One Piece: Journey to the New Dawn

Chapter : Items/Weapons/Equipment's (Ash Inventory & Characters)



[1] Basic First Aid Kit

Grade: Common

Type: Consumable Item

Description: A basic first aid kit containing essential medical supplies like bandages, antiseptic, and pain relief ointments. Ideal for treating minor wounds, bruises, and injuries.

Effect: Restores a small amount of health and reduces pain or discomfort from injuries. Can prevent infection and speed up the healing process for minor wounds.

Limit: Can be used up to 5 times before requiring replenishment. Each use only applies to non-critical injuries.

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[2] Sea King's Blood Tonic

Grade: Uncommon

Type: Consumable

Description: A small, ornate vial containing a crimson liquid that seems to pulse with vitality, evoking the strength and essence of the mighty Sea Kings.

Effects:

- Stamina Surge: Restores significant stamina and energy after strenuous activity.

- Minor Healing: Treats small to medium injuries when applied to wounds.

- Toughness Boost: Temporarily enhances resilience and strength, improving damage resistance for 30 minutes.

Limit: Refillable with rare Sea King blood or special oceanic ingredients.

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[3] Ship Enhancement Core: Time Dilation Room

Grade: Legendary

Description: A shimmering artifact imbued with golden and deep blue energy, this core emits a faint, pulsating glow and exudes an aura of ancient, mystical power.

Type: Ship Enhancement

Integration: Requires integration into an existing ship.

Requirement: Crew members must freely give their blood during installation, binding them to the ship and ensuring specific access control for boarding.

Effects:

1) Access Control:

- Crew Members: Fully bonded crew members have unrestricted access to the ship.

- Non-Crew Members: -> Anyone attempting unauthorized entry is immobilized, and an alert is sent to the crew.

-> The Captain, Co-Captain, or Vice-Captain can temporarily grant boarding permissions, but permanent access requires fulfilling crew requirements.

2) Crew Room Customization:

- Each crew member can create and customize their personal room by visualizing their needs.

- The core adjusts the environment accordingly, though items like clothes, books, or accessories must be sourced externally.

3) Adding New Members:

- The Captain or Co-Captain must manifest the core to initiate bonding.

- New members must freely offer their blood to gain access and be accepted as part of the crew.

4) Time Dilation Room:

- Temporal Acceleration: Inside, 1 month of real-time equals 1 year in the room.

- Training & Recovery: Perfect for skill improvement or recovery, offering unparalleled preparation time.

- No Aging Impact: Users age at the same rate as outside the room.

- Restrictions: Maximum usage is 1 month at a time, with a mandatory 60-day cooldown period.

5) Remaining Time:

Unused time from early exits is retained. If a member exits after 18 days, they retain 12 days for future use.

6) Training & Environment Customization:

- Users can tailor the room to simulate combat scenarios, tranquil environments, or specific challenges.

- Multiple users can share a unified space or have separate customized zones.

7) Auto-Repair Function:

- Repairs minor ship damages such as scratches, dents, or environmental wear.

- Major structural repairs still require manual intervention.

Limitations:

- Does not create external items (e.g., clothes, books, tools).

- Permanent access is restricted to bonded crew members. Temporary access is possible with Captain or Co-Captain approval.

- Auto-repair is limited to minor damages.

- Energy Dependent: Requires significant power from the ship's systems. Heavy use may necessitate external energy or future upgrades.

Upgrades:

- Capacity increases for the Time Dilation Room.

- Additional Time Dilation Rooms can be added.

- Future upgrades may unlock advanced features and reduce energy dependence.

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[4] Soul bind Bracelets

Grade: Rare (Upgradable)

Description: Crafted from silver with a faint blue glow, these bracelets emanate a mystical energy that bonds them to their wearer.

Type: Equipment

Effects:

1) Indestructible: Immune to rust, dust, water, and any form of physical damage.

2) Bound to Owner: Returns to the wearer within a minute if lost or stolen, no matter the distance.

3) Locator: Allows the wearer to sense the direction and location of other bracelet holders just by thinking who they want to find.

4) Danger Alert: If one wearer is in danger, all others receive an alert and guidance to their location.

5) Selective Manifestation: The bracelet can manifest an additional copy for someone the wearer truly considers part of their crew. It automatically bonds to the new wearer by taking a drop of their blood and linking to their soul.

-> Integrity Check: If the person has malicious intent or pretends to be a friend, the bracelet shocks them and disappears instantly.

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[5] Name: Portable Cooking Set

Grade: Common

Type: Utility Item

Description: A lightweight and durable cooking set designed for portability. It includes basic tools such as a small pot, pan, utensils, and a compact heat source. Ideal for preparing meals while traveling or during outdoor adventures.

Effect: Allows the preparation of meals in any environment. Boosts the effectiveness of cooked food by 10% (e.g., increased stamina recovery).

Limit: Can only prepare simple meals; advanced recipes may require a more advanced cooking set or additional tools.

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[6] Name: Herb Collection Kit

Grade: Common

Type: Utility Item

Description: A practical kit designed for harvesting and storing herbs efficiently. It includes tools such as small shears, gloves, a trowel, and containers to keep herbs fresh. Essential for herbalists and adventurers gathering ingredients in the wild.

Effect: Increases the success rate of harvesting herbs by 15% and reduces the chance of damaging delicate plants.

Limit: Limited to common and uncommon herbs; rare or magical herbs may require a more advanced kit.

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[7] Name: Resonance Pendant (Upgradable)

Type: Accessory / Transformable Weapon

Grade: Epic (Rare)

Description:

A finely crafted pendant that transforms into any musical instrument when activated. In its default form, it serves as a decorative accessory, but with a command, it shifts into an instrument capable of both offense and defense.

Weapon Mode (Offensive/Defensive): The pendant can morph into an instrument that generates powerful sonic waves for attacks or creates sound-based barriers for defense.

Devil Fruit Integration: The pendant can be infused with sound-based abilities, amplifying the power of its sonic effects, enhancing both offensive and defensive capabilities.

Use: A versatile item for those who manipulate sound, combining elegance with destructive potential.

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[8] Name: Elixir of Eternal Restoration

Grade: Legendary

Type: Consumable (1 – time use)

Description: A crystalline vial containing a shimmering golden liquid that radiates warmth and emits a faint glow. It is a miraculous elixir that restores the body to perfect health, even on the brink of death. Prioritizes internal organ repair over external regeneration. Severed limbs and external parts regenerate gradually, requiring ample nutrients for full restoration.

Effects:

- Immediate Effects: Instantly repairs critical internal damage (e.g., heart, lungs, major organs).Restores the recipient to a stable and functional state.

- Delayed Regeneration: Severed limbs and external injuries require time to regrow, with the duration depending on the extent of the damage. Regeneration prioritizes vital systems first (nerves, bones, tissue).

- Nutritional Requirement: To maximize the elixir's effects, the recipient must consume a balanced diet including vegetables, meats, seafood, and other essential nutrients. Nutrients are crucial for cellular regrowth and maintaining the energy required for complete recovery.

Limitations:

- Cannot restore someone who is already deceased unless vital organs remain salvageable.

- Does not restore energy reserves; fatigue may persist if proper nutrition and rest are not provided.

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