Chapter 52
AN: These are MC's stats for the upcoming fight. I also explained there the traits of each Job class so you guys can know what are these for and what they do.
I also included the Skills and Spells that each Class offers. These skills will be used in the upcoming fight, u know me, I hate explaining what "something" does cause I tend to overexplain so I just did this instead so I won't have to explain it again once it was used in the fight. Once I said a spell/skill or did something unnatural and didn't explain, and u didn't know what it is for some reason, then just look it up here and you'll surely see what it is.
Also, don't get this wrongly, the spells and skills that I listed in each class are not the only spells and skills it offers to the MC, I just listed the ones that need to be high lighted cause like I said, it will be used in the upcoming fight.
Also, YGGDRASIL is a game where you can customize almost everything, yes everything even the skill and spell names. So in the future, if you saw a familiar-sounding Skill or Spell then don't be too surprised.
That's all. Have a nice day. Bye.
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IGN: Cadis Etrama Di Raizel
Gender: Male
Race: Heteromorphic
Alignment: ( Chaotic Evil -600 )
Level: 120
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Hp: 645
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Mp: 656890
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Phy Atk: 512
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Phy Def: 520
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Agility: 534
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Mag Atk: 530
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Mag Def: 590
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Resist: 600
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Special: 700
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Total Stats: 661521
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Origin (5)
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Weapon Saint (5) - Great Buff
Blood Drinker (10) - Offense, Great Sustain, Great Buff, Debuff
World Terror (5) - Even Greater Buff, Even Greater Debuff
World Disaster (5) - Even Greater Offense, Even Greater Buff
Avenger (5) - Great Offense, Great Sustain, Even Greater Buff, Even Greater Debuff
Eternity (5) - Great Defense, Even Greater Sustain, Great Buff
Silencer (5) - Even Greater Debuff
Manasmith (5) - Great Defense, Even Greater Sustain, Even Greater Buff, Even Greater Debuff
Abomination (5) - Offense, Defense, Great Sustain, Great Buff, Even Greater Debuff
Armored Archmage (5) - Great Offense, Great Defense, Great Buff
Elementalist (10) - Great Offense, Great Defense, Buff
King of Niflheim (5) - Even Greater Offense, Great Defense, Even Greater Buff, Even Greater Debuff
High Cleric (10) - Great Sustain, Great Buff, Debuff
Astromancer (5) - Even Greater Offense, Great Buff, Great Debuff
Hemomancer (10) - Offense, Great Sustain, Great Buff, Debuff
Death Bringer (5) - Great Offense, Great Sustain
God Eater (5) - Even Greater Sustain, Even Greater Buff, Even Greater Debuff
High Warden (10) - Great Defense, Great Buff, Great Debuff
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*Origin
[ Unrestrained Status ]
- Lessen the Cooldown of each Spell and Skill in the User's Arsenal by 70%
- Make the MP cost of each Spell and Skill 7x.
[ Primaeval System ]
- Every Skill and Spell in the User's arsenal will be fueled by MP regardless of its restriction for use.
For Example: If the User uses a Monk's Skill, it will still activate, but instead of Ki, it will now be fueled by Mana. Same for some skills and spells that decrease one's HP for each cast, it will also take MP now instead of HP.
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*Weapon Saint
[ All Weapon Mastery ]
- Allow the User to Use all kinds of weapons, free from any kinds of restriction.
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*Blood Drinker
[ Blood Pact ]
- Drain Blood from a certain Target. The Drained Blood will then be used as an offering to summon 5 Blood Hounds. The summoned Blood Hounds will then attack the same Target.
The User will then be healed based on the damage that every Blood Hound makes to the Target.
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*World Terror
[ Terrify ]
- When used, everyone within the User's line of sight will receive a Paranoid status for five seconds.
Players who have a Paranoid status will be blinded and slowed throughout the entire duration of Paranoia.
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*World Disaster
[ Firepower Generator ]
- Greatly Increase User's Magic Power by 50%
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*Avenger
[ Vengeance ]
- Whenever a Player lands any kind of attack on the User, the User gain 1 Hate.
Hate Status can be stacked infinitely and doesn't disappear until the attacker is gone.
1 Hate = +5 Agility, +2 Physical Atk, +5 Resist
[ Vengeful Spirit ]
- A Spirit that wields two swords will be summoned behind the User. The Spirit will then stick to the User for the entirety of the Skill's duration.
