Chapter : Attributes and Advancement
Core Concept
Character attributes are determined by training and experience. Consistent, strenuous training leads to gradual improvement. Every serious effort yields experience, which over time allows the individual to reach a higher level.
Overcoming personal limits and applying deliberate physical stress accelerates attribute growth.
Main Attributes (Strength, Agility, Endurance)
Level Description
1 - Child — basic physical development.
5 - Adolescent — active but still maturing body.
10 - Normal — a healthy, physically fit adult.
15 - Spartan (approx. age 20) — trained, combat-ready fighter.
20 - Hero — peak human performance, exceptional physical prowess.
25 - Superhuman — beyond natural limits, nearly unattainable through training alone.
30 - Demigod — comparable to mythic heroes.
Thresholds at levels 10, 20, and 30 mark entry into an entirely new realm of capability.
1. Strength
Measures physical power.
Deadlift benchmark• 1 unit ≈ 10 kg lift capacity (starting from age 12)• 10 units (average adult) ≈ 150 kg (x1.5)• 15 units ≈ 225 kg• 20 units ≈ 600 kg (x3)• 30+ units ≈ 1500 kg (x5)
2. Agility
Determines reaction speed and precision of movement.
Reaction time• 1 unit — ~1.2 sec reaction delay• 10 units — ~0.2–0.3 sec (professional athlete level)• 20 units — ~0.1 sec, nearly instantaneous, flawless body control• 30 units — inhuman speed and accuracy (e.g., catching arrows mid-flight)
Running speed• 10 units — ~25 km/h (short burst sprint)• 15 units — ~35 km/h• 20 units — ~50 km/h• 30 units — ~80–100 km/h (demigod level)
3. Endurance
Reflects stamina and resistance to fatigue, pain, and stress.
Active exertion example: intense running or combat
Level Stamina Description
1 - Exhausted after 1 minute; breathless, poor recovery
5 - Can handle 5 minutes of active strain
10 Average adult 10 minutes of uninterrupted exertion
15 - Spartan ~20 minutes of continuous battle; pain-tolerant
20 - Hero can fight for nearly an hour; resistant to toxins and harsh conditions
25 - Superhuman endures for hours, ignores pain
30 - Virtually tireless can fight for days without losing combat effectiveness
4. Intellect
Learning ability, logic, strategic thinking.
• 1 unit — basic literacy, simple tasks• 10 units — well-educated adult• 15 — capable of solving complex problems, strategist• 20 — genius, innovator, polyhistor• 25 — predictive insight, near-prophetic• 30 — transcendent wisdom, sees the world differently
5. Charisma
Influence over others, emotional impact.
• 1 unit — invisible presence, struggles socially• 10 — persuasive, makes an impression• 15 — inspires groups, influences key decisions• 20 — commands crowds, possesses a "magnetic" personality• 25 — can even sway enemies• 30 — godlike aura (e.g., no one dares oppose)
6. Defense
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Skills
Practical competencies such as weapon use, archery, horseback riding, craftsmanship, etc.
Improved through practice and experience.
Advancement slows with level: post-20, further growth requires talent, unique conditions, or exceptional feats.
Level TitleDescription
1 - NoviceCan hold a spear, but movements are slow and clumsy. Often loses balance.
5 - LearnerUnderstands basics, can repeat simple moves. Frequent errors.
10 - SoldierConfident in applying skill in real combat.
15 - Spartan (age 20)Experienced warrior. Executes technique with speed and accuracy.
20 - VeteranMaster-level competence. Further progress demands extraordinary conditions.
25 - MasterArtistic mastery. Recognizable style, flawless execution.
30 -
Talents
Innate or acquired traits that influence development.They are usually not level-based, but depend on core attributes and may unlock unique abilities or growth paths.