Chapter : Character Sheet: Captain Bone
Basic Information
Name: Captain Bone
Age: 38
Gender: Male
Race: Human
Role: Pirate Captain
Physical Appearance
Skin Color: Pale, almost ghostly white
Hair Color: Jet black
Eye Color: Piercing blue
Height: 180 cm (5'11")
Build: Muscular and imposing
Distinguishing Features: A prominent scar running from his left temple down to his jawline. A skeletal tattoo covering his left arm. Wears a black pirate hat adorned with a crimson feather
Personality
Traits:
Charismatic leader
Ruthless (only when manipulated) and determined
Cunning and resourceful
Friendly and perceptive
Strengths:
Master tactician with years of combat experience
Skilled swordsman and marksman
Fearless and resilient in the face of danger
Weaknesses:
Overconfidence can lead to underestimating opponents
Haunted by his past, occasionally causing moments of hesitation
Nen Ability: Spectral Arsenal
Type: Conjuration
Description: Captain Bone's ability, Spectral Arsenal, allows him to conjure a variety of spectral weapons from his aura, the most notable being a powerful pistol. The conjured pistol is not only a physical manifestation of his aura but also possesses explosive capabilities far beyond that of a normal firearm.
Abilities and Effects:
Pistol Conjuration:
Manifestation: When summoning the pistol, Captain Bone's aura gathers around his hand, forming the weapon in a swirl of blue light. The pistol is intricately designed to resemble a flintlock pistol with skeletal motifs etched along its barrel and grip and a ghostly blue hue surrounding it.
Explosion Impact: Each shot from the conjured pistol results in a massive explosion of a brilliant burst of blue flames and a shockwave upon impact. The explosion is powerful enough to cause significant damage to the surroundings, leaving a trail of smoke and debris, and can incapacitate multiple opponents within its blast radius.
Deafening Sound: The sound of the pistol firing is incredibly loud, capable of disorienting and stunning those within hearing range.
Aura Bullets: The bullets fired from the conjured pistol are created from Captain Bone's aura, making them highly potent and capable of bypassing conventional defenses.
Conditions and Limitations:
Preparation Time: Conjuring and changing between weapons takes a brief moment of concentration, during which Captain Bone is vulnerable.
Range Limitation: The effective range of the pistol's explosive bullets is limited to medium distances. Beyond this range, the bullets lose accuracy and explosive power.
Limited Durability: The pistol isn't unbreakable, and can be broken with enough force. After breaking, it takes a whole day to recover.
Physical Toll: Repeated use of the explosive shots can cause physical strain on Captain Bone, potentially leading to fatigue or injury.
Aura Consumption: Apart from creating the pistol, Captain Bone has to create the ammunition from his own aura reserves, so it can deplete him if used continuously in prolonged battles.
Sable Conjuration:
Manifestation: It manifest in the same way that the pistol. The skeletal motifs are etched in the hilt, and the sword has a ghostly blue hue surrounding it.
Non-Physical Cut: The power of this sword is not to cut physical things, but to cut Nen energy. This means that it can cut things made of Nen, even if they are supposedly indestructible, and temporarily cut someone's connection to their aura.
Physical Interaction: Due to being a conjured object, the sable can interact against other weapons and cut physical objects.
Conditions and Limitations:
Preparation Time: Conjuring and changing between weapons takes a brief moment of concentration, during which Captain Bone is vulnerable.
Physical Independence: While the sable can cut Nen connection, it doesn't affect the natural physical capacities fo the target, meaning that Captain Bone can be overpowered by a stronger creature.
Exact Knowledge Of The Objective: In order to cut a Nen construct, Captain Bone needs an accurate analysis and understanding of the target's ability. Without the exact information, he'll be unable to cut that object.
Greater Levels: Captain Bone can't cut an individual connection to its aura or a Nen construct if its aura capacity far exceeds his. This also means he can't exorcise the curse of someone dead.
Temporary Effects: When targeting a living individual, the effects of cutting its connection to its aura only last for one hour.
