Deceased Trapped in a Game

chapter 1



[Play time: 35102.2 hours on record (10125.6 hours at the time of evaluation)]

There is not enough game content. you guys don’t buy it

I left a review like that, but I got stuck in the game. I praised bad bastards.

0th floor

There is something called the infinite monkey theorem.

It’s about probability.

Hundreds of monkeys beat the batter at will.

for an infinite amount of time.

So, what is the probability that the monkey will write the entire play of William Shakespeare?

Infinitely converge to 100%.

The world will flow and the dice of probability roll constantly.

Then, no matter how improbable, it will eventually happen.

The world is made that way.

That’s what happened to me too.

I’ve been ignoring warnings everywhere.

What happened to me was one of those long clichés.

A common story that has long been conquered in the realm of imagination.

Perhaps it could have happened because of such a story, or at least the probability was high.

I should have realized earlier.

When you saw the movie Jumanji, you might have realized it.

I could have realized it from the web novel I had no choice but to read because my friend told me to watch it.

At least that was the setting of the game I was playing.

I had to be prepared for that.

people living in this modern age. Anybody.

One day, you can suddenly be sucked into the game you used to enjoy.

Is that absurd?

Actually, I thought so too.

To be honest, who reads Jumanji and novels and prepares for such a thing?

So now, after what happened, all the preceding statements are, after all, only self-help jokes.

After the Big Bang, God gave the monkeys too much time to beat the batter.

It took me so long that I had to type out what some damn monkey put me into the game.

get into the game

even if it can’t be

Anyway, I thought it might be the fuck and had to be prepared.

One more push-up.

* * *

‘Roguelike’ is a genre defined by several characteristics, but there are two most important factors.

The first part is called Cassac when you die.

The second is that it is a game of luck.

[Creates a new world.]

After being sucked into the game, I thought it was fortunate that I didn’t enjoy ‘Soul Like’ as a newbie who only played a few episodes.

‘Soul Like’ is an overly honest skill genre.

It’s different from ‘roguelike’, where luck plays a big role.

The user must be strong.

[The Tower of Babel is gradually inclining…]

No matter how much knowledge you have, it is purely the gamer’s body that makes it happen.

If I had gone into such a game, it was obvious how I would have been.

I didn’t think I had a knack for physical action, mainly physical combat.

Even if they had enjoyed it as a game, they would have died in a row, but in reality, it would have been more miserable and terrifying.

[King Arthur gets caught up in Merlin’s experiment…]

So, I found the luck among the misfortunes in that the genre is roguelike.

There is an environment created by the main characteristics of this genre of games.

When the character you originally played dies, it is deleted.

Forever, the character cannot be restored. One death leads to eternal death.

[Great warrior Egil Scalagrimson fell down by cutting the dragon’s neck….]

This element seemed fatal at first glance when realized.

Because of that, in the first round, I really worked hard to save myself.

However, death could not be avoided, and fortunately, the world was faithful to the setting of ‘game’.

I have to die to just start over.

Whether your heart is ripped apart, melted in acid, or burned in lava.

It just goes back to the point in time when you first got sucked into the game, losing all your gear and levels.

It seems that the character is only dead, but the player as a player is not dead.

[Code name ‘Blanche’ is looking at the gun and foreseeing death…]

And this game is completely unlucky.

Terrain, item and monster placement, and whether or not a specific NPC will appear.

All the elements that make up the game are randomly determined every time a character is created or at that moment.

Each time you return from death, each time is a completely different environment.

After experiencing the first death, I noticed the second factor.

[Attacking the pineal gland so that the hungry little vampire gets lost….]

If you’re unlucky, it’s infinitely bad, but if you’re good, it’s a roguelike, and it’s a roguelike game.

Try and Error. No, no error is needed. It just breaks if you hit it.

Wouldn’t there be at least one edition where you were lucky enough to clear it?

The goddess of fortune doesn’t always smile only at her enemies.

The world is made that way.

[Again, handing over candy to the goddess of chaos, who is crying because of the decrease in the number of followers.]

There was one more reason why I was overflowing with confidence.

I was the so-called deceased.

It was a hyper-gamchang life where all of my spare time was invested in games.

He was a hardcore gamer who was not satisfied with an easy game, so he purposely found and played a fucking game.

And the game of my life is this rogue-like game.

Among the super high performers who have maintained the unrivaled first place for a long time in the time attack rankings compiled by online servers.

[Recruiting high school girls with a lot of dreams who are exciting about love and murder in Earth 4…]

No matter how important the game is, there is always the skill.

A common saying when talking about a certain card game.

Lucky ginseng.

Luck is 7 and skill is 3.

That’s it.

It is true that luck is a big part of it, but it is also skill that makes you roll well within a given luck.

I was confident

can do!

There were times when I thought so.

[The composition of the 2975th world has been completed.]

97 years have passed in the labyrinth.


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