an electronic interface for hacking, or whatever form necessary. If there's a way for someone to legitimately get past security, then there's a way for you to fake your way past it, and this tool will help you do it. However, if you are trying to copy a unique qualifier/trait of a specific user such as a psionic signature or other energy types, then this item would take a form where it could duplicate that trait, but you'd still need to get to the user so you can actually scan it.
[-300 CP (Discounted)] Scaling Cloak (Item)
You've got a unique piece of gear that is worth a ship's weight in Platinum 190. This device is about the size of a baseball, and by itself, creates a field that optically hides you. But when it's paired with a shield generator, it emits a perfect invisibility shield. It covers everything, from sound, temperature, scents, radiation, etc. What makes this device so capable though is that it also works on other much larger shield generators, like the ones on ships, or even stations. Plug it in, and watch a ship become undetectable. Even better, while this requires a shield to work, it doesn't interfere with the shield, so you still have protection. Handy, considering you could walk into something, or a ship flying into a micrometeorite. If this device is ever lost or destroyed or otherwise rendered unusable, you'll find another copy in your Warehouse.
Tyson whistled softly as he scanned the list of upgrades Vicky had selected. "That Scaling Cloak is a scary good item," he remarked, leaning back in his chair. The concept of a cloaking device that allowed a starship to maintain its shields while cloaked was indeed formidable. In his time aboard the Enterprise-D, the Federation's treaty with the Romulan Star Empire had strictly prohibited cloaking technology. But with his metaknowledge, Tyson knew the limitations of such devices. Mainly, the inability to fire weapons or engage shields while cloaked.
Yet, there were some exceptions.
He recalled the Klingon Bird of Prey from one of the Original Series movies had been capable of firing while cloaked. But the Scimitar, Shinzon's ship in 'Star Trek: Nemesis,' truly stood out. That ship had been a behemoth, outmatching the Enterprise-E with its ability to fire while cloaked, among other impressive features.
Now, Vicky had chosen an item that could potentially nullify those limitations. The Scaling Cloak seemed to offer stealth without having to sacrifice defense. The description lacked any mention of increased energy consumption or system incompatibility. It was versatile, too, capable of being used with Vicky's energy shield, which she had acquired from the medical droid. As a Gray Goo entity, she could assimilate the Scaling Cloak, only to regain a new one the following day, ready to be integrated into Tyson's Gray Goo Suit once he obtained a shield. Afterward, again it would respawn, allowing them to equip it to a ship's shields.
Vicky had also chosen a tool for hacking, another asset that could be absorbed and replicated. Purchasing Items was a brilliant strategy because they could be shared between them.
The only caveat was that these selections would use all of Vicky's remaining CP. But Tyson could hardly find fault in her choices.
"I thought they would be the most versatile and useful in our current predicament," Vicky explained. "Plus, having an edge in stealth and security breaching could be the difference between success and failure."
Tyson nodded in agreement, his mind already racing with tactical possibilities. "With these upgrades, we have more options when we get to Malak's ship. We can get in and guarantee you'll be able to disrupt their communications."
Vicky added, "And should we need to retreat, the Scaling Cloak will ensure we can."
Tyson corrected Vicky, saying, "Actually, my ship doesn't have shields yet. I'd have to spend SP to upgrade it, and I'm hesitant to do so because it's only a fighter craft. I don't see it being viable long-term without significant investments." He continued, "Besides lacking shields, the ship also doesn't have faster-than-light engines. While adding basic deflector shields would only cost 100 SP, purchasing a hyperdrive would cost 300. It'd be better to wait and hire someone in the spaceport to make the upgrades and pay with credits. But we don't have that kind of time. Until I earn more SP, they're a precious resource that shouldn't be spent unnecessarily."
Vicky tilted her head, processing his words. After a moment, she asked bluntly, "How much are a few billion lives worth in terms of SP?"
Tyson sighed, shoulders slumping. "You're right, of course. The stakes are too high to pinch points."
Vicky's gaze softened. "I didn't mean to be harsh, I only wanted to provide some perspective." She continued gently, "What about purchasing a ship outright? Your system seems more expansive than mine. You could acquire a ship comparable to the Ebon Hawk for around 200 CP. But I suspect you have the same hang-up with that idea. It's still a relatively small ship, and not viable for major upgrades down the road."
Tyson nodded in agreement, conceding her point. There were no easy shortcuts if they wanted to be properly equipped for the tasks ahead. "The biggest problem is, if we're trapped on Malak's ship, I could spend my CP, so long as I'm not in combat, but SP can only be spent in a spaceport or similar facility."
