Chapter 60: Chapter : 59 : What Is A Cognitohazard?
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"SCP-012..." Brit and the others looked at the sign on the door and hesitated.
"I seem to have seen it in the post. This thing seems to be able to attract people to flow blood, right?" After observing for a few seconds, Vale hesitated.
"Yes, the "Witcher" who posted it said that the person would uncontrollably harm themselves after entering..." RT nodded beside him.
Kiwo also said: "I passed by here in the game before, but I didn't have a keycard at the time, so I couldn't get in."
Brit nodded at the side: "Yes, it was mentioned in the post, but the poster said that they didn't stay in it for too long because it is very dangerous and can attract people to self-harm, and the poster came out when they sensed the danger."
"Because the person who posted the post didn't search SCP-012's room carefully, so they don't know the specific qualities of this thing, and there is no detailed file record in the post. But..." Having said that, Brit paused: "I guess there must be files in the room, maybe there will be some important game items. So we're going to go in and have a look."
After Brit finished speaking, all three of the group nodded in agreement. Then, Brit looked to the side again, there was a yellow sign of the SCP on the wall and the symbols were simple.
The first is the number of SCP-012 and then there's its picture, a mysterious old musical score that seems to be written in blood. There is also a Classification of SCP-012 on the logo, which is Euclid-Class. In addition, there is a pattern that is a yellow warning sign with the word "DANGER" above a triangular symbol containing an eye with an "X" in the pupil, and the word "COGNITOHAZARD" below.
( Image )
"A Cognitohazard... is a hazard that affects people's cognition?" Brit was talking to himself.
Several people in Vale also looked at the yellow sign, but none of them could answer Brit's question.
[ ===== ]
And the viewers in the stream are also discussing enthusiastically:
"Cognitive hazard, sounds serious, what is this?"
"Cognitive hazards...why does it sound like an unknown feeling?!"
"It is estimated that what Brit said is correct, maybe it will cause harm to people's cognition?"
"I have an opinion. I think it's possible that if you become aware of something, some kind of harm will come to you. This is a cognitive hazard..."
"..."
[ ===== ]
After thinking for a while, Brit shook his head. Looking at the chat, there are also various guesses, but not a single one is a single definitive answer. At this moment, Brit felt the mystery and vastness of this SCP Foundation even more. He felt that the background of this game must be grand and magnificent.
Taking a deep breath and throwing away the extra thoughts, Brit said seriously: "Okay, let's get started. To be on the safe side, let's not go in all at once, go in two first, take care of each other, and leave the other two outside to adapt."
"Alright!" The others nodded.
At this time, the benefits of the multiplayer team mode are reflected. Even if SCP-012 containment cells are dangerous, they won't be wiped out all at once. As long as there is only one person alive, there is still hope of beating the game.
The group discussed for a while, and in the end, it was decided that Brit and RT would enter the containment cells first, while Vale and Kiwo would respond outside. Finally, the group checked their equipment and so on. After everything was ready, Brit took out the Level 3 Keycard.
It is stated in the "Witcher" Post, that the Level 3 Keycard can enter all the doors in the Light Containment Area that need to be swiped. Therefore, using The Clockworks to upgrade the Keycard to Level 3 is enough in the Light Containment Area.
Of course, if you think it is not enough, you can continue to upgrade, even if you scrap the card, you can continue to restart the game. But that's something only players who don't care about time can do, Brit and the others couldn't do this, because they wanted to gain the top 20 slots.
Taking out the Level 3 Keycard, Brit and RT looked at each other, then Brit gently swiped the card on the card reader next to the door and the metal door opened. Before going in, Brit handed the S-Nav Ultimate to Vale.
"If we fail to come out, you should leave here quickly and find another chance to beat the game." Vale also nodded solemnly.
Finally, Brit and RT resolutely stepped into the metal gate. The mysterious veil of SCP-012 will be revealed to everyone soon.