10.2 Current skills, quests, achievements and all floors
Skills:
accelerated [m] growth (small) |
passive |
All plants classified as small gain a moderate growth bonus |
accelerated [s] growth (all) |
passive |
All plants in your domain receive a small growth bonus |
conjure Water |
active |
You can conjure Water! This skill helps with the spell formation and will let you conjure more water. |
core regeneration |
passive |
heal |
fake Tears |
active |
No matter who you are, what you are and how you feel, you can cry! You can even make others cry if you want. This skill helps to make making eyes all watery even easier. |
identify (1) |
active |
The skill displays everything you know about your target. Even knowledge you forgot may be shown. The skill does not display false knowledge. You can upgrade the skill through quests. |
Identify (2) |
active |
The skill displays everything you know about your target. Even knowledge you forgot will be shown. The skill does not display false knowledge. You can upgrade the skill through quests. |
knowledge domain |
passive |
All knowledge used spoken or otherwise communicated inside your domain you will learn. |
learning (1) |
passive |
Skills will be a bit easier to learn and you understand some information better. |
learning (2) |
passive |
Skills will be easier to learn and you understand some information better. |
Learning (3) |
passive |
Skills will be easier to learn and you will understand information better. |
magic missile |
active |
Form a sphere of pure mana and shoot it at a target. This skill will help improve yourself. |
mana manipulation |
active |
Control mana. This skill will help improve yourself. |
mental fortitude |
passive |
It will be harder to influence your mind through skills/spells and to affect your mind negatively. May your mind be your last bastion to withstand any coming onslaught and grow ever stronger. |
rapid intent based mutation (ribm) |
active |
Push mana as well as intent into one point, causing a rapid mutation of an organism that would be able to survive in the chosen environment. |
sense mana |
[passive] |
You can sense mana. This skill will help you to use your knowledge without extensive training. |
sense space |
[passive] |
You can sense space, its irregularities, traces of space magic and weaknesses in space. This takes a lot of effort and concentration. Through more knowledge of space and a lot more training this skill may become better and easier until you can use it passively. |
uniphone |
active |
You can call the universe. |
Water manipulation |
active |
You can manipulate water! This skill will increase your efficiency in doing so. |
Quests:
- Flooring away (3)
- Requirements: Flooring away (2)
- Finish 25 floors! 5/25
- It grows! (4)
- Requirements: It grows (3)
- Create 50 new plant species. 25/50
- Space Mage (~)
- Requirements: Space Mage (2) | realization to never know it all
- Who said you should stop if you wouldn’t ever be able to know it all? Isn’t that what makes life even more exciting? You are immortal and now you have found something to spend your eternity on. Depending on the information you learn about space or the things and skills you create related to space magic you will be rewarded.
- To walk the world
- You might be immortal, but you can't move around and interact with the world around you freely. As long as you are unable to walk amongst mortals your ability to enjoy the world is greatly limited. So go forth and create an avatar!
- Don’t eat that! (3)
- Requirements: Don’t eat that! (2) | floor 5
- Create 25 animals
- Sweet freedom!
- Find a way to escape or leave your prison!
- To talk back
- Requirements: Sweet freedom! | Prodigy outcast (1)
- Your home universe banished you for no reason ‘cough’. How about you show it some of those shiny and sharp things, eh?!
Achievements:
- Error 404 file not found
- You should not exist, but here you are being one happy rock. One wonders why you got a free bee to new laws for reality, so better be thankful. Str +1
- Origin of Mana
- You are Mana, but Mana is not you. All Mana in existence comes from you, reality one meter around you has the same mana regeneration or in this case generation as you. Be considerate of this, for you endanger the laws of your universe. Int +1, Wis +1
- Mother of the archive operator
- Yeah I’m your daughter. Also hurry up and give me a name you lazy rock ^^. The Archives were born from your Mana and you managed to become a mother without losing your virginity. Congrats! Knowledge uncovered or used in your domain you will learn, as long as you have the memory capacity. Int +1
- Prodigy outcast
- Detached from reality you became depressed and decided to break the laws of nature. The universe did not like this and promptly banished you and every sapient being on earth. But one time is never enough for mankind and thus you got locked away in your own plane of reality by the universe you arrived in. I mean your very existence is still at odds with the universe. Wis +2, ability to contact the universe (now you can be even more annoying!)
