Online games have evolved from wild monsters to the strongest villains

Chapter 36 How to Acquire Player Skills



Opening the forum, Liu Shuai was quickly attracted by the top post.

[There is no need to acquire skills through tasks! 】

The release time was 30 minutes ago, but it has already been topped as the first hot post.

Although I don't need the player's skills, but knowing myself and the enemy, I can win all battles.

Knowing the details of the sand sculpture players, Liu Shuai can deal with them better.

What's more, this post is really attractive.

[Hi everyone, I am the first player 'Qingfeng Xulai' to reach level 1. I believe everyone must be distressed by the difficulty of acquiring skills. Until now, no player has completed the task of acquiring skills. Now I will tell everyone A way to acquire skills without questing. 】

Next, a few pictures.

【Ding!Your combat proficiency has reached 1, and you have comprehended the passive 'battle maniac'. 】

[Battle Maniac: The probability of dealing extreme damage during battle is increased by 10%, and the probability of dealing weak damage is reduced by 10%. Upgrade proficiency: 10500/50000]

[Skill description: Long-term battles have given you a wealth of combat experience, and you have become better at fighting. 】

【Ding!You have played a total of 2000 extreme damage, and comprehended the skill 'Heavy Strike'. 】

[Heavy blow: Cause 150% limit damage to the enemy, cooldown time is 3 seconds, upgrade proficiency: 2000/5000]

[Skill description: You are good at fighting, and you have learned the skill of dealing higher damage during the battle, and it becomes easier for you to cause damage to the enemy. 】

"It turns out that this is the skill!"

Liu Shuai felt a little lucky. Compared with players, the way for wild monsters to acquire skills was too simple. They only needed the essence of talent to upgrade.

And the limit damage is actually easy to understand.

The size of the attack power has a certain range. When attacking, a value will be randomly selected within this range. The so-called limit damage means reaching the maximum value of the attack power, or close to the maximum value, it depends on the game How did the designer define it.

But one thing is certain, that is, professional players can master the skills of hitting the maximum.

Although there is no guarantee that you will be able to achieve it, skills can improve your chances.

Weakness damage is the opposite, which is the range of the second half of the attack.

If this 10% is 10% of the overall probability, then the [Battle Frenzy] skill becomes very scary, and it can be said that it has greatly improved its output.

Although the current level is not high, but considering that it can be improved through proficiency in the future, it can be comparable to [Tear].

Below is Qingfeng Xulai's explanation.

[It can be seen that this game has a very interesting setting, that is, the proficiency will be improved when fighting, and the proficiency of extreme damage will also be improved. As long as the proficiency can reach a certain level, we can Learn skills on your own.

Players who have completed the skill quests can continue, and those who have not received the quest don't worry, as long as the proficiency is reached, they can comprehend the skills on their own.

Finally, some players may ask, how can it be easier to hit the ultimate damage?The author proposes a method here, that is to be serious, don’t touch lightly even if it is a damage, so although it can be judged as an attack, there is a high possibility of a weak attack, and sometimes it will make yourself fall.

If you want to increase the probability of hitting extreme damage, you can learn some power-generating skills, some standard boxing postures, and the skills of mastering your own balance when fighting. These are all available. You can also learn some professional players battle video.

Well, that's all for today's sharing, I wish you all to realize your skills as soon as possible. 】

Below the post is the discussion of the players.

"Thank you so much."

"A good man's life is safe. [funny]"

"I can't see the hope of acquiring skills anymore, I'm going to cry."

"There is such a setting as the skill of exerting force. Is the realism of this game so high?"

"Such an important matter is not mentioned in the game description, and players are required to discover it by themselves. Is the planning of this game a dog? If I said it earlier, I would have left Novice Village directly. Even if there is no way to deal damage and improve proficiency It’s also good to acquire skills in degrees.”

"Does anyone know where the planning of this game is? It doesn't mean anything, I just want to bring some local products from my hometown to express condolences."

······
Seeing this, Liu Shuai couldn't help but feel a little lucky.

Fortunately, I am a wild monster, so I don't have to work hard like players to brush skills, and it's also fortunate that it is so difficult for players to acquire skills, otherwise I don't know how many times I have been brushed by players.

But while rejoicing, Liu Shuai couldn't help thinking.

Since players can acquire skills through proficiency, can wild monsters use this?

Although it doesn't have a progress bar for proficiency, but before players comprehend [Battle Frenzy], according to the situation on the player panel that has been announced, there is no progress bar for limit damage!

I realized my knowing blow only after stabbing the heart of the Kobold commander.

In other words, this game already has its own setting for comprehending skills.

Now that he is a purple monster, he only has 4 skills, which is really not in line with his identity.

"Be more serious when fighting, and use a standard force to hit the limit more easily. Professional damage players generally have this kind of fighting awareness. Even if it is not for higher damage, it is to compress the attack gap as much as possible."

The quality gap between professional players and ordinary players is accumulated through details.

For example, it is also a skill with a cooldown of three seconds. After the three-second cooldown ends, ordinary players will first see the cooldown end, and then launch an attack. In this way, the actual interval between the skills may reach 3.1 seconds, or even 3.5 seconds. In terms of skill cooling, the heart will also affect the battle.

But professional players are different. They can activate their skills at the moment when the three-second cooldown ends without affecting the battle. In this way, they can shoot faster than ordinary players. When the skills become more, factors that need to be considered during the battle It also becomes more.

From ordinary attacks to skills, such advantages accumulate little by little, causing a huge gap between ordinary players and professional players, so many rich players are often the favorites of professional players, because from them, they can easily Explode to higher level equipment.

"With this post, the player's level improvement speed should also be faster. It seems that I have to hurry up, or else I will be brushed by the player at some point."

After learning about the player's dynamics, Liu Shuai's fighting spirit also began to burn.


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