Limited Durability: The sword isn't unbreakable, and can be broken with enough force. After breaking, it takes a whole day to recover.
Counteractive Power: Captain Bone's sable is at a disadvantage against counteractive powers.
Daggers Conjuration:
Manifestation: It manifest in the same way that the pistol. The skeletal motifs are etched in the hilts, and the daggers has a ghostly blue hue surrounding it.
Durability and sharpness: Since they are designed to fight and kill people, the daggers are more sharp and durable than the sable, although they are not as good as Ben's knives.
Maneuverability: Due to being a smaller and lighter weapon, Captain Bone has a greater ease in handling them in close combat.
Poisoning: The daggers secrete all kinds of poisons of their user's choosing; from powerful lethal poisons capable of killing giant beasts, to milder ones that only paralyze human targets.
Conditions and Limitations:
Preparation Time: Conjuring and changing between weapons takes a brief moment of concentration, during which Captain Bone is vulnerable.
Limited Durability: Although his more sturdier weapons, the daggers aren't unbreakable, and can be broken with enough force. After breaking, they take a whole day to recover.
Resistance To Poison: The daggers poisoning effect is weakened the higher the target's poison resistance is.
Ship Anchor Chain Conjuration:
Manifestation: It manifest in the same way that the pistol. The skeletal motifs are etched in the anchor part, and the whole construct has a ghostly blue hue surrounding it.
Limited Durability: Like the rest of his weapons, the ship anchor chain isn't unbreakable, and can be broken with enough force. After breaking, they take a whole day to recover.
Increased range of action: Given its length, the ship anchor chain can attack large groups of people from a distance greater than that of the gun.
Defensive Properties: Using the chain attached to the anchor, Captain Bone can defend himself of imminent remote attacks.
Greater Impact Power: The anchor's impact is more powerful than the explosion from the pistol, even at close range. The impact can kill large sea creatures or expert Nen users.
Conditions and Limitations:
Preparation Time: Conjuring and changing between weapons takes a brief moment of concentration, during which Captain Bone is vulnerable.
Aura Consumption: Being the biggest and heavier weapon of Spectral Arsenal, the ship anchor chain has a bigger aura consumption to be created and moved than the rest of Captain Bone weapons.
Physical And Mental Toll: Given its weight, length and amount of aura needed to use it, prolonged use of the ship anchor chain can cause physical and mental strain on Captain Bone, potentially leading to heavy fatigue or even fainting.
Limited Durability: Neither the anchor or the chain are unbreakable, and can be broken with enough force. After breaking, it takes a whole day to recover.
Strengths:
High Destructive Power: The explosive nature of the conjured pistol's bullets makes it highly effective in offensive situations, and the ship anchor chain has an even greater impact power with a wider range of action.
Element of Surprise: The sudden transformation of his aura into a weapon can catch opponents off guard.
Exorcism: Due to the properties of his conjured saber, Captain Bone can perform exorcisms under the right conditions.
Negotiation: Using a non-instant fatal poison in his conjured daggers, Captain Bone can negotiate with their victims for the antidote.
Defensive and offensive capacity: With his ship anchor chain, Captain Bone can defend himself from incoming attacks with the chain and cause a fairly strong impact with the anchor.
Versatility: The ability to conjure different weapons allows Captain Bone to adapt to various combat scenarios. Captain Bone typically uses Spectral Arsenal to dominate the battlefield with overwhelming firepower and versatility, creating chaos and confusion among his enemies. He strategically targets groups of opponents or key structures to maximize the impact of his explosive shots. In close combat, he may switch to conjuring melee weapons to maintain his offensive capabilities.
Weaknesses:
Aura Consumption: Using and changing spectral weapons consume a significant amount of aura, which can quickly deplete Captain Bone's reserves during prolonged battles.
Sound Signature: The deafening sound of the pistol's shots can reveal Captain Bone's position, making stealth difficult.
Concentration Requirement: Conjuring and controlling the weapons require a high level of concentration, making Captain Bone vulnerable to surprise attacks or distractions.