"There is a second problem," Vicky added, pulling Tyson from his thoughts. He gestured for her to continue, though he already sensed the issue she would raise.
"If Force users can sense each other, then aren't Darth Malak or any other Dark Jedi going to sense I'm not Bastila the moment they encounter me?" she asked. Tyson's frown deepened as Vicky voiced her concerns.
She was right. Their plan had another major flaw.
When he had approached the Sith Governor earlier, Tyson sensed the man's Force-sensitivity before even entering the room. It was another serious problem they would need to solve if their plan had any hope of success. He delved back into the System, searching for an answer. After a few moments, he found a solution that made him smile widely.
"The Jumper's Master Key would allow you to duplicate Bastila's Force signature. We'd only need to return to them so she could be scanned. But I think I may have just the thing," he said.
The alternate solution Tyson discovered was yet again a suggestion hinted at by Q during their discussion. The omnipotent being's words came back to him.
"There may be opportunities to pay a CP price for a Companion, and in return, they will receive a stipend of Character Points which you can then utilize to purchase them Perks or Items."
The solution was in the Perks section for the Knights of the Old Republic Universe that unlocked when he first entered this world. He recalled seeing an option that allowed him to purchase or import a Companion. He'd dismissed it initially, as he hadn't had any companions to import.
Tyson purchased the Perk without hesitation.
Even if their plans changed, exchanging 50 of his Character Points for gifting 600 points to Vicky was an easy choice to make. The trade-off was well worth it.
[-50 CP] Old Friends (Companion)
You can make up to eight of your current Companions inhabitants of this world, granting them a Drop-In, Jedi, or Sith background. Spending 50cp will give an individual companion 600cp to spend on perks, items, a different background, or extra Force powers. Companions cannot purchase any companion options or drawbacks. Companions will only gain the free items, perks, and discounts given by their backgrounds if the import cost is paid.
Character Points: 1000
Vicky's eyes fluttered open. She struggled to find the words to describe the sensation coursing through her circuits for the first time.
"The Force," she began, her voice hushed in reverence. "It's like nothing I've ever felt before. Like a warmth spreading through me as if I'm basking in the light of a thousand suns. I feel...alive."
"It's profound," Vicky continued, shifting her gaze to Tyson. "You're radiating with it now. An energy I've never encountered."
"I know it's a lot," said Tyson, "Why don't you take some time to consider your purchasing options?"
Vicky's gaze took on a faraway look as she scrolled through the list. It was only a moment before she looked back up.
"Force specialization is an easy choice," she declared. "Intelligence. The powers granted by the other Force specializations are useless in comparison. Force Barrier serves no real purpose when I already possess an energy shield through my tech. Likewise, Force Cloak does nothing for me that my Scaling Cloak can't handle."
Tyson nodded along as she spoke, satisfied with her reasoning. Her logic was sound.
Origin: Jedi
Force Specialization: Intelligence (Perk)
The path of the Jedi consular and the Sith inquisitors. Your mental abilities are stronger and you have an easier time learning skills and Force powers. Includes a bonus Force Power: Force Heal. This ability lets you rapidly accelerate your, or others body's natural healing process. It can be used to mend injuries and cure diseases. Force Specialization includes basic training in Lightsabers, Blasters, Telepathy, Telekinesis, Empathy, Force Speed, Farsight, Force Stealth, Force Sight, and Mind Trick.
[Free] Lightsaber (Item)
The signature weapon of Jedi and Sith alike. You gain a single unaugmented blade.
[Free] Enhanced Mind (Perk)
You possess a perfect photographic memory and instant mental recall. Learning new skills should be easier with such a boost to your intellect. You've also gained a small bit of wisdom into the ways of the Force, this will allow you to exert your powers a bit more before exhausting yourself and resist other Force users slightly better.
Vicky paused, considering her options carefully. She had 600 CP to spend and wanted to make the most of them. Finally, she spoke again, having reached a decision.
"I believe the best use for my CP right now would be this perk and item," she said decisively. "The rest I can hold reserved for when they were most needed."
Vicky was confident in her choices. The perk and item she had singled out were useful now, which mattered most. The rest could wait until the right moment presented itself.
[-50 CP (Discounted)] Armored Robes (Item)
A Jedi robe with cortosis plates woven in. It can protect against blaster fire, and deflect lightsaber attacks.
