Grim Reaper in the Apocalypse: Reaping Immortals

Chapter 247: White Chitin



"Puppets?! What the hell do you mean puppets?!" Ninth burst out towards the camera.

"You guys killed one of their 'brothers' am I right? Did you notice that they didn't have any special regenerative healing or cloning capabilities? That means they're not Canzers. They're puppets."

Atlan thought perhaps that these Canzers were a set. He thought that if they killed all the 'brothers', then they could get rid of them for good. Ninth thought so too. That was why they were so adamant about dealing with the Canzers one by one so that they could slowly eliminate the threats.

However, it seemed that their assumption was wrong. Killing these Canzers wouldn't do anything at all because they were not the real problem to begin with. It was as if they were trying to fight the shadow not knowing the tree was behind them.

"These six puppets all have their distinct personalities and powers. Each of them has the capability of influencing the Remedium around them, letting nature be swept up by their emotions.

One of them is nicknamed Bashful for its shy tendencies. It dislikes eye contact, especially with humans. I'll take a wild guess here and say that it already picked a fight with you guys because someone looked at it for a brief second. Its powers allow the environment to cater to its needs: lack of attention. Reality will bend so that it will be harder to keep track of the Bashful Canzer.

There's one nicknamed Grumpy, for its permanent irritable mood. Anything can set off this guy's anger, especially with humans. It'll be the first one to attack the group, but I guess you already know that. One of its specialties is to create anger and fury from the very Remedium itself. Volcanic eruptions, tornadoes, hurricanes, you name it. Your next chapter awaits on empire

If it looks like the weather is angry at you, then it's probably that guy's fault.

Another one is called Dopey. From its name alone, you can surmise that this guy does drugs. It is 'high' all the time and uses its immense knowledge to concoct bombs, medicine, and chemicals to do whatever task is necessary. If the puppets want to feel mellow or if they want to poison the whole human race, then Dopey's their guy. Careful with its pipe, it's where all the poison is stored.

The next one is called Happy. It is forever in a state of bliss or joy—annoyingly so. It will want everyone it encounters, be it Canzer or human, to smile to the best of their abilities. It didn't matter if you bled or lost your right leg, this guy will do whatever it takes to turn that frown upside down. By force, if it had to.

The least of your problems is called Sleepy. It is always deemed a non-threat by itself because all it does is sleep. Even if a human were to injure it while it was asleep, it would simply 'shoo!' them away and go right back to sleep. It is not vindictive, just sleepy. Its powers, as you guessed it, will make others as sleepy as it is. If everyone is asleep, then there's no one there to bother it.

The one called Sneezy is a bit of a wild card. Its large bulbous nose allows it to, well, sneeze so hard that it could shake the very foundation of the Remedium itself. You'll find it impossible to resist the shaking. Keeping your focus will be a hard task, especially activating a LifeSkill. The good or bad thing about this Canzer is that it is sneezing at random.

Even the other Canzers don't expect a sneeze and will make them lose their focus.

Now, the most dangerous of them all is the one called Doc. It doesn't have a powerful emotion or desire that allows it to bend reality, but it does have dominion over all the other Canzers. They listen to it. They obey. That's why this is the most dangerous one out of all of them because it can command the rest of the Canzers to unite and fight together.

By themselves, these puppets will not be immediately aggressive. They will not attack. But just one word from the one named Doc will make them overcome their sleepiness or their shyness and do as they were told. If Doc told them to sneeze, they would sneeze. That is why it is a dangerous creature. It makes all of them dangerous."

Everything Carmine said coincided with what Atlan observed from these Canzers. They acted just like their nickname and they could influence the Remedium to their specific emotion.

However, there was one thing missing.

Atlan heard from the bespectacled Canzer named Doc, that they were going to go home with 'her'. He didn't know who this Canzer was nor why they were so adamant about returning home.

She was also the reason why Doc decided that the humans must be eradicated. They started to work together because they were afraid that Atlan and the team would attack 'her'.

"Thanks for the info, but what good does that tell us if you say that killing these Canzers won't do any good?" Ninth said in frustration.

"How do we kill them," Atlan asked as well.

"First, let me tell you what this Canzer's full name is…it is called White Chitin and the Seven Deadly Puppets. As you can tell, the key to eradicating these puppets is by killing the one called White Chitin."

"Is that the puppet master?"

"Yes. If you kill the White Chitin, then the rest of the seven puppets will die with it."

"That's great!" Ninth readied her sword. "Tell me where it is and I'll kill it myself!"

"No, no! Ninth, under no circumstances must you be the one to kill the White Chitin. Once you show any kind of threat towards their leader—or if you simply just know where the White Chitin's secret hideout is, then the seven Canzers would not show you their mercy. They will unleash hell upon you, making it almost impossible to kill the White Canzer.

No, you can't do it. It must be done by someone else, unfortunately."

"Then who?"

Carmine paused. Ninth finally realized who he was talking about as she raised her gaze toward the Star Porter's face.


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