Chapter 56 The Hamster King’s man!
To be fair, there are only 100 players in Tudou Village. It is a high probability that no one among these 100 people has magic talent. It is normal.
But the players in Tudou Village are not ordinary locals!
They are players!
As online game players, they definitely need the freedom to choose their profession!
What if a fantasy online game clearly has a magician setting, but prevents players from becoming magicians?
Then this online game will definitely be criticized.
Many players at the scene began to spit out fragrance.
"Harmony, harmony, harmony, harmony..."
"Lord Flynn, please give Fu Gou a message and ask him to get the mage out as soon as possible."
"It's so frustrating. I can't be a mage, so I have to be a shooter."
"Hurry up and update a patch. There is a problem with the awakening rate of this magic talent."
"Sabi game!"
In fact, it’s not just the players who are disappointed.
Flynn himself was also very disappointed with the result after seeing that among the nearly 100 brave men who tested, not one of them had magic talent.
On the one hand, Flynn wanted to have a group of magicians among his warriors.
Combining multiple professions with multiple arms to fight can make your military more powerful.
The purely physical Chopper Team will be difficult to defeat when encountering a big BOSS with full physical resistance points!
On the other hand, Flynn is the game designer and planner of "Power Rangers 2" after all.
From the bottom of his heart, Flynn also wants to perfect the game "Superman Chronicles 2" as much as possible.
After all, serving players is one of Flynn's life creeds!
If "Superman Chronicles 2" does not allow players to freely choose the magician profession, it can only be said that this is the fault of the game designer.
Flynn wanted to fix the problem.
Flynn wants to develop his game better.
Thinking of this, Flynn couldn't help but feel a little angry.
If this was still Earth, and I could develop games as I pleased, how could I be stumped even by the problem of a mere mage profession?
Why does the small wooden door system in my body make me look more and more like a fool?
Flynn asked the system about how to activate players' magic talents.
And Flynn even got a little angry and asked: "I said system, system, after all, you call it the small wooden door system, and it is under the banner of the small wooden door tool I developed."
"The small wooden door tool I developed on Earth is super powerful."
"If you don't understand this and can't do that, then what kind of system do you have!"
Flynn sprayed the system!
The system itself is a system with no emotions, and the system will naturally not change anything because of being sprayed by Flynn.
But fortunately, the system did not let Flynn down this time.
The system cannot directly grant magic to players.
But the system can help activate players’ magical talents!
The system answered Flynn’s question about magic talent:
The magical talent of human beings in this world is partly derived from innate inheritance, but more often it comes from acquired random mutations.
All in all, luck plays a big part.
A commoner's son who knows nothing, if he is lucky, he may awaken his magical talent.
Of course, the probability that the descendants of a magician will awaken their magical talents will be much higher.
Even Flynn also follows the rules of this world.
Flynn has no awakened magical talent, which means it is almost impossible for Flynn to use magic.
Flynn probably also knows about the magical talents of the indigenous people in this world.
But players are different from humans in this world.
Despite being tested by the witch, none of the players in Tudou Village currently have magic talents, but in fact, all players have the potential to become a magician.
There is no magician among the players, or in other words, everyone is a magician.
Because for players, the conditions for awakening their magic talents are not innate inheritance or acquired mutations.
It lies in the basic attributes.
In the game "Superman Chronicles 2", if players want to activate their magic talents, they must have a basic intelligence attribute of more than 10 points.
As long as there is a basic intelligence attribute of 10 points, the player is eligible to learn to use magic.
In the parlance of this world, that means players will awaken their magical talents.
10 points of intelligence attribute, which means that the 10 points of basic attributes given to the player at the beginning must all be added to intelligence.
Otherwise, the intelligence attribute will not meet the minimum requirements for activating magic talents.
This would be very embarrassing.
Because the players must have added some points!
Flynn felt that this setting was a bit cheating. He wanted to criticize the system a few more times, but after thinking about it, he decided not to do it.
Flynn still modified and polished the content informed by the system and sent it out through an announcement.
Originally, Flynn thought that this announcement would be of little use to the players at the scene, and he was only prepared to recruit a newbie to test and add points.
But I didn't expect that among all the players on the scene, there were actually players who didn't add any points!
A player whose nickname is Hamster King has been in the game for several days, but he has been saving points and not adding points!
Other hamster players save money and groceries, but this Hamster King even saves extra points!
A werewolf indeed!
After the Hamster King revealed the fact that he had not added any points, he was immediately encouraged by other players to add 10 points of intelligence.
So the basic intelligence attribute of the Hamster King became 10 points.
At this time, the Hamster King entered the talent detection magic circle again, and the green light turned on as expected.
Magic talent!
Appeared!
Flynn smiled, and the surrounding onlookers cheered even more.
At this point, the system sends a very useful message.
[Achievement: Magic Talent] has been unlocked and the basic attribute conversion function has been enabled.
After reading the content of this function, Flynn was finally relieved - it turns out that there is not much problem with the system settings.
The basic attribute conversion function allows players to freely convert their basic attributes: strength can be converted to agility, agility can be converted to intelligence, and intelligence can be converted to strength.
Anyway, strength, agility, and intelligence can all be changed as you want.
However, converting properties comes at a cost.
How could this function, which is similar to point washing, not have a punishment mechanism?
Otherwise, players would change jobs every day, who could bear this?
Each player can obtain 10 points of attribute conversion without penalty.
This 10-point penalty-free conversion quota allows players to freely control it without pressure.
For example, the evil panda can convert the 10 points he added to strength and agility into intelligence, thereby activating magic talents.
But in addition to these 10 points, if the evil panda gains 10 points of power through daily adventures in the future.
If you want to convert these 10 points of strength into intelligence, you will have to pay a price.
Every 2 points of attributes can be converted into 1 point of other attributes!
This limits players' ability to randomly change their attributes. If they turn left or right and reduce their attributes, their account will basically start from scratch.
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