Chapter 51: Knight armor MK. II - 51
Aqua's POV
After some playful fighting in the cafeteria—along with plenty of embarrassment—we moved to a newly built gazebo just outside the residential building. It was a good thing we constructed these in the mountains; the surrounding trees made for a nice, peaceful atmosphere.
As I lay on Amy's lap, I sighed in contentment. "Just don't put too much pressure on it," I reminded them, my wolf ears twitching slightly as I adjusted my lower half into a comfortable spot on the outdoor bed.
I felt Helena shift behind me, grabbing my tail and using it as a pillow.
"Be gentle," I murmured with a sigh.
"Don't worry, Master~," Helena reassured me, nuzzling her face into my fluffy wolf tail.
Well… at least it felt comfortable.
Looking up at Amy, I decided to bring up something I'd been working on. "I'm designing the Mk. II version of the Knight Armor unit. Anything you want to add?" Since Amy had tested the infantry units, her input would be valuable.
"From a game perspective, nothing. But from a commander's perspective? There are some issues," Amy replied. "Response time is lacking, and situational awareness is still a problem, even with the 360-degree sensor suite and full visual coverage. Then there's the speed issue. Sure, they move fast, but they can't set up formations quickly enough."
"Formations?" I tilted my head. I hadn't really designed them for formation tactics… wait, was she talking about the shield?
She nodded. "The shield link—was that in the design, Aqua-chan?" she asked teasingly while gently patting my head. My ears twitched in satisfaction.
"Not… exactly," I admitted. "Each shield is designed to pierce the ground for standard protection setups."
"No expansion?" she pressed, making my brain short-circuit for a moment. Expansion… a shield that could extend once deployed…
I completely forgot I could do that.
With ANI (Artificial Narrow Intelligence) and Neural link integrated into the power armor, it should already be adaptable enough to deploy in both tight corridors and open fields. So, with that in mind, I pulled up the designer app and started making adjustments.
"Expansion added… anything else?" I asked while programming a mechanism for the shield to automatically deploy once the tip was planted into the ground.
Actually… didn't the Allies have energy shields? No, wait—that was exclusive to the European Alliance.
Maybe I could add something unique as I got Pacific Front tech… Like a Glacier Shield which is just Ice Shield.
Yeah, why not? In-game, that thing was strong enough to grant vehicles a 4x armor buff. If I based this on the Glacier Shield's mechanics, it should be able to withstand tank shells—actually, let me test it.
I embedded two cryo canisters into the shield—one filled with liquid nitrogen and the other with an acceleration agent. Once planted… Boom. A slight arc of ice formed extend from the shield, it is around 1 meter each from Shield center meaning that one shield can pop down a 3 meters Glacier shield. It looked incredible too.
Now, testing time. A few dozen shots from Rhino Tanks—no significant damage, just some dent in the Glacier wall.
Tesla weapons? The tesla cruiser tanks not available yet, so I had to use Tesla Troopers. Nope—just a scratch. Ice acted as natural insulation anyway. So fun~
Next, the Nuwa Nuclear Cannon from the China faction. If the shield could tank even one shot, then it was already overpowered as hell.
Testing… Shield destroyed. Protected target? Completely unharmed.
Okay. Glacier Shield is busted.
The cost would go up, but that was fine.
"Hmm… next is area control. Something similar to the GI's deploy ability," Amy suggested, still absentmindedly patting my head.
That would help with defensive positioning, so it made sense. Now, how could I modify the shield to function as a heavy machine gun emplacement? Actually… did I even need to? Wouldn't a backpack-mounted weapon system work better? Maybe mini turrets…?
No, that would overlap too much with existing point defense turrets. Plus, this unit was meant to operate in squads alongside standard Knight units, so maybe… a healing beacon?
Yeah, that sounded better.
The healing beacon would essentially be a nanoswarm storage unit programmed for medical use, allowing the wearer to choose who to heal.
It looked like a Space Marine backpack, but instead of exhaust vents, it was just a reinforced box—not that aesthetics really mattered in the long run.
It would be capable of deployment and could also repair the power armor. Not that I'd recommend relying on it for full restoration—it couldn't build a new suit from scratch—but for patching up damage, it was more than enough.
As for the healing effect, the beacon should cover a 10-meter radius at max range, creating a safe zone. It would last about five hours under intense use, given that it didn't have an active energy generator. Still, for medical purposes, it was more than enough to heal limbs, deep wounds, broken bones, and even remove bullet fragments.
