Red Alert 2 Mental Omega: Wargirls Reincarnation

Chapter : Wargirls blueprints - 04 chapter updated



[Hestia Class Submarine MCV - Kansen - Wargirl] 

Cost: $30,000 

Speed: 3 

Hitpoints: 4000 

Armor Class: Heavy

Prerequisite: Wargirl's Wisdom Cube factory + Wargirl's Underwater Shipyard 

Purpose: Base Construction 

Weapons: 2 Graviton PD turrets 

Range: 4 & 4

Additional Information: Building and Repair structures, Vehicles and T-doll. Cannot be hijacked. Immune to abduction, omni-crush, mind control, and confusion rays. Driver cannot be killed. Automatically repairs itself.]

[Wargirl's Reactor]

Cost: $8000

Power: +2000

Hitpoints: 1750

Prerequisite: MCV

Purpose: Power Production

Armor Class: Super Light Structure

Weapons: -

Range: -

Additional Information: Can be infiltrated to shut down Wargirl's connected power grid for 1:30 minutes this shutdown decrease with each stacking reactor at max stack of 5 the shutdown last 30 seconds. At maximum stacking (5 reactors). Can be stacked on top of each other in a 1x1 grid.

[Wargirl's Ore derrick]

Cost: $20000

Power: -400

Hitpoints: 2000

Prerequisite: MCV

Purpose: Resource Generation

Armor Class: Big Heavy Structure

Weapons: 1x Graviton PD turret

Range: 4

Additional Information: Can be infiltrated to steal 5000$

[T-Doll: Underwater Marine Harpoon Unit (UMHU) - Wargirls]

Cost: $1200 (Wargirls)

Speed: 7

Hitpoints: 1250 (Wargirls)

Armor Class: Medium

Prerequisite: Wargirls Barracks

Purpose: Anti-Armor, Anti-Naval

Weapons: UMH-01 (Underwater Marine Harpoon Launcher - 01)

Range: 7.5

Additional Information: Can garrison civilian structures. Immune to mind control. Amphibious. Can detect enemy spies.

[T-Doll engineer - Wargirls]

Cost: $3000

Speed: 4

Hitpoints: 1090 (Wargirls)

Armor Class: Basic

Prerequisite: Allied Barracks

Purpose: Repair & Capture & Building

Equipment: Mini Nanoswarm deployer

Range: 2

Additional Information: Building and Repair structures, Vehicles and T-doll. Can repair destroyed bridges by entering the Bridge Repair Hut. Can find and disarm Ivan, Arsonist and Repulsor bombs (Bomb Sight: 7). One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. Immune to Mind control.

[Wargirl's T-Doll Barracks]

Cost: $5000

Power: -100

Hitpoints: 1900

Prerequisite: MCV

Purpose: Infantry Training

Armor Class: Light Structure

Additional Information: Can be infiltrated to acquire veteran infantry training.

[Wargirl's Resident building]

Cost: $1000

Power: -100

Hitpoints: 2500

Prerequisite: MCV

Purpose: Wargirl's resident building

Armor Class: Light Structure

[Kansen underwater shipyard - Standard]

Cost: $12000 (wargirls)

Power: -1000 (wargirls)

Hitpoints: 3000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's supply depot

Purpose: Naval Unit Production

Armor Class: Big Heavy Structure

Weapons: 2x Graviton missiles

Range: 22

Additional Information: Cannot be captured. Does not expand base building area.

[Kansen underwater shipyard - Experimental]

Cost: $35000 (wargirls)

Power: -5000 (wargirls)

Hitpoints: 6000 (wargirls)

Prerequisite: Wargirl's Reactor + Wargirl's supply depot

Purpose: Naval Unit Production & Naval Experimental Unit Production

Armor Class: Ultra Heavy Structure

Weapons: 8x Nanoswarm deployers

Range: 4

Additional Information: Cannot be captured. Reshrouds the area around it in an 15 cell radius.

[Wargirl's Missile turrets]

Cost: $12000 (Wargirls)

Power: 0

Hitpoints: 1750 (wargirls)

Prerequisite: Wargirl's barrack

Purpose: Advanced Defense

Armor Class: Defensive Structure

Weapon: 6x Graviton Missiles

Range: 22

Additional Information: Can Gain Experience. Self repairing.

[Wargirl's Sensor tower]

Cost: $8000 (Wargirls)

Power: 0

Hitpoints: 1650 (Wargirls)

Prerequisite: Wargirl's barrack

Purpose: Disguise & Stealth Detection, Scout Denial

Armor Class: Defensive Structure

Weapon: PD Graviton turret

Range: 4

Additional Information: Can Gain Experience. Self repairing. Can find Ivan, Arsonist and Repulsor bombs (Bomb Sight: 9). Can detect disguised, cloaked and submerged units (Sensors Range: 9).


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