PixelPioneers: The Birth of a Gaming Empire

Chapter 24: Chapter 24: Not A Threat



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In the next few days, John and Luna packed up something, ordered two train tickets, and left the city to return to their hometown.

The online buzz about the Binding of Isaac is still going strong. With the attention of industry insiders, the sales of Binding of Isaac have been growing steadily and have not dropped from the official game platform's daily sales list.

The sales on the tenth day were 53,140 copies, the sales on the eleventh day were 49,715 copies, and the sales on the twelfth day were 51,336 copies...

When John and Luna, to the surprise of their parents, told their experiences after dinner.

Starry Star released a new independent game sales list, with Space-Time Wheel ranked second, and Binding of Isaac ranked first. All game-related people were shocked; how long has it been since an independent game reached this level?

It's not critical to climb to the top of the independent game sales list in April. The key point is that Binding of Isaac took only half a month, and its sales reached 520,000 copies, while the second-ranked Space-Time Wheel achieved 500,000 copies.

But any knowledgeable person can see that this is not a close race at all, but a crushing defeat. If both games started from the same line, Space-Time Wheel would be left in the dust, even with Gemtech's publicity and Martel and Mercury Studio's strong development lineup. But today's Space-Time Wheel has lost its momentum.

And Binding of Isaac still maintains a very high degree of popularity, not only on live stream platforms but also on video platforms, and social platforms, with countless players discussing the game. The combination of various props allows players to enter the familiar and strange dungeon again and again. Even though they have cleared it countless times.

***

In Mercury Studio, a middle-aged man with glasses in his early thirties looked at a self-media game article on the computer screen in front of him and frowned unconsciously.

'Martel, Space-Time Wheel was beaten by Binding of Isaac!'

He is one of the major shareholders of Mercury Studio and Christian Martel, the lead planner of Space-Time Wheel.

"Malcolm, get someone to contact this self-media and ask them to delete the article. Every day they fabricate some startling titles and content." Martel frowned and said to Malcolm, who is the chief plotter of Mercury Studio, next to him.

"Isn't that how this self-media work? Just ignore them; they don't have much attention anyway." Malcolm smiled and paused: "But Martel, what do you think of the Binding of Isaac?"

"It's very interesting. I have played for less than 30 hours these days and cleared it dozens of times." Although they are competitor, he still gave a very good evaluation.

"In the next game, we should also add random elements like them, what do you think?" Malcolm suggested.

"No problem, although it is very complicated, it is not too difficult. The previous random elements created core codes, but to maintain true randomness, all valid codes will appear randomly, which may even lead to too many final variables. Instead, the core function generates a fixed random number, and then the random number determines the game layout. This can be said to be an innovation." Martel looked at Malcolm and gave a good evaluation.

There is no doubt that the emergence of the Binding of Isaac is a clear path for the random element game type. The original random element game should be done like this. Countless game designers who have studied the Binding of Isaac show their admiration.

***

In the hometown of John and Luna, who spent about 800,000 Dollars to buy a house, John and Luna returned to their rental house in the city.

In the Evening, Luna, who was lying on the bed in pajamas, slapped the bedding back and forth, brushing the webpage with a mobile phone in her hand, and suddenly found something that got her up from the bed and ran to the bathroom, John ran to the bathroom: "Someone copied our game-!"

The shower gel was just washed away, and John, who was wiping his body, was startled by the invading Luna. Before he even asked, he saw her indignantly handing her mobile phone to himself: "John, our game was copied-!"

Hearing this, John couldn't help being speechless for a while, he thought something was wrong.

"It's normal, everyone can learn from the gameplay. If you have to investigate it, random gameplay has already appeared in the past as early as twenty years ago. As long as it's not art, source code, and unique elements, it does not constitute plagiarism." John said while wiping his body, he was very open to this.

Now the official laws of the game industry have done enough to protect property rights. At least there will be a period of protection for this independent game. Rather than a creative game like the world in the dream memory, some individuals and Up-Rising Company will be able to copy it from start to finish.

"But it's too shameless!" After listening to John's explanation, Luna was still very angry.

"Show it to me." John took the phone from Luna's hand and read a piece of advertising text from the news.

The other party developed a game on a computer platform. The game platform is similar to the world of dream memory. In addition to the PC platform, there is a game console platform, but thanks to the relevant game laws, the mainstream is still on the PC platform, but there is also a console platform market.

But the difference is that the console platform is not the only one as in the dream memory. In reality, there are specialized game console developers abroad, and there are also host game developers in the Nation, who are also state-owned enterprises.

As for VR games, although many creators on the market have already started to make three major ones, for example, because of the cost and configuration issues, basically it is just a test.

Put on his pajamas, John sits in front of the computer and opens the official game platform to search for the other party's games. John glanced at the agency and production company, a company called Bamboo Fun Games. John never heard the name of this company in his impression. It is estimated that it should be a third-rate small company.

Escape of Deception is similar to Binding of Isaac, which is a random element and a dungeon shooting element, and unlike the price of Binding of Isaac, this dungeon shooting game is free. And also added the so-called synthesis features and improved features.

"The third-rate microtransaction mobile game is not a threat to us. It is estimated that it will not be long before it may be included in the recommended blacklist by the official gaming platform." After playing for about ten minutes or so, John shook his head gently and said.

The game copying his work, John thought, was already doomed. If you can make money with microtransactions, you can still make a little money, but if not, then good luck to you.


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