[-300 CP (Discounted)] Battle Meditation (Perk)
A Force power that allows the user to boost the morale, stamina, and overall battle prowess of their allies while simultaneously reducing their opposition's combat effectiveness by destroying their will to fight. At its basic level, it can only affect small groups of people, but at its most powerful it can affect an entire fleet.
Tyson considered Vicky's selections. He had nearly purchased the Armored Robes previously before facing Darth Bandon on the Endar Spire. For Vicky, with her newly acquired Jedi Origin, the Robes were discounted, making them an even more desirable purchase.
Sure, Tyson could go shopping for cortosis on Taris. Purchasing them with credits would be the most cost-effective option compared to CP. However, he didn't know where to find cortosis. He couldn't even remember seeing it in the Knights of the Old Republic game, but admittedly, that could be his memory failing him. Additionally, if purchased with CP, the robes would return after being destroyed or consumed. This meant Vicky, as a Gray Goo entity, could consume the robes, then Tyson could do the same with his Gray Goo suit, then the next day, they could be passed off to another Companion when Tyson acquired more allies. Just as they planned to do with the Jumper's Master Key and Scaling Cloak.
Battle Meditation was a powerful, yet expensive ability. Tyson hadn't witnessed it in action, but Darth Malak's willingness to kill billions to prevent the Jedi from regaining Bastila spoke volumes about its significance. While it might not be the most effective purchase initially, Battle Meditation could make a defining difference. Although major conflicts seemed far away, the ability still had practical small-scale fighting applications.
Tyson saw no issues with Vicky's choices, and having some CP in reserve was always helpful. Tyson nodded in approval as Vicky finished listing her choices for their first set of ability upgrades. "You've made some excellent selections," he said. "Battle Meditation could prove invaluable, even if it's not the most useful right now." He gestured to the CP reserves Vicky had kept. "It's wise to hold some CP in reserve as well. But for now, this is an excellent start."
Vicky purchased her selections, and the Lightsaber, Armored Robes, Scaling Cloak, and Jumper's Master Key manifested next to her. The Jumper's Master Key was quickly absorbed into Vicky's nanobot body. Lines of code streamed across her eyes as she made it part of herself, integrating the advanced hacking capabilities into her systems.
Next were the Armored Robes. She slipped them on. The robes looked like traditional Jedi garments but with armored cortosis plates woven seamlessly into the material. Tyson watched in awe as the robes were then sucked into Vicky's body, her nanobots breaking them down and recreating them as part of her physical form. The armored robes reformed around her, now a part of her Gray Goo physiology. She opened the robe and strapped the Lightsaber to her belt.
Last was the Scaling Cloak. It manifested as a high-tech, futuristic crystal ball the size of a baseball. Vicky reached out with a slender hand, absorbing it into her body. Tyson could almost see the advanced cloaking technology merging with her systems, integrating itself into her nanobot swarm. In an instant, Vicky seemed to shimmer and fade from view, the futuristic cloak using her shield to bend light around her, rendering her completely invisible. Tyson's eyes widened in surprise. Standing right in front, he could no longer detect Vicky's presence. The Scaling Cloak had flawlessly masked her location. Vicky allowed the high-tech cloak to dissipate, her body reappearing before Tyson's astonished gaze.
After a moment, Tyson asked, "All good?" Vicky instantly disappeared, the Scaling Cloak activating and rendering her completely invisible. Then she reappeared, the cloak deactivating, and asked, "You tell me."
Tyson admitted with a chuckle. "Works as well as advertised."
Vicky's optical sensors flickered with satisfaction. "Indeed. With these upgrades, our chances of success have increased significantly." She gestured to the Armored Robes now encasing her form. "The cortosis weave will protect me from lightsaber strikes, and the Scaling Cloak will allow me to move undetected."
Tyson nodded, impressed by the capabilities Vicky now possessed. "And with the Jumper's Master Key, you can slice through any security systems we encounter." He grinned. "Malak won't know what hit him."
Vicky regarded Tyson. "Now it's your turn," she said, her tone matter-of-fact. "You still have an Origin you haven't selected, and Reality Points to spend on improving your Personal Reality."
Tyson leaned back in his chair, stroking his chin thoughtfully. "You're right," he acknowledged. "There's an Origin I put off selecting early on." His brow furrowed as he contemplated his options. This was one of the first available origins, from when he'd arrived on the Enterprise-D after his discussion with Q. Vicky remained silent, allowing Tyson to mull over the decision. He weighed the Origins before him. Several tempting options lay open, but none felt quite right just yet.
"I'm still not ready to select this one," he said finally, shaking his head. "None of the initial perks are good. It is the expensive ones with the most potential, but I don't want to lock myself into something I may not need. Better to keep my options open."
