PixelPioneers: The Birth of a Gaming Empire

Chapter 95: Chapter : 94 : Game Sale



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In Mercury Studio, Martel, who was testing a numerical level in the game, received a call.

After a short conversation, Martel showed a very strange expression on his face: "Is this guy going to be a VR game? Although it is much more mature than the original VR platform, it's limited by development tools and user popularity. This is a thankless task."

"Who wants to develop VR games?" Malcolm, drinking milk tea next to him, asked.

"The call was from PixelPioneers Studio. John asked me which VR team in the industry is more efficient and high-quality," Martel said.

"IOn the VR side? Could it be that he wants to VR 'Resident Evil'? This horror game is very suitable for VR mode, and the most important thing is that porting games that have been made to the VR platform won't cost much, and the image quality of 'Resident Evil' is enough to support the VR platform." Malcolm suddenly got excited at the thought.

Thinking about it carefully, it seemed very likely that John wanted to adapt Resident Evil to VR. Imagine a first-person perspective with a terrifying zombie approaching, that kind of fear would be intense.

"But this might be too scary; I'm afraid it could backfire, and you can tell that PixelPioneers Studio's 'Resident Evil' clearly shows they're toning down the fear in the game." Martel shook his head, disagreeing.

Ideally, VR and horror games seem like an excellent combination. The strong immersion of VR itself will definitely scare players senseless. But from a business perspective, a game that's too scary might not appeal to players.

This is a significant trend. From John's development of 'Outlast' to 'Resident Evil,' you can see this shift.

[ ===== ]

After hearing Martel's perspective, John contacted the team on his own. A VR development team based in a nearby city, one of the most renowned in the industry for VR game development and porting, handled many outsourced projects.

In a video call, John explained his request: "It's not a game per se; it should be more of a scene demo, but it needs to match somatosensory motion detection so that the characters in the game can mirror real movements."

Listening to John's request, the person on the other end of the call seemed momentarily speechless.

"The AI in the same scene doesn't need to be too advanced, as long as it's not too clunky." John clarified, "I'll provide more scene details in follow-up documentation."

After ending the call, John scrolled through his phone contacts and entered a chat group labeled High School (16).

[ ===== ]

Time was flying.

PixelPioneers Studio's main projects were under Armani's management, including the company's expansion plans for the second year and some new business ventures. Armani had already laid out the plans.

The R&D team, meanwhile, was nearly finished with follow-up content for 'Resident Evil,' including bug fixes and server arrangements.

Since the game was set for release five days after the Spring Festival, the studio team's annual vacation was slightly shorter than usual. They were scheduled to return by the sixth day with adjustments to compensate.

Releasing a horror game right after the Spring Festival seemed unusual, but it made sense since there were few competing major releases during this period.

After spending a year with Luna, they each had a New Year's dinner at their respective parents' homes. On the third day, they dined at the house they bought together.

"There's almost no one on the street," Luna said as they went for an evening walk with their dog, noticing the lack of pedestrians.

"Everyone's at home for the New Year," John smiled.

Although the days were sunny, the temperature was still low. Even bundled up in down jackets, they shivered slightly.

Luna cupped her gloved hands in front of her mouth and exhaled. Looking down the quiet street, she reminisced, "Remember? Back in high school, you used to pick me up every day on your scooter, then drop me off a block away like we were sneaking around."

Luna nudged John's arm, laughing at the memory.

"Isn't that just how it was? I couldn't bike, and the school was far from home, so I came to get you every day," John chuckled, nudging her back.

"I started walking myself in my final year," Luna said, tugging the leash as her dog became curious about another nearby dog.

"But my luck was great. In senior year, I moved closer to school, so I could walk every day; otherwise, it would've been a daily bus ride." Luna smiled as she tilted her head.

Hearing her talk about those days, John smiled silently, his hand resting on a USB drive in his pocket.

[ ===== ]

On February 1, 'Resident Evil' was officially released. Unlike previous games like 'Octopath Traveler' and 'Outlast,' this time 'Resident Evil' was released worldwide, except in certain countries with strict reviews.

The game featured 2 main languages, with subtitles in major languages like German, French, Russian, Japanese, Korean, and others.

Players who were intrigued by the 'Resident Evil' demo eagerly purchased the full game.

Thanks to UEGame's promotion and the lack of competing releases, 'Resident Evil' climbed to the top of the sales charts on its release day. Countless players jumped into the game immediately, and the community buzzed with excitement.

On the game review site, Game Starry Sky, in the evaluation department's office, Duncan, working late at ten to review the game, felt his nerves tighten as he watched terrifying zombies fill the screen.

With a thunderstorm raging outside, Duncan, who had previously reviewed 'Outlast' and had been too scared to go home, ended up spending the night at the office. Now, reviewing 'Resident Evil,' he understood how terrifying it could be.

As lightning cracked outside and the eerie sound of footsteps echoed in his headphones, Duncan tightened his jacket, bracing himself for a long night.


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