I'd need to design it so the power cells could be swapped out for new ones.
A standard loadout could carry two power cells in a backpack unit. There was plenty of space left in the design, so… maybe I could add a pop-up shelter? It wouldn't withstand a tank shell, but it should hold up against light firearms.
That would help against infantry fire while maintaining the primary goal—healing. And since the nanoswarm programming was already flexible, the beacon could be switched to repair mode. That meant the unit could set up and fortify an area for defense as long as they had power cells. Even without replacements, it should last anywhere from a few hours to a few days, depending on combat intensity.
On top of that, Knight Armor suits already came with two built-in power cells, designed to last a full week of moderate combat or around ten hours of nonstop fighting, factoring in active repair and healing.
By improving the system and replacing the older hydraulic and support mechanisms, I'd already reduced the nanoswarm energy drain significantly. With the next wave of research, I would switch to high-capacity versions, making the suits last even longer.
"Well… healing is done. Next is the shroud?" I said aloud, thinking through the next step.
"Master~ don't forget my version," Helena mumbled through my tail, her head still buried in it. More like she was still fluffing it, but yeah.
"It's just a jammer. I tweaked it to work against aim assistance, which also includes any wireless communications, after all. The fog generator is way too big for power armor."
I nodded. That made sense. "Alright then, let's get started."
I opened another sub-template in the design software—this one for utility-focused units. Jammers, advanced sensors, area detection… and a sniper loadout.
For the sniper variant, I needed drones. They would require some modifications.
The backpack module was now shaping up to resemble the Helldiver guard dog backpack, but instead of a single deployable unit, it was designed to carry two drones that could dock for refueling.
The power cells were placed at the base of the backpack, allowing the drones to recharge and stay operational.
These drones weren't armed; they only carried cameras, sensors, and jammers. Even so, they were valuable assets, capable of negating communications within a two-kilometer radius.
Pairing that with the new Ignis-series sniper rifle… yeah, that was going to be nasty.
The rifle featured an adjustable charge time. The default was 0.1 seconds, like all Ignis-series weapons, but this sniper rifle could be charged up to a full second per shot for maximum power.
In theory, its effective damage output matched that of a graviton assault rifle, which meant it could punch through light and medium tanks without much issue. Even Rhino tanks would take serious damage—though the shots wouldn't necessarily pierce all the way through.
I linked the drones to the power armor's systems and finalized the utility unit design.
"Alright, so we've got standard soldiers, area control, and snipers… what am I missing?" I asked, glancing up at Amy.
"Hmm… maybe a fast-response unit? Don't the Allies have Rocketeers?" she suggested.
Ah, I wonder we lack something and its these guys I love to spam in game missions.
"Okay, so a flying unit…" I muttered. Time to design a new power armor set. The standard Knight Armor was built for protection, not sustained flight, so I'd have to rethink the entire design. But before that, I needed to go back and tweak the standard Knight Armor, since it was now missing a proper backpack module.
Would a jetpack work? Something like that one character from Overwatch—what was his name again? The one with the giant axe?
Eh, I couldn't remember.
Either way, I didn't need full vertical movement—just forward-facing thrusters for high-speed charges. The image of heavily armored soldiers, wielding massive shields and plasma axes, storming enemy lines at full speed? That was perfect.
I quickly added a script to the nanoswarms to trigger frictionless movement while the thrusters were active. Just a tiny tweak, but it would make a huge difference.
Realistically, most soldiers would be charging with a rifle in one hand and a shield in the other. The power armor was strong enough to allow one-handed rifle use, after all.
Each suit still carried four power cells, 2 per power armor and 2 in the backpack module, just like before, meaning soldiers could swap between different equipment packs depending on their energy levels.
I'd also need to set up charging ports, possibly integrated into vehicles that I need to make soon after we start deploying power armor out. That should work.
Now, onto the flight power armor.
My first thought was an Iron Man-style suit… but I quickly dismissed it. A thruster-based propulsion system via a backpack was the better choice.
Why? Because repulsors or hand-mounted thrusters would interfere with weapon handling. Back-mounted thrusters were more reliable, allowing the user to disengage them and fight on foot when necessary—especially when fuel ran out.
For the design, I kept it sleek and aerodynamic, completely removing the bulk of the Knight power armor. Now, it was only slightly bigger than the secondary underlayer, making it light enough to resist small-arms fire without being cumbersome.
Shield? Did flyers need one? Eh, maybe not. Tanks weren't likely to actively track airborne targets—flak cannons and AA missiles were the real threats.