Tyson sat straight on the bed, rubbing his hands together in anticipation. "But we can move on to the Personal Reality now," he said, trailing off as he opened the menu to browse his options again. Previously, Tyson had decided that when he had enough points, he would add electricity and water capabilities to the Housing Complex. Doing so would make the complex permanently livable and self-sustaining. Keeping to the promise he had made to himself earlier, Tyson quickly made those purchases.
[-100 RP] WHO'S GOT THE POWA (Personal Reality)
This provides enough electricity to power a city the size of New York City or London, forever, with nary a brownout or power fluctuation ever. It also comes with all the basic wiring hookups, surge protectors, outlets, circuit-breakers, routers, etc you might need... but you'll probably want to get a qualified electrician in at some point... or pick up a companion who does that kind of thing. Purchase of this supplies all facilities inside your Personal Reality with electrical hookups.
[-100 RP] PIPES PIPES PIPES (Personal Reality)
Purchasing this provides your Warehouse with enough plumbing fixtures to turn the entire volume of your Personal Reality into one massive pool... or anything below that. This provides clean running water with any reasonably common additives you like (chlorine, glacial milk, fluoride), but does not provide a limitless supply, nor does it heat the water. By default, the amount of water this system can produce per day is 1 billion liters or one megaton of water or a block of water 100 meters on a side, and the default temperature of this water is 25 degrees Celsius. It can support any civilian infrastructure on the same scale as Mexico City or Tokyo. Comes only with the basic hookups. Purchasing this supplies all facilities inside your Personal Reality with water feeds, and if you have Who's Got the Powa, it will supply hot and cold running water as well. These pipes include sewage and storm drain systems, vanishing waste as effectively as they create water. Anything that is not biological waste, loose grime, or liquid waste will be shunted into a special processing venue where you'll have to dispose of it. This venue will be somewhere discreet in your reality behind a door labeled "Authorized Pipes Personnel Only". The stuff will be cleaned of biological contaminants for you. The entire Pipe system is self-cleaning and self-maintaining, guaranteed free of vermin and bad odors.
He turned to Vicky, "With all the Vulcans we've rescued, not to mention any future Companions, we need to make this space more livable. I just purchased the electricity and water upgrades. So now we have bathrooms and running water, and you can charge from the outlets here."
Vicky nodded in agreement. "That's a wise investment."
Tyson said, "There's still 50 RP left. It's not much, but there are a pair of selections that I can still pick from."
[-50 RP] A Little Less Basic Nutrition (Personal Reality)
Although not a huge improvement, this raises the basic food allotment to what can be expected for a middle-class working family's budget. You can set it to the kinds of things your home culture might buy... or simply set it to a random sampling of various cultures' food purchases.
[-50 RP] Choice Apartments (Personal Reality)
Purchase of this upgrades all your Basic Housing Units in several minor ways. First off, two bedrooms can now be merged into a Master Bedroom, which has its own walk-in closet and attached bathroom. Second, the floors are now either carpeted or wood-paneled, walls are wallpapered, all rooms are 50% larger, the cut-off for additional kitchens is lowered to every five people and the furniture is decent. Kitchen Appliances, bathroom fixtures, closet doors... everything is improved a bit. The walls are now drywall and metal frame with insulation. Not soundproof, but better than nothing. Closets are now adequate and installed in each bedroom.
Vicky tilted her head contemplatively as Tyson outlined the options before them. "Both are good choices," she said after a moment's consideration. "However, I believe the Choice Apartments would be the better investment for now." Tyson raised an eyebrow, prompting Vicky to explain her reasoning. "With the number of Vulcans we've rescued, some may be part of families," she said. "The upgraded apartments would allow them to reside together in a more comfortable setting."
Nodding slowly, Tyson saw the logic in her argument. "You make a fair point," he conceded. "The improved apartments are also a prerequisite for creating larger common areas." He stroked his chin thoughtfully.
Vicky agreed with a small smile. "We've already met the necessities with the housing, electricity, food, and plumbing. For now, we should focus on enhancing the accommodations to provide the best possible environment."
Tyson returned her smile, appreciating her pragmatic approach. "Well reasoned," he said before returning to the menu. With a few taps, he finalized the purchase.
Reality Points: 0
As the confirmation appeared, Tyson felt a subtle shift in the air around them. The bare, utilitarian housing units had been upgraded and transformed into more inviting living spaces. He glanced around, taking in the changes.
