Chapter 222: Chapter 222: The Fusion of Plasma Cannons and Electromagnetic Cannons
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In Headmaster Slater's office, Snape conveyed Dumbledore's message to George.
"Both the headmaster and I believe everything you've said, and we will do everything we can to help you learn magic and improve your strength, so you'll be better prepared for the crisis in twenty years."
"That's great! I've been hesitant to bring it up before, afraid that you wouldn't believe me. After all, these things sound so absurd that sometimes I can barely believe them myself," George replied, his eyes lighting up. He then took the opportunity to subtly hint to Snape:
"Everything's fine, but I have to practice the magic my grandfather taught me every day, as well as study the magic we learn at school. It just always feels like there's never enough time."
"Not enough time?" Snape waved his hand dismissively and responded without hesitation, "That's no problem. I'll help you apply for a time-turner; that should solve your issue."
With George's talent, under normal circumstances, by the time he reaches his third year, Snape would have already applied for a time-turner for him. The only difference now is that they're speeding up the process by a year.
With the time-turner, George would be able to make more time for strengthening his abilities, even while attending regular classes.
Instead of having just twenty years to improve, if he uses the time-turner to its maximum potential, it would be like having forty years. George believed Dumbledore would approve of this approach.
"A time-turner?"
George feigned ignorance, and Snape quickly provided an explanation.
Through Snape's explanation, George finally gained a much clearer understanding of the time-turner.
A time-turner can reverse time by up to five hours at most, and after each reversal, it cannot be immediately used again. One must wait for time to return to normal before using it again.
For example, if I use the time-turner at 5:00 AM to reverse to midnight, I cannot immediately use the time-turner again to reverse another five hours back to 7:00 PM the previous evening.
Moreover, when I reverse time to midnight, I cannot use the time-turner again until after 5:00 AM. So, if it's 6:00 AM, I can only reverse for one more hour, to 7:00 AM. Once it reaches 10:00 AM, I can reverse up to five hours back to 5:00 AM.
This is because the time laws of this world allow for a maximum of two of oneself to exist at the same time, but never three.
Even with the extreme use of the time-turner, one can only gain a doubled amount of time at most.
However, these time laws are not fixed rules of the world, but rather the Ministry of Magic's researched regulations for the time-turner. They've established the safest, most stable rules to prevent issues.
Of course, one doesn't have to strictly follow these rules. It's possible to reverse time by twelve hours or keep reversing consecutively, leading to the existence of seven or eight versions of oneself at the same time.
If one's luck is good, everything could be fine, but if luck is bad, they might simply disappear or cause harm to their family and friends, as well as their ancestors and descendants, just like the wizard Eloise Mintab.
Since George now possesses eternal life, he is not afraid of suddenly aging five centuries. However, he does not want the chaos caused by time distortion, or the collapse of the world itself.
Before thoroughly studying time magic, George was determined to use the time-turner according to its proper guidelines.
Having double the time was already a great advantage for him. Outside of class, he would have more time to do other things, without being confined to the classroom.
As for sleep, since George had attained immortality, his sleep requirements were no longer like those of normal humans. Just one or two hours of sleep a day was enough to maintain a normal state.
However, it was important not to neglect sleep completely. While lack of sleep wouldn't kill him, it would cause his mental state to deteriorate, affecting his ability to study effectively.
After a regular day of classes, Snape once again found George in the evening and handed him the time-turner, giving him further instructions on how to use it. Snape was deeply concerned that George might misuse the time-turner and cause some harm to himself.
From that day on, George entered a state of intense study.
He used the time-turner nearly five times a day, operating it at full capacity.
Aside from the normal class hours and time spent in the library, he mostly spent his time in the headmaster's office, learning magic that was not taught in the classroom.
Since Dumbledore was so free every day, George wasn't about to pass up such a great opportunity.
As far as magical prowess goes, who in this world could rival Dumbledore?
And Dumbledore's magical level in this world was increasing at an astonishing rate. The spells George had already learned became more refined, while those he hadn't yet mastered were gradually becoming more manageable.
Because Dumbledore had studied ancient magic, George also learned some new ancient spells from him, such as the Mountain-moving Spell, the Torrential Rain Spell, and the Tornado Spell.
In the end, even Dumbledore was overwhelmed by George's high enthusiasm for learning.
While Dumbledore didn't have to attend classes, he was far from idle. His age sometimes caused him to struggle to keep up with George's relentless pace. After being pursued for constant questioning, Dumbledore found his mental state a bit dizzy from the long hours of intense studying.
Fortunately, George wasn't unreasonable. After speaking with Dumbledore, he adjusted his schedule, allocating more time to learn from professors like Snape and McGonagall, who, while busy with their own classes, also had some spare time.
While George was pursuing his insane study regimen in the wizarding world, his panda clone in the magic apprentice world was also making new progress.
Previously, the panda clone had spent most of its time meditating to reach level 500 for immortality.
Now that it had finally reached level 500, it reduced meditation time and began intensifying its magical studies with Balthazar.
And today, the panda clone had finally mastered Merlin's most powerful spell, the Plasma Cannon.
The wizards in this world all share a common weakness: they are highly susceptible to electric shocks. Electric currents disrupt their magical flow, causing them to lose their ability to fight back.
Therefore, wizards usually wear insulated shoes and leather clothing.
George didn't have this concern. His magic was rooted in his wizard bloodline. Meditation simply helped him increase his magical rank based on that bloodline, and his control over magic far exceeded that of the native wizards of this world.
Moreover, George himself could now generate electric shocks, capable of releasing two hundred million volts of electricity. There was no way he'd be afraid of being electrocuted.
David had defeated Morgana by using scientific equipment to generate massive electric shocks, preventing her magic from functioning properly. He then used a plasma electromagnetic cannon with a performance like that of a machine gun.
Even Balthazar, in normal conditions, could only fire one shot at a time, though his cannon was far larger and more powerful than David's.
When George first learned the Plasma Cannon, he could only generate a single shot, and it was about the size of an egg—roughly the same size as David's shot.
However, George was now a level four ability user, capable of utilizing two hundred million volts of electricity.
He began considering if he could fuse the electromagnetic cannon with the Plasma Cannon, which might create an even more powerful attack method.
(End of chapter)