PixelPioneers: The Birth of a Gaming Empire

Chapter 11: Chapter 11: Are You Bragging?



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"Mr. Schultz, hello."

The voice of Schultz came from the phone: "Mr. John? I'm Charley Schultz, the general manager of Social Tap. I want to talk to you about the distribution of the game 'Binding of Isaac'."

"No problem, just in the officially registered game business chat room." John smiled.

The development of the game industry to this day can be said to be very standardized, not just the titles and ratings of various occupations in the game industry, the legal aspect also takes good care of the niche independent game production team.

For example, the game is officially registered in the official record. At the same time, business cooperation will also be conducted in a special official chat software. At the same time, the official will also have a selected lawyer to review the contract to ensure that there will not be any fraud. At the same time, the two parties talk, and the content will also be recorded.

Of course, after the end, you also need to pay a small handling fee to the lawyer and the administrator.

"Okay, what about time?"

"Is it possible at 3:30 this afternoon?"

"No problem."

After a brief exchange, John hung up the phone, and Luna overhearing next to him joined up: "Is the person who likes our game? Which company is it? Moondustries Softwares, Gemtechs Starporation, or Essence Corporation?"

"It's not the big three, it's a not-so-large distribution company, Social Tap." John put down his phone and squeezed Luna's face.

"Is that so." Hearing that the scale is not very large, Luna was somewhat lost.

"Don't be disappointed even if the three majors find me, I will not agree." John shook his head and said.

The scale of the three major resources is unquestionable, but the appetite of the three majors is also not small. Small producers like him can say that they have no right to speak in front of the Big Three.

"If you can, it seems that the three majors are already determined to take your game." A slap in the hand of John, Luna pouted, but then he also showed a puzzled expression, always feeling a bit familiar: "This name, I seem to have seen it before."

John laughed out loud: "Of course, you have seen it before. Their last game is the one I created."

"Really?" Luna looked a little weird.

For the game industry, Luna didn't know much, but she also knew that John's last game made the publisher lose a lot of money. But now the publishers who have lost a lot of money have come again, what's the matter? Is the game really good? Let them ignore past failures; or is it simply a problem with their vision?

But did not wait for Luna to ridicule John, and the phone rang next to him.

"Hello, is this Mr. John? I am Duncan Savage, the head of the Gemtechs game distribution department..."

"Okay, no problem in the officially registered game business chat room."

John hung up the phone, and Luna put her head over again: "Who is the phone?"

"The big three-! One of the big three, Gemtechs." John smiled and leaned in front of Luna, holding his face with both hands: "It's time to eat some meat, it's uncomfortable to pinch."

"Don't make a fuss! So to say, this game has potential?" Luna said in surprise.

Although she thought it was fun and she played it in the middle of the night, she did not dare to say how good her visions were. After all, some of the games she used to like were average. She wants to say what is the best game she likes, probably it is fun on the mobile phone.

"Who played with me until the middle of the night a few days ago, wasn't you so confident in my game?" John pretended to press Luna on the sofa in a very angry manner, and said 'viciously'.

"It's not that I don't have confidence, but I didn't expect it to happen. This is when someone called, there were also three big, Gemtechs?" Luna defended herself.

"So you still don't believe it." John smiled and stretched out his hands.

"Haha, oh, don't make trouble, itch... oh... the phone... the phone rang again." Luna, who was flushed, patted John's arm and pointed to the vibrating mobile phone next to the ringing bell.

John held Luna and connected his mobile phone.

"Hello, I am the head of Moondustries Games, the independent game publishing department. I want to talk to you about the cooperation of 'Binding of Isaac'."

Moondustries also arrived. Leaning against John, Luna listened quietly and her eyes widened. Did they call?

"Okay, at three o'clock in the afternoon, it is in the officially registered game business chat room, is it okay?"

"No problem."

John gave the same wording as before and then hung up.

After John hung up the phone, Luna was very excited, and there was also an anxious way toward John: "Moondustries also fancy this game?"

"Don't be excited, haven't you told me before? The three major conditions are estimated to be difficult for me to accept, and the other party is almost impossible to change because of my game." John is very clear and understands.

"You aren't bragging? You are serious!" Luna's face was surprised.

"You thought I was bragging?!" After hearing Luna's words and the surprise on her face, John only felt a black line on his forehead.

He has full confidence in "Binding of Isaac" in dream memory, but he also has a very clear consciousness. This game is at most an excellent game in front of the three majors, but it is not the only one.

Without the protection of the official regulations, almost the next day, using their three major code bases and material libraries, they can immediately create a game with the same gameplay, even whether it is the screen or the UI, art, music, and related physics. A game with better performance. There is no choice, who makes others rich and skilled?

Creative gameplay is the most precious thing in the game, but it is also the most susceptible to stealing by others. No good game ideas? It doesn't matter, just have money.

In John's dream memory, I have seen a company that loved to do this kind of thing. Something is hot, he came to buy you, you don't agree, he copied you, and then relied on the power of capital, copying is better than your quality, and finally established a game empire.

Fortunately, although there are such overbearing game tumor enterprises, the relevant laws and regulations give game creators a good protector. A short period for the protection of creative gameplay has been very rare, at least for game makers who rely on creative gameplay, as a successful channel.

Rather than the game that I worked hard for a year or two, just after it was released, it was suppressed by huge capital plagiarism.


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