Jammer? Definitely. But to conserve power, it would only disrupt guided projectiles, not enemy communications. Flight already consumed a lot of energy, so every bit of efficiency helped.
For propulsion, I settled on dual nuclear-fusion thrusters. They were plasma-based, just like the rest of the Abyssal propulsion tech. Honestly, we needed a new system, but right now, this was still the best we had.
For flight control, I added fighter jet-style wing flaps—small, spike-like stabilizers extending from the flight pack. These would act as elevators and ailerons, allowing precise pitch and roll adjustments. A vertical stabilizer wasn't strictly necessary, but I added a downward-angled spike to the jetpack just in case.
Power cells provided ample energy, far more efficient than conventional fuel tanks of the same size and weight—especially when paired with plasma-based thrusters.
Flight endurance: roughly four hours at constant cruising speed, assuming no breaks. In combat, however, three hours was the estimated operational time—dodging flak and engaging enemies would eat into fuel reserves much faster.
Flak? It would be survivable unless it was a direct hit.
…Honestly, balancing this unit without making it completely overpowered was a nightmare. I didn't want to get hit with an x10 cost modifier.
Now, onto weaponry.
I pulled up the Ignis Lance from the Mk. I design.
Why still a lance? Simple—dogfighting.
Airborne units would need to handle highly agile enemies, some of whom might also have melee weapons. A lance made perfect sense.
For this version, I shrunk the design and integrated an Ignis-series firing mechanism in the hilt. It could fire laser blasts, which—being hitscan in atmosphere—would make it perfect for taking down enemy aircraft.
I leaned back, stretching as I murmured, "And the fast-response set is done."
Amy chuckled and patted my head. I just sat there, enjoying the moment as I saved the entire project.
[Knight Infantry's kit - Standard]
Cost: $1200
Primary: Ignis Assault rifle, Ignis Pistol, Expansion Shield.
Melee: Titanium alloy knife, Plasma axe.
Throwable: 2x Smoke bomb, 1x signal Beacon, 2x instant barricade grenade
Utility: Mk. II Knight Power armor, forward thrusters, Nanoswarm Multi tool (Shovel, Axe, Shield, Spear)
Extras: 10x MRE Packs.
"Huh…" I muttered.
Did I forget the rest of the kit? The Mk. II version already included a shield, forward thrusters, and a plasma axe, so technically, everything important was covered.
The Titanium Alloy Knife was more of a personal backup weapon—useful, but not something I'd expect to see heavy use.
What really caught my attention was the multi-tool. I had kind of forgotten about it. It was designed as an emergency tool for when power armor wasn't available—good for digging trenches, cutting obstacles, and even self-defense.
The spear mode could be handy for hunting or impaling enemies in close combat.
As for throwing it? That would be a waste of precious nanoswarms. I wasn't even sure why I considered that in the first place. Honestly, as long as the power armor was online, the multi-tool wouldn't see much use… except maybe for digging.
Anyway, I didn't see any issues with the biometric lock, which tied each power armor suit to a single user. Technically, I might have just found a way to counter mind control… kind of like what Raishidi did. He used neurotoxic overdoses to resist Yuri's mind control, but for me and my troops, medical nanoswarms should be able to detect abnormal brain activity and counteract it.
Not like I could run a proper test, though—my sensors couldn't technically detect psychic energy.
Speaking of psychic abilities… I might be able to dissect the Psychic Beacon and figure out how it transmits its signal.
For now, nanoswarms were only set to alter brain chemistry if mind control was detected. Still, I couldn't really test it.
Shaking my head, I moved on to the next three kits.
[Knight Infantry's kit - Defender]
Cost: $1200
Primary: Ignis Assault rifle, Ignis Pistol, Expansion Shield.
Melee: Titanium alloy knife, Plasma axe.
Throwable: 2x Smoke bomb, 1x signal Beacon, 2x instant barricade grenade
Utility: Mk. II Knight Power armor, Healing&Repair beacon, 2x Instant barricade packs, Nanoswarm Multi tool (Shovel, Axe, Shield, Spear)
Extras: 10x MRE Packs.
[Knight Infantry's kit - Sniper]Cost: $1200
Primary: Ignis Sniper rifle, Ignis Assault rifle, Ignis Pistol, Expansion Shield.
Melee: Titanium alloy knife, Plasma axe.
Throwable: 2x Smoke bomb, 1x signal Beacon, 2x instant barricade grenade.