The Spirit attacks anyone that attacked the User.
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*Eternity
[ Pseudo Immortality ]
- Regains 10 missing HP every second.
[ WIll of Undying ]
- Rapidly gain HP for a total of 10 seconds. The Skill will only stop once the duration is over, even if the User has a Full HP already, it will still keep going.
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*Silencer
[ Bad Influence ]
- Once used, the Target won't be able to cast any Active Spell and Skill for 5 seconds. All ongoing Spell and Skill will be canceled too.
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*Manasmith
[ Manapulation ]
- Once used, anyone within a certain radius will have half of their mana sucked by the User.
[ Loved by Mana ]
- A Magic barrier will form around the User. Once the Barrier is destroyed, it will automatically recast itself after 60 seconds.
The Magic barrier has a total of 50 HP.
It can only block Magic Attacks.
Once the Magic Barrier is up, the effects of any kind of Crowd Control spell are halved.
- Instead on the HP, any Magic-Based damages that the User receives while the Magic Shield is still on cooldown will now be transferred to the MP.
For Example: If a Player hits the User with a [ Fireball ], the damages that it makes will not inflict on the User's HP bar but on the MP bar instead.
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*Abomination
[ Demonic Flies Transformation ]
- This skill will turn the User's body into countless demonic flies that will scatter around the vicinity, making the User immune to all physical and magical attacks.
Once the duration is over, the scattered flies will compress on a certain location then, the User's body will then return to normal again.
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*Armored Archmage
[ Enhanced Magic Power ]
- Bonus Magic Attack
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*Elementalist
[ All Elements Affinity ]
- Allows the possibility of learning all kinds of Element based Spells
- 20% Damaged Reduction against Element Spells
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*King of Niflheim
[ Kingdom Privileges ]
- While in NIFLHEIM, gain the following...
+ Ice Element Immunity
+ 80% Ice Element Bonus Damage
+ 100% Freeze Effectiveness
+ A 100% Chance for a Frostbite to happen between attacks
+ 5 Snow Para-Elementals
+ 0% Hostility against certain types of Local Monsters (Dungeons Monsters are not Included)
+ 100% Fixed Favorability towards Local NPCs
[ Domain Expansion: Land of the Frozen Throne ]
- Change the scenery within the vicinity of the User by summoning the deepest part of the NIFLHEIM itself.
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*High Cleric
[ Life-based Specialist ]
- Increase the Effectiveness of Healings you receive or cast by 20%
[ Life Preservation ]
- Restore 5 missing HP every 10 seconds.
- Immediately gain 30 HP once the HP falls down to 1.
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*Astromancer
[ Star Fall ]
- A Spell that deals continuous AOE damage to a large group of areas.
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*Hemomancer
[ Superior Blood Possession ]
- After receiving Damage, start regaining the lost HP immediately.
( +0.5 HP per second )
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*Death Bringer
[ Vision of the Aftermath ]
- Whenever the User makes a Kill, a soul will be left behind after the body disappear.
[ Soul Devouring ]
- This skill will let you extract the soul and consume it for yourself, turning it into a Medicine Pack that can rejuvenate your missing HP and MP.
[ Soul Searing ]
- This skill will let you extract the soul and absorb it into you. After absorbing it, you can then release it in a certain direction. After releasing, it will turn into a projectile and deal damage to anyone it hits.
The attack can't be blocked.
The damage it deals is based on the higher damage stat of the same Player where the Soul got extracted from.
[ Soul Reforming ]
- This skill will let you extract the soul and resummon it as a Spectral Beast.
The Spectral Beast will have the same stats as the Player where the soul got extracted from.
Note: Soul can only be used for one Skill. Once used in a certain skill, the User must find another Soul to use another Soul skill.
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*God Eater
[ Essense of the God ]
- A skill that turns the User into a God-like state for 60 seconds.
While in this state, User's stats will be doubled and will be immune to any form of Crowd Control throughout the entire duration.
- After using the skill, all attacks from the User can now ignore the Target's defenses such as Physical Defense, Magical Defence, Resist Stat, and even Racial traits throughout the entire Duration.
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*High Warden
[ Iron skin ]
- Ignore 10% of the received damages
[ Unflinching ]
- Reduces the Crowd Control Effects by 10%
[ Bone Plating ]
- Gain a sudden bonus defense stat for the next 10 seconds.
+ 15 Phy Def
+ 15 Mag Def
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