Reborn as the God-Emperor in Marvel

Chapter 34: Chapter 34: A Brief Explanation



Solomon's fighting style is a bit too orthodox. DND (Dungeons & Dragons) wizards at low levels aren't as glamorous as people imagine. They only have a few spells, and when they run out, they have to resort to swinging sticks or shooting crossbows. Even if they manage to hit with a cantrip, the damage doesn't match that of a crossbow or a club, and they're vulnerable to attacks. Even monsters of the same level can easily pin down a caster.

Thanks to the Stigmata that boosts agility and strength, I based the combat style on a mix of monk, warlock (with Visanti spells, celestial patron), and wizard (DND spells). If I were to create a character sheet for this, it would play out similarly.

It's really that tough. The writing is so accurate to the rules that the battles are difficult. The vampire has an 18 agility, and the protagonist can't afford to waste a spell on an attack that might miss. Isn't it better to cast buffs on yourself instead?

Darkvision is necessary to see the surroundings, so it must be used. Misty Step is optional for chasing or fleeing, but I used it to avoid being knocked back too far.

Mage Armor adjusts the base AC to 13 plus the agility modifier, which helps against physical attacks (bludgeoning damage).

Protection from Evil and Good helps against undead, preventing possession or fear effects.

Almost all the spells are situational. If you had a level 1 wizard like Karsus with 19 strength facing a vampire, the battle would still play out like this. Even during the Netheril era, where spell slots weren't an issue, this would be the approach.

That high-level wizard who toys with enemies with a flick of the wrist? That's a legendary-tier character, not what we have now. Low-level wizards need to cherish their spell slots and use them where they count. Don't believe the Blade-style trope where a vampire is downed in one strike—if the magic side hasn't come into play yet, it's still a minor skirmish.

Now, let me explain Barnabas's uniqueness. I've written him as someone transformed into a vampire by the curse of the Darkhold. In Marvel, there's only one such vampire. That vampire, having lost the will to live, gave his power to Dracula and then died by exposing himself to the sun. As for Dracula, not even death can stop him, which should give you an idea of Barnabas's stature.

But Barnabas is still only 200+ years old—still quite young.

Because of this, I increased Barnabas's HP regeneration from 20 to 30, making him much harder to fight. Victoria's is set at 25. Every vampire attack consists of two actions: Barnabas strikes once with his bare hands and then bites, while Victoria performs a bludgeoning attack followed by a bite.

This perfectly aligns with the rules, and I even roll dice for it. So, there's no need to argue. I've already greatly enhanced the protagonist's abilities. If I were writing this based on an ordinary wizard, the protagonist would have died by now.

Lastly, don't assume wizards are cold, emotionless robots solely focused on the arcane. How would Elminster fit into that mold? The guy even romances mother-daughter pairs. Also, don't think wizards' behavior is always calculated. Where does that leave Manshoon, leader of the Zhentarim, who created over eighty clones of himself?

Wizards aren't artillery; they're control specialists. Artillery is the domain of warlocks and psions. The true strength of a wizard lies in casting the right spell in the right situation, not in throwing the biggest fireball. Please don't use secondary interpretations from other works to define wizards. They're just a class, after all.

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