Chapter : Wargirls blueprints - 04 chapter updated
[Hestia Class Submarine MCV - Kansen - Wargirl]
Cost: $30,000
Speed: 3
Hitpoints: 4000
Armor Class: Heavy
Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard
Purpose: Base Construction
Weapons: 2 Graviton PD turrets
Range: 4 & 4
Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]
[Wargirl's Reactor]
Cost: $8000
Power: +2000
Hitpoints: 1750
Prerequisite: MCV
Purpose: Power Production
Armor Class: Super Light Structure
Weapons: -
Range: -
Additional Information: Can be infiltrated to shut down Wargirl's connected power grid for 1:30 minutes this shutdown decrease with each stacking reactor at max stack of 5 the shutdown last 30 seconds. At maximum stacking (5 reactors). Can be stacked on top of each other in a 1x1 grid.
[Wargirl's Ore derrick]
Cost: $20000
Power: -400
Hitpoints: 2000
Prerequisite: MCV
Purpose: Resource Generation
Armor Class: Big Heavy Structure
Weapons: 1x Graviton PD turret
Range: 4
Additional Information: Can be infiltrated to steal 5000$
[T-Doll: Underwater Marine Harpoon Unit (UMHU) - Wargirls]
Cost: $1200 (Wargirls)
Speed: 7
Hitpoints: 1250 (Wargirls)
Armor Class: Medium
Prerequisite: Wargirls Barracks
Purpose: Anti-Armor, Anti-Naval
Weapons: UMH-01 (Underwater Marine Harpoon Launcher - 01)
Range: 7.5
Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Can detect enemy spies.
[T-Doll engineer - Wargirls]
Cost: $3000
Speed: 4
Hitpoints: 1090 (Wargirls)
Armor Class: Basic
Prerequisite: Allied Barracks
Purpose: Repair & Capture & Building
Equipment: Mini Nanoswarm deployer
Range: 2
Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.
[Wargirl's T-Doll Barracks]
Cost: $5000
Power: -100
Hitpoints: 1900
Prerequisite: MCV
Purpose: Infantry Training
Armor Class: Light Structure
Additional Information: Can be infiltrated to acquire veteran infantry training.
[Wargirl's Resident building]
Cost: $1000
Power: -100
Hitpoints: 2500
Prerequisite: MCV
Purpose: Wargirl's resident building
Armor Class: Light Structure
[Kansen underwater shipyard - Standard]
Cost: $12000 (wargirls)
Power: -1000 (wargirls)
Hitpoints: 3000 (wargirls)
Prerequisite: Wargirl's Reactor + Wargirl's supply depot
Purpose: Naval Unit Production
Armor Class: Big Heavy Structure
Weapons: 2x Graviton missiles
Range: 22
Additional Information: Cannot be captured. Does not expand base building area.
[Kansen underwater shipyard - Experimental]
Cost: $35000 (wargirls)
Power: -5000 (wargirls)
Hitpoints: 6000 (wargirls)
Prerequisite: Wargirl's Reactor + Wargirl's supply depot
Purpose: Naval Unit Production & Naval Experimental Unit Production
Armor Class: Ultra Heavy Structure
Weapons: 8x Nanoswarm deployers
Range: 4
Additional Information: Cannot be captured. Reshrouds the area around it in an 15 cell radius.
[Wargirl's Missile turrets]
Cost: $12000 (Wargirls)
Power: 0
Hitpoints: 1750 (wargirls)
Prerequisite: Wargirl's barrack
Purpose: Advanced Defense
Armor Class: Defensive Structure
Weapon: 6x Graviton Missiles
Range: 22
Additional Information: Can Gain Experience. Self repairing.
[Wargirl's Sensor tower]
Cost: $8000 (Wargirls)
Power: 0
Hitpoints: 1650 (Wargirls)
Prerequisite: Wargirl's barrack
Purpose: Disguise & Stealth Detection, Scout Denial
Armor Class: Defensive Structure
Weapon: PD Graviton turret
Range: 4
Additional Information: Can Gain Experience. Self repairing. Can find Ivan, Arsonist and Repulsor bombs (Bomb Sight: 9). Can detect disguised, cloaked and submerged units (Sensors Range: 9).