Utility: Mk. II Knight Power armor, 2x Jammer drones, Nanoswarm Multi tool (Shovel, Axe, Shield, Spear)
Extras: 10x MRE Packs.
[Knight Infantry's kit - Rapid]
Cost: $1500
Primary: Ignis Lance, Ignis Pistol, Expansion Shield.
Melee: Titanium alloy knife, Plasma axe.
Throwable: 2x Smoke bomb, 1x signal Beacon, 2x instant barricade grenade.
Utility: Mk. II Rapid Knight Power armor, Nanoswarm Multi tool (Shovel, Axe, Shield, Spear)
Extras: 10x MRE Packs.
The costs looked similar, except for the flight-capable suit, which was to be expected.
"Alright, that takes care of the human kits. Time for T-Doll upgrades?" I said, a bit uncertain.
"Aqua-chan, do you want me to run tests on these first?" Amy asked as I sent her the four designs to set up a testing program.
"Yeah, please," I replied.
"Sure thing, Aqua-chan," Amy said with a smile as she got to work.
Just as Helena glanced at me. "By the way, what's your next plan?"
I looked at Helena, who was assisting Amy with the test setups, then answered, "Somehow try to integrate Chrono technology into T-Dolls."
Helena tilted her head. "Can't Master just use the same trick as Kansen? You know, storing an entire ship inside subspace?"
Huh… that might actually work. I'd need to figure out how Kansen stored their hulls.
Technically, that tied back to the Wisdom Cube, didn't it?
Guess it was time to dive headfirst into that.
Nightshade's POV
After entering a 7-Eleven to grab some snacks, we stumbled upon a café. Well, to be fair, it was more of a coffee shop—but Yunru seemed to like coffee, so we decided to check it out.
We ended up ordering a lot, and surprisingly, we decide to give them gold bars as payment—though they rejected them. Instead, they ask us to renovate the store, which, to be honest, was an easy fix. They weren't the first ones to offer this kind of trade, so we didn't seem too surprised.
Yunru helped as best as she could, despite not having nanoswarms. Still, her design input for the café space was useful.
Now, we were sitting in a lounge-like area. Melody was sipping on what they called bubble tea, Yunru had her coffee, and I was trying a matcha latte.
Meanwhile, Melody was showing Yunru some of her design plans—specifically, civilian vehicles. The discussion had shifted toward switching from natural gas and fuel to electric-based engines.
"How are you planning to recharge them?" Yunru asked, looking at the floating hologram schematics.
"Well, that's technically another project under Hestia's department," I explained. "Basically, we're going to revamp the entire road system by installing an electric field that charges batteries while vehicles drive. But that's just a secondary function—the main purpose is defense."
"Defense?" Yunru tilted her head.
Melody nodded. "Yeah, it allows us to lock down armored vehicles on the road during an invasion."
"Thirdly, the system has built-in supply depots that transfer nanoswarms," I added. "That means the road can also be repairs on demand if needed."
third its allows for whatever someone else modification to the road as its have supply depot running inside its transferring nanoswarms.
I took a sip of my matcha latte. The taste was… okay. Not bad, but not amazing either. Meanwhile, Melody and Yunru were still engaged in their discussion.
"This is the wireless recharging port," Melody said, using her nanoswarms to disassemble a model of the inner system inside the vehicle, causing the parts to hover in midair so Yunru could examine them.
Yunru looked dumbfounded, as she probably calculate the scope of both revamping the road system across the whole country. "Do you have infinite funding or something?"
Melody just nodded.
"Well… soon to have infinite funding," I corrected. "Right now, we can handle most projects—just not megastructures." I opened my designer app and showed Yunru my preview.
My focus was more on public transportation—buses, boats, streetlights, and traffic lights. To be fair, the latter would also serve as surveillance towers.
"Alright… you sold me on this so when do I start working" Yunru said, nodding. "As far as I understand, the main priority is defense, right?"
"Well, kind of," Melody replied. "You haven't seen the military side of things yet."
Yunru blinked rapidly. "Wait… do you guys have access to military blueprints?"
"We're support models," I chimed in. "Even if we're not frontline fighters, we can still build both civilian and military infrastructure."
"Like this." I willed my nanoswarms to materialize a graviton laser Uzi in my hand, letting Yunru see how easily we could construct weapons.
"Most buildings are handled by Hestia-class MCVs, but if needed, we can build entire bases too," Melody added with a sigh, rubbing her temples.
Yunru just stared at us, processing everything.
