Online games have evolved from wild monsters to the strongest villains

Chapter 801



The players are simply boiling!

It's a real hammer, no matter how the NPC explains it, there is no way to explain it clearly.

"Sure enough, all the military information was leaked by these NPCs."

"It's no wonder that every time an NPC army attacks an army of wild monsters, they will be put together by the opponent. They are always prepared. It turns out that they themselves are ghosts!"

"It's confirmed, the information about the wild monster army comes from NPC."

"It's really hard to guard against, it's hard to guard against house thieves!"

Many players feel that their mentality is about to collapse.

Which dog curated this design?

Under normal circumstances, the most trusted player in the game is of course the NPC. Of course, it is limited to NPCs with a friendly lineup.

Some players have indeed suggested before that the source of information on the wild monster army is NPC, otherwise it is impossible to always be so accurate.

But these words, but not many people believe.

Even until now, some players have questioned it.

"Could it be that some players have accepted the task of wild monsters and provided information for wild monsters?"

It has to be said that this statement has been recognized by many people.

Although the players don't know much about their own integrity, they are very clear about the integrity of other players.

If there is a wild monster boss who finds me and provides information to them in the form of giving me rewards, I believe that at least 10% of the players will choose to accept the quest.

Of course, after accepting the task, it is not certain whether to complete the task or not.

That depends on how much people give.

The command center also struck while the iron was hot, and sent some of the previously summarized battle reports to the players.

That caused an uproar among the players.

"Sure enough, the movement of the NPC legion is under the monitoring of wild monsters."

"If it's an NPC army attacking wild monsters, every time the wild monsters are prepared, but when the player attacks, the wild monsters will respond hastily."

"Although it is still unclear whether the source of the information is an NPC or a player, the NPC legion has become a clear card."

The NPC army is indeed very powerful, but once it becomes a bright card, it is useless without absolute strength.

This makes the player very angry with the NPC.

Many players said that they would no longer trust NPCs in the future.

Of course, you still have to continue to accept tasks and get rewards.

Even if you don't trust NPCs, you can't live with your own interests.

This may sound contradictory, but in fact this is the normal mentality of players, and it is also a relatively correct mentality.

There are more players pitting players, but is there less cooperation between players?

But anyway, the seeds of doubt had been planted.

This trip is not a loss for Liu Shuai.

"Less than 15 NPCs were killed in total, and the prestige of wild monsters provided has reached [-]. Sure enough, fighting NPCs is the correct way to earn prestige."

Liu Shuai made a rough count. Although the number of players killed was more than five times that of NPCs, the prestige provided by the players was only 11.

Killing a level 40 player, and a level 40 player who has won the intermediate professional medal, will get 10 wild monster prestige points.

But to kill a level 40 NPC, the prestige starts at 50 points.

It shows that wild monsters are still king when fighting against NPCs, and players are just a stumbling block in the battle between wild monsters and NPCs.

It can also be said to be cannon fodder.

At the end of the first invasion battle, Liu Shuai's figure flashed on the city wall, not many players noticed.

However, a few players who have been monitoring the entire battlefield saw familiar figures appear out of thin air.

Then with a wave of the body, the body also regained its invisibility.

"As expected of a great god, he even has this level of invisibility props."

Seeing this scene, the tactical masters in the command center nodded secretly, "Everyone remember, don't ask the god why he didn't show up this time, if you must mention this matter, say that the kobolds run fast. "

In their view, the Great God used such precious props to assassinate the Kobold, but let the Kobold run away.

This must be a bit uncomfortable for the Great God.

But this mistake, in fact, does not blame him.

The main reason was that the NPC legion suddenly arrived and leaked the news, which led to the escape of the kobolds.

But this assassination failed after all.

If you deliberately bring up this matter in front of the Great God, isn't that poking someone's scar?
We are all human beings and know how to deal with the world.

They will definitely not do such a deadly thing.

In addition to reminding each other, they also reminded the people on the front line. Of course, they only need to remind the main personnel.

After all, the vast majority of players don't even have the chance to talk to the Great God.

After this incident, the command center still has a lot to do.

Although the frontline battlefield is progressing slowly, it is still very smooth in general, and it is only a matter of time before the primeval forest is conquered.

In order to appease the players in the rear, they also have to take some measures.

The players have already confirmed that the intelligence on the empire side is equivalent to transparency on the wild monster side, and they will not easily accept the NPC's cooperative combat mission.

However, the task of coordinated defense must still be done by the players.

Otherwise, it is impossible to really let the fortress fall.

So the command center issued a statement.

[Instructions for players and NPCs to fight separately. 】

It is said to be a command plan, but it is actually some messy precautions, reminding players to separate from the NPC in time when starting a war.

When the two parties come together, they have an influence on each other.

If the player accidentally hits an NPC, he will accumulate crime points directly, and will also accumulate the crime and hatred points of the empire.

NPCs rarely attack players, or even accidentally injure players, unless the NPC has already launched a long-range attack, there is no player on that track, and the player voluntarily bumps into someone else's spell.

Speaking of which, there are actually quite a few such things.

When it comes to sand sculptures, players say they are all professionals.

But in general, even when NPC releases a range of spells, it must consider whether the player is within the target of the spell.

Such a setting has indeed reduced many accidental injuries on the battlefield.

But in actual warfare, this weakness can be exploited.

For example, in this kobold invasion, if the player is allowed to control the mage group, it must be sent on the road with the player and the kobold.

The impact after the event will be dealt with after the event, and the matter at that time will be resolved at the time.

If you don't even have this level of awareness on the battlefield, then why fight?

To sum up, the best way is to separate the players from the NPCs and defend an area each.

When standing guard and patrolling, players of course cannot walk around casually, nor can they leave a certain range of mission areas.

Once you leave the task, it will be judged invalid.

But at the beginning of the war, all players will enter the combat state. At that time, as long as the players do not leave the battlefield, they can move freely anywhere on the battlefield.

The time between entering the combat state and actually entering the combat is the time when the player leaves the NPC.


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