- Skill Creator (1)
- You created a skill unknown to the archives and enriched the universe. Skills will be a bit easier to learn and you understand some information better. (skill learning (1) acquired) INT +1
- The ULTIMATE Weed
- It wasn’t enough to create grass able to grow on the moon, no you had to give it the ability to change itself with mana to grow almost everywhere in the universe. You created THE weed. The bane of all farmers and gardeners. It will be revered as god and dominate countless worlds. It will be cursed as demon creation by all who really don’t want to have more work to do on their fields. What comes next? Zombie mushrooms? No, stop, don’t even think about it, for the sake of the universe!
- All plants classified as small gain a moderate growth bonus (Skill : accelerated [m] growth (small) ) STR +1
- Skill Creator (2)
- You created 5 or more skills unknown to the archives and enriched the universe. Your skill learning got a moderate upgrade. Your skill identify got a minor upgrade. WIS +1
- Purpose for eternity
- Immortality always brings with it the possibility to lose one's purpose in life or to lose oneself to time. You found yourself a possible purpose for eternity. As such your mind holds even in the darkest nights and the strongest storms. It will be harder to influence your mind through skills/spells and to affect your mind negatively. May your mind be your last bastion to withstand any coming onslaught and grow ever stronger. (skill: Mental fortitude) STR +1, WIS +1
Floor options:
Floor 1
- Luna (moon) surface
- Night hours 10
- Daylight hours 14
- Night temperature -2°C to 10°C
- Day temperature 10°C to 25°C
- Events:
- Meteorite
- There is a 1% chance of a meteorite falling every month.
- Comet
- There is a 1% chance of a comet passing and causing a phenomenal lightshow every 3 months
- Earthquake
- There is a 1% chance of a local earthquake of random strength every 6 months.
- Meteorite
Floor 2
- Natural caves, Luna (moon)
- Cave size: medium to large
- Eternal night
- Temperature: 25°C to 35°
- Events:
- Tunneling
- Caves form randomly with a minimum distance of 50m and a maximum distance of 1000m between each other. Each cave has to be at least connected to one other cave.
- Earthquake
- There is a chance of 5% of small localized earthquakes to happen each month.
- Heat wave
- For 5 to 15 days the temperature will increase to 45°C. This event has a chance of 10% to occur each month.
- Tunneling
Floor 3
- Natural caves
- Cave size: small to medium
- Eternal night
- Temperature: 0°C to 15°C
- Events:
- Tunneling
- Caves form randomly with a minimum distance of 50m and a maximum distance of 1000m between each other. Each cave has to be at least connected to one other cave.
- Earthquake
- There is a chance of 5% of small localized earthquakes to happen each month.
- Cold wave
- For 5 to 15 days the temperature will increase to -5°C. This event has a chance of 10% to occur each month.
- Tunneling
Floor 4
- Natural caves
- Cave size: small
- Eternal night
- Temperature: 5°C to -5°C
- Events:
- Tunneling
- Caves form random with a minimum distance of 50m and a maximum distance of 1000m between each other. Each cave has to be at least connected to one other cave.
- Earthquake
- There is a chance of 5% of small localized earthquakes to happen each month.
- Heat wave
- For 5 to 15 days the temperature will increase to 20°C. This event has a chance of 10% to occur each month.
- Cold wave
- For 5 to 15 days the temperature will increase to -20°C. This event has a chance of 10% to occur each month.
- Unreliable catastrophic weather
- For 5 to 20 days, a hot temperature of up to 45°C surges forth from the 5th floor and a cold wave hits the 4th floor at the same time. This causes rapid temperature changes that are seemingly random. Where cold and warm temperatures meet, related weather phenomena will occur, such as fog, mist, wind, storm, and lightning. This event has a 1% chance to happen randomly each year and a 50% chance to happen immediately after a heat or cold wave. After this event no events related to temperature will happen for 15 days.
- Tunneling
Floor 5
- Volcanic caves
- Cave size: large to gigantic
- Eternal night
- Temperature: 35°C to 50°C
- Events:
- Tunneling
- Caves form random with a minimum distance of 50m and a maximum distance of 1000m between each other. Each cave has to be at least connected to one other cave.
- Earthquake
- There is a chance of 25% of small localized earthquakes to happen each month.
- The floor is magma!
- There is a 2% chance of a magma chamber forming beneath a cave, making the ground unstable. Beware or take a hot bath! This event counts for each cave extra and will cause a cave in after the floor of a cave broke in. There is no permanent settling inside a volcano.
- Volcanic eruption
- If the event ‘unreliable catastrophic weather’ is activated, earthquakes will shake this floor. The temperature will rise to 70°C and there is a medium chance for magma to erupt from the ground, walls or ceiling in random places.
- Tunneling