Yeah… I figured this would take a while for her to fully grasp.
Yunru's POV
Okay… having nanoswarms is one thing. But they also have some type of MCV—and what's more, they don't even need them to set up base.
Joining them seems like the right choice. Judging by their focus, they're going for civilian-based designs. I'm not sure if I'll get access to military projects, but even working on civilian projects will give me enough insight to do my own thing.
Plus, infinite funding is a nice perk. And as far as I can tell, they actually care about civilians—maybe a little too much, even.
"Anyway, if you really want to get started, I can contact the Commander for you," Melody said, snapping me out of my thoughts.
I looked up at her and hesitated for a moment before replying, "Okay."
The nervousness I felt earlier while walking faded, replaced by excitement. I was about to get my own designing app—the same one Nightshade and Melody used. From what I had seen, it was… how do I put this? Easy to use? And it even came with a simulator to test designs under real-world conditions.
As I looked up, I suddenly saw the Commander's face replacing the blueprints that being shown.
Wait—how?!
"This is a video call," she said casually. "You really should work on keeping your expressions in check."
She was… lying down? On someone's lap?
"Well, it's not like you won't see more of this if you join," she added without any shame. "So, what's your answer, Yunru?"
She was being pampered as I seen someone hand on her head—is that the right word? Not sure…
"I want to join you—uh, I mean, the Abyssal faction," I corrected myself, realizing I had almost phrased that wrong.
"That's fine," the Commander replied, not seeming to mind. "Actually… now that I think about it, would you like a project to work on?"
Already?! That fast?!
Is it a military project? Or are they asking me to convert China's existing tech into their system? A hundred possibilities ran through my head, but I still nodded.
"It depends on you, really," the Commander continued. "It's an open-ended project—more like an add-on at this point. Anyway, Melody or Nightshade will need to upgrade your wrist-mounted equipment so you can use nanoswarms. Once that's done, the program should appear in your system."
Melody nodded. "Give me your hand."
I held out my left wrist, where my custom-built wrist-mounted computer was attached.
The moment Melody touched it, black nanoswarms surged forward, engulfing the entire device. I felt a strange sensation—like it was being eaten away—and before I knew it, my old device was gone.
What replaced it was a sleek, fingerless glove with integrated equipment. It looked similar to what I had before—same screen, same buttons—but when I tapped the interface, I immediately noticed a difference.
The computer ran much faster.
A new icon appeared on the screen. I tapped it, and nanoswarms pooled out of my glove, forming a floating holographic interface.
Okay… this is cool.
As I placed my hand inside the floating screen, I noticed that it had a physical, liquid-like texture—I could touch it. A smile crept onto my face.
"There's a solid plate option too," Nightshade said, pointing at a square icon with an 'X' in the middle. "That's the anchor toggle."
I tapped it, and when I touched the screen again, it was solid—like glass. The editor interface popped up, and I could interact with it normally.
"Well, that's done," the Commander said. "Now, let me ask—are you okay working on military projects? If not, I have civilian projects available too."
I hesitated. When I worked for China, my designs were always used for war. But why do they need me to work on military projects? when surely they can make something better then me.
"…Sure?" I answered, unsure of myself.
The Commander nodded. A notification appeared on my glass plate display. I tapped the bell icon.
'4 new files received.'
As the files loaded, four separate display boxes appeared. I tried to expand them, but using just one hand felt awkward.
"You can make the plate float, just let go of it" the Commander suggested.
I let go of it—and it stayed suspended in the air. I reached out, adjusted its angle to 30 degrees, and positioned it just above the table.
It worked. Nice.
Expanding each file created four floating screens around me.
This… this feels like a dream.
I focused on one of the files. It was about power armor—heavily armed, heavily armored. If only the Soviets prioritized this kind of technology instead of throwing endless meat shields at the battlefield…
"These files," the Commander explained, "are for Abyssal's future human army."
I nodded.
"This," she continued, as one of the glass plates lit up, "is the basic infantry unit. The standard kit. Start working from this as the rest are based on this kit."
She pointed at a section of the file. "The main issue is the HUD system—it needs an AI to assist users and control the suit's functions."
"Unlike my own designs, however, I can't make an AI for this without it becoming fully sentient," she admitted.
Wait… Sentient AI?
"Well," she added casually, "Melody and Nightshade are sentient AI. In fact, all of Abyssal's AI are sentient—including myself."
She smiled. "Well… I'm more of a Simulacrum, but yeah."
…
My brain overloaded for the second time today.