Chapter 271: Dice of 244.kp
"Then, Miss, please choose a game,"
Seeing the True Word Contract take effect, Sophia breathed a sigh of relief. She glanced at the Masked Senior Sister across from her and then turned to look at Dorothy.
"Oh, am I the one choosing the game?"
The homebody witch was taken aback for a moment and then pondered briefly.
The so-called Truth or Dare game from her previous life's world existed here as well. It was simply a matter of everyone playing a game together at first, and then the winner would be able to subject the loser to a penalty, which would be either truth or dare.
The losers could choose their own penalty from either truth or dare. Truth meant they had to honestly answer a question, while dare required them to fulfill a request made by someone else.
It really depended on the individual what to choose—if you didn't want to answer a question, you'd opt for a dare, and if you didn't want to do a task, you'd choose truth.
Anyway, it was a game that was exceedingly easy to die socially and lose friends over.
After all, only close friends would play such a game together, and it's precisely between friends, especially mischievous ones, that backstabbing often carries the sharpest precision. They know you so well that they always land a critical hit with the most embarrassing and frightening questions or requests.
Moreover, if it were her previous ordinary world, lying during Truth wouldn't really matter since nobody but you could be sure whether you'd lied or not. But in this world...
Thinking back to the True Word Contract they had just signed, which prevented lying, Dorothy felt quite exhausted.
However, having signed the contract, thinking too much about it was useless now. Since Sophia had already handed over the choice of game to me, what I need to do now is choose a game that would give me the best chance of not losing.
"Hmm, let's keep it simple and toss some dice,"
After thinking hard, Dorothy's eyes lit up. She reached into her bag and rummaged around before pulling out what looked like an ordinary six-sided die.
"There are six of us, so we'll just play dice and compare sizes. The rule is that the person with the largest number can punish the person with the smallest number through a penalty game. How does that sound?"
The homebody witch proposed.
With this setup, each round would have just one winner and one loser, and the odds of winning or losing were both one in six. She couldn't believe she'd be so unlucky as to keep losing.
Also, it was getting late now—already seven o'clock in the evening. With the Tower of Shine dormitory having a curfew at ten, and considering the time it would take to travel, this game could only last for at most a little over two hours.
Yes, this should work. As long as I'm lucky enough, I might be able to skip every round tonight.
Come on, give me some of that good luck, my European Qi,
The homebody witch was fired up.
"What if the numbers are the same, both the highest and the lowest?"
Senior Fanny interrupted Dorothy's spirit with her question.
"Don't worry, this die I have is an alchemical tool that I accidentally created. I call it the 'KP die,' and it won't produce duplicate numbers in a round,"
Dorothy stood tall with pride and declared confidently.
This die was a byproduct of her days tinkering with the Divination Department's knowledge in disbelief. Initially, the die was just an ordinary alchemical tool that she had created while studying alchemy. Its sole ability was to change the number of its sides, with a maximum of 100 sides and a minimum of six.
At that time, Dorothy was trying to use Divination to predict the final number of the dice as a training exercise for her Divination skills, but the exercise was quite useless since her Divination, which was unreliable at the moment, showed no signs of improvement.
However, after she had used her Divination skills on every side of the dice, it underwent a mutation.
Now, once the dice were shaken, the final value was already determined, and no external force could change it; it was like Dorothy's absolutely correct Divination—unchangeable and a predetermined future.
In other words, if someone wanted to cheat by using skills or magic to change the final number on the dice, they could forget about it.
Because no matter what methods you tried to alter the final result of the dice, by the time the result was actually revealed, you would realize that all your efforts had been in vain.
Plus, it seemed the dice had a touch of OCD, as they had to land on every possible number in each round, so it was impossible to roll the same number twice in one game.
Even Dorothy, the creator, still hadn't figured out the specific workings of this thing. She had tried to replicate it, but all her attempts had failed, and after much research that led nowhere, she simply gave up and started treating the dice as a mere toy she collected, never expecting it to come in handy today.
"Is it really that magical?"
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After listening to the homebody witch's introduction, everyone was somewhat surprised.
"I'll give it a try first."
A small tentacle extended from the edge of senior Fanny's mask and took the dice from Dorothy's hands, her tone skeptical.
Hmph, although her specialty was not Fate but the Dream Realm, as a genuine Sage, her understanding of the ways of Fate was not shallow. Even Sophia, who now specialized in the Divination Department, was far from her level.
Therefore, senior Fanny didn't take the boasting of her own Master seriously—after all, could a little toy made by a little witch pose a challenge to her, the Future Fourth King?
"I say, I want to roll a six."
She declared so, starting off with the ten-Ring Forbidden Spell of the Divination Department, the Minor Wishing Spell.
This was a spell that could make the caster's short-term wishes come true, except that the means of granting the wishes might be a bit twisted, which is why it was just a Minor Wishing Spell.
For instance, if you wished for immortality, you might end up turning into a zombie or something.
The true Wishing Spell, on the other hand, would fulfill your wish exactly but is a High-Level Forbidden Spell in the Divination Department, requiring twelve rings to cast. Moreover, it demands a special Fate-related Talent to assist and only then might it have a chance of success.
Although senior Fanny only minored in Divination, a true Wishing Spell would require preparation even for someone of her Sage Level if she wanted to cast it, which was rather cumbersome. However, she believed that she didn't need the highest-level Forbidden Spell to decipher Dorothy's little toy, and a Ten-Ring Minor Wishing Spell should suffice.
With this mindset, the Masked Senior Sister confidently tossed the dice into the air, and then...
"emmmm...."
Looking at the die that had landed on the table showing a one, everyone's gaze turned simultaneously toward senior Fanny, who had failed to impress.
Something was wrong, very wrong—why was the Divination Forbidden Spell completely ineffective against it?
The Masked Senior Sister was also baffled at this moment, her dragon mask's face turning bright red.
...The Future Fourth King in frustrated embarrassment...