The floors were now covered in plush carpeting, the walls adorned with tasteful wallpaper. The furniture, while still simple, had a more refined aesthetic.
"A good choice," Vicky remarked, her eyes sweeping over the renovated apartments with an approving nod.
Tyson hummed in agreement, his thoughts turning to the rescued Vulcans. "The Vulcans will be waking in three days," he said, "Time is running short before that deadline."
While he was hopeful they could eventually return the Vulcans to their reality, Tyson knew that wouldn't be possible until the NX-01 Enterprise was in a better position to facilitate such a transfer. For now, their priority was ensuring the rescued crew had a comfortable, if temporary, home within his Personal Reality.
Vicky grabbed Tyson's hand. "Come, let's check out the bedroom upgrade," she said, a hint of excitement in her tone.
She led him towards the door of his room, her steps light and purposeful. Tyson felt a flutter of anticipation as he reached for the handle, turning it and pushing the door open.
The transformation was immediately apparent. Gone was the bare space. In its place stood a warm, inviting bedroom. Rich, plush carpeting cushioned their footsteps as they stepped inside, Tyson's gaze roaming over the tastefully wallpapered walls. A large, plush bed dominated the center of the room, its frame crafted from polished wood and adorned with complimenting linens.
"Nice upgrade," Tyson murmured, running his fingers along the smooth surface of the dresser. The furniture now boasted an elegant, refined aesthetic that perfectly complemented the room's ambiance.
Vicky's eyes sparkled with delight as she took in the changes. "And that's not all," she said, her voice brimming with excitement. "We have the option to combine rooms now."
Tyson furrowed his brow, considering her words. The idea of seeing how it would come out if he merged his quarters with Vicky's was intriguing, but he couldn't help feeling a twinge of uncertainty. "I'm not sure," he began, his gaze sweeping over the spacious bedroom. "This is already a vast improvement."
Vicky, however, was undeterred. She guided him towards the far wall. "Just imagine," she said, "A grand master suite, complete with a private bathroom. I don't need much space remember, I recharge, I don't sleep."
Vicky must have sensed his wavering resolve, for she leaned in closer, her voice dropping to a conspiratorial whisper. "And just think of the possibilities," she added winking.
Tyson couldn't deny the appeal of her suggestion. "Alright, you've convinced me," he said.
No sooner had the words left his lips than the room shifted and transformed around them. The far wall seemed to dissolve, expanding outwards to encompass the adjacent space. Tyson watched in awe as a luxurious bathroom materialized complete with a deep, claw-footed tub and a spacious, tiled shower.
Vicky's delighted laugh rang out, her eyes sparkling with triumph. "Isn't this great?" she exclaimed, gesturing towards the new addition.
— Star Jumper —
Tyson
Origins: Human, Humanoid, Drop-In, Space Pirate, Bad Guy
Race: Augment Human-Betazoid (Hybrid)
Character Points: 1000, [250 KOTOR (Vicky)]
Reality Points: 0
Ship Points: 1400
Credits: 116,450
Status Effects: (none)
Drawbacks:
Gauntlet (Locked)
Ensign Marty Stu
A Simple Re'Q'uest
Hybrid (Betazoid)
Amok Time/Blood Fever
Outlawed
The Voyager Problem
Perks:
Cosmic Awareness
Out of Nowhere
Going Native
Live and Let Live
This is (Not?) Rocket Science
Kinda Bland
Determinator
Painted On
Snakeskin
Adaptable
Duelist
Master with your Hands
Best of the Best
Everything Is A Weapon
Augment
Force Specialization: Intelligence
Tactical Info
Sever Force
Items:
Laser Blade
Spacesuit
Agony Booth
Cloaking Minefield
Lightsaber
Gray Goo Suit
Companions:
(Vicky) V-KO IV Nursedroid: Artificial Intelligence Upgrade, Gray Goo Upgrade, Master With Your Hands, Light Weapon, Jumper's Master Key, Scaling Cloak, Origin:Jedi, Force Specialization: Intelligence, Enhanced Mind, Lightsaber, Armored Robes, Battle Meditation
Personal Reality:
Access Key
Security System
High-Security Inter-Reality Connecting Door (Star Trek Enterprise)
Medical Bay
High-Security Inter-Reality Connecting Door (Star Wars Knights of the Old Republic)
Key Link
Housing Complex
Basic Nutrition
Choice Apartments
Who's Got the Powa
Pipes Pipes Pipes
Spaceships:
Tramp Freighter (Destroyed - Respawn on 02/28/2365)
Sith Interceptor