PixelPioneers: The Birth of a Gaming Empire

Chapter 53: Chapter : 53 : Development Plan For Large Games



+Check out the other novel by clicking my profile.

+My YT Channel: ( https://www.youtube.com/channel/UCA_o7H0XZmHnnX0UlvGP4Yg ) Or ( Sokdavid Gaming )

+My P'atreon: ( https://www.P'atreon.com/Sokdavid )

+My Facebook Page : ( https://www.facebook.com/P.S.David123/ ) Or ( Sokdavid Gaming on Facebook )

If you want to read more chapters, some are on my P'atreon.

-----------

After John talked to Luna on the walk that night, Luna seemed to be motivated as a whole. She offered all kinds of advice on how John should play the game and also searched the Internet for various news content about disability to consult related content. Not all blind people have no vision at all. Most blind people still have some residual vision, but the world is still full of fog for them.

In the beginning, Luna also faced a few obstacles and did not get on track until after contacting the local charity association for coordination.

***

A week later...

"Game development is so hard-!" In the PixelPioneers Studio, Luna was spread out on the work chair.

Along with the first group of Octopath Traveler profit sharing, John and Luna, who were now rich, got all six offices on the same floor with a wave of their hand. They bought it.

Recruitment of related personnel has also been published online, mainly to recruit art, client program, and server program roles. They also recruited corresponding executive planning roles.

Although backed by dream memory, John couldn't handle everything by himself. When creating Octopath Traveler, John already felt a little overwhelmed and this was even with outsourcing. Some large-scale games in the dream memory are impossible to do without a perfect team.

After all, John feels that he is still a person with limited energy. It is impossible for all the copywriting, numerical values, level design, and system design to be done by himself.

"Isn't it already developed?" John smiled, stopped typing on the keyboard, and then shut down a document called Resident Evil.

This game is temporarily positioned on the mobile platform and the PC platform. The process is not very long, only about 30 minutes, and the cost is not very high. Evelien directly solved it in the arts, and there is no exquisite concept. For the original artwork, and copywriting, John came to be responsible, and coupled with the outsourcing team, Luna did not do much.

It has been developed in just one week's working day, and the cost is not too high.

"It feels very difficult. How did you develop such a large game?" Luna looked at John with both hands holding her chin, her eyes wide.

Although it is only a small game, and John helped in many places, Luna also deeply experienced the difficulty of game development. For example, the design of the level, the performance of the lens and the screen, as well as the design experience of the gameplay operation, follow the rhythm of the plot.

These are the things that made Luna feel a little overwhelmed halfway through.

"If you want to learn, just learn slowly, and I am just getting started," John smiled and said.

Now he has all kinds of fame outside, the independent game Dark Horse, a new generation of game producers. Some people even said that this year's top ten independent game producers, John will have a place with Octopath Traveler and Binding of Isaac, but John himself is very clear.

He can have such achievements mainly relying on his dream memory, as his abilities are still lacking. Every time he makes a game, John refers to the game in the dream memory. He also summarizes his shortcomings and makes up for them. He is just an entry-level creator.

John looked at the computer screen, and the black and white images he produced were even somewhat blurred. He couldn't help smiling. The picture quality is not high, the game flow is not long, and it can only be regarded as a small game.

But for John, the production process of this game made him very happy.

"Have you thought about the name of this game?" John smiled and looked at Luna.

"I don't know what the name is, but I thought about a few but they didn't feel very suitable," Luna said with a bit of distress.

"Then call it Seen, what do you think?" John looked at Luna and said.

"Yes, but why don't you join me in dubbing the people in the game?" Luna asked curiously.

Although it allows players to experience the daily life of blind and low-vision people, it is also a game that has a plot with two protagonists, one male and one female.

"Because we are not professional," John smiled, then stood up from the seat, took a drink of water, put it down, and walked to the front, the index finger of his right hand stretched out and pointed at Luna's bridge of the nose: "And I believe you will always be by my side."

"Okay, okay." Pretending to be impatient, but her eyes were full of joy: "Is this the next game we want to develop?"

Luna walked to John's computer and looked at the document named Resident Evil on the desktop, curiously.

"Well, I am going to do this game on the scale of 3A, which is a preliminary attempt; but before trying, I will make another game that is almost the same type," John nodded lightly.

This comes from a series of games in dream memory. For this series of games, John did not pick out a version that he thinks is more classic, Resident Evil 2.

As a series, Resident Evil 2 is still related to the previous game, but it can also be played as a new game alone, or each can be simply taken out as a brand new game. He chose this game because some of the settings in it are very good.

This is also a very difficult place to be. It can become the biggest highlight of the game, or it can become a burden. Where different routes cross each other, connecting the plot is the most critical place. Every game producer wants to make a 3A game, which is beyond doubt.

John is certainly one of them.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.