Monolith of Passage IX
I called them Joundk - Guardian wolves. I found their names. Anos, Deus, and Treus as cool and fitting for each of them.
Treus was white-furred and huge, since they were all currently lying I wasn't certain of his size. But it was a certainty that he outgrew the rest in fur. Even his claws were a white almost crystalline material.
Deus was the golden one of the lot. His fur was more metallic gold than divine. His claws were black and he had a few stripes of black on his fur as well.
Anos was the blackest Joundk I had ever seen. Not like I had seen any other. His fur absorbed the light around, his form even bigger and more muscular than the others. It was clear who had gotten what amongst tbe three.
Anos the Terrenne. Deus the Mender and Treus the Spark-bearer.
[DIVINE CREATURE TEMPLATE]
[Joundk]
The purified. The reborn hounds of war, judgment, and life. These beasts have been enlightened, touched by energies from beyond. But in the long run, they are still wolves. They will rip apart any that stands against the mother.
Name -
Title - Anos the First, The Terrenne
Level - 1 (0/10)
Class - Earthbound
Earthbound is a class that embodies Terrene's connection to the earth and its natural energies. As Earthbound, the Terrene harnesses the power of the land to enhance their physical abilities, manipulate the terrain, and commune with nature. They excel in close-quarters combat, using their affinity with the earth to bolster their strength and resilience, as well as to hinder and impede their enemies. Earthbound Terrenes are adept at shaping the battlefield to their advantage, creating obstacles and barriers to control the flow of battle and protect their allies.
Grace of the Mother - 10/10
The Grace of the Mother symbolizes Terrene's connection to the nurturing and life-giving energies of the earth, personified by the Mother. It represents their bond with the land and its inhabitants, as well as its role as a guardian of nature and defender of the natural order. The Grace of the Mother enhances the Terrene's physical strength, resilience, and affinity with the earth, allowing it to manipulate the terrain, commune with nature, and draw upon the earth's vitality to heal and empower themselves and their allies. It serves as a source of strength and guidance, guiding the Terrene on their quest to protect and preserve the balance of the natural world.
Health Points (HP) - 10/10
Earthen Grace:- 10/10
Earthen Grace represents Terrene's attunement to the earth and its natural energies. It embodies their connection to the land and their ability to draw upon its strength and vitality. It possesses a profound understanding of the earth's rhythms and can harness its power to enhance its physical abilities, manipulate the terrain, and commune with nature.
Earthen Might - 10
This stat represents the Terrene's innate strength and connection to the earth, enhancing their physical prowess and resilience in battle.
Divine Connection - 10
This represents the bond with the Mother and their ability to channel her divine power, granting them access to powerful abilities and enhancing their effectiveness in combat.
Alpha Essence - 10
This stat signifies the status as the alpha of their pack, marking them as the leader and protector of their kin. It also reflects their connection to the primal essence of the cosmos, imbuing them with power and insight beyond mortal comprehension.
Class Skills -
Terraform - Lv1(0/10)
Manipulates the earth and terrain, shaping the battlefield to their advantage and hindering enemies with seismic upheavals.
Hilde's Embrace - Lv1(0/10)
Draws upon the nurturing power of the earth, healing allies and bolstering their resilience with the grace of the Mother while also encasing both itself and allies in a shell of earth or plant life disrupting both physical and magical assaults.
Earthen Rampage - Lv1(0/10)
Unleashes the fury of the earth, causing tremors, plant life surges, and upheavals that devastate enemies and disrupt their formations.
Racial Abilities
Mother's Insight - Lv1(0/10)
This grants the Terrene heightened awareness of the earth and its secrets, enabling it to sense threats and opportunities within the land.
Earthen Guardian - Lv1(0/10)
Summons forth elemental and nature-infused Joundk guardians to protect allies and enforce the will of the Mother, rooting enemies in place and shielding allies from harm.
Planar Bond:** Forges a deep connection with any and every earth on any world or dead star, granting the Terrene unparalleled strength and resilience.
Personal Perk
Fenrir's Boon - Lv1(0/10)
---
Name -
Title - Deus the Twin, The Mender
Level - 1(0/10)
Class - Divine Guardian
Divine Guardian is a class that embodies the Mender's role as a protector and healer with the divine power of the Mother. As Divine Guardians, Menders serve as beacons of hope and light, using their divine abilities to heal and protect their allies, smite their enemies with righteous fury, and uphold the balance of the natural order. They excel in support roles, using their healing magic and protective spells to bolster their allies' defenses and restore their vitality in times of need. Divine Guardians are also formidable combatants in their own right, channeling the power of the Mother to unleash devastating attacks and vanquish darkness wherever it may lurk. They possess an unwavering dedication to the divine and a boundless compassion for all living beings, Divine Guardians stand as paragons of virtue and righteousness.
Divinity of the Mother - 10/10
The Divinity of the Mother embodies the Mender's connection to the divine essence of the Mother, a benevolent and nurturing force that pervades all of creation. It represents their status as a divine beast, bonded directly to the Mother, and imbues them with her divine power and wisdom. The Divinity of the Mother empowers the Mender to heal and protect their allies, smite their enemies with righteous fury, and uphold the balance of the natural order. It serves as a beacon of hope and guidance, guiding the Mender on their path of divine service and ensuring the welfare of all living beings.
Health Points (HP) - 10/10
Spirit Points (SP) - 10/10
Spirit Points (SP) represent the spiritual energy or essence. It reflects their vitality, resilience, and connection to the divine. As the Mender engages in battle or utilizes their abilities, their SP may fluctuate, representing the ebb and flow of their spiritual strength. SP is essential for unleashing powerful skills and abilities, as well as maintaining its overall well-being and resilience in the face of adversity.
Divine Might - 10/10
This stat measures the Mender's divine power and ability to channel the energies of the Mother, empowering their attacks and abilities with righteous force.
Divine Focus - 10/10
This stat represents the Mender's deep understanding of the divine and their ability to wield it in battle, guiding their actions with divine insight and foresight.
Divine Connection - 10/10
This represents the bond with the Mother and their ability to channel her divine power, granting them access to powerful abilities and enhancing their effectiveness in combat.
Alpha Essence - 10/10
This stat reflects the status as an alpha among their pack, signifying their leadership and dominance over their kin. It also represents their connection to the primal essence of the earth, imbuing them with strength and resilience
Class Skills
Celestial Blessing - Lv1(0/10)
Channels and radiates an aura of divine power that inspires, heals, and restores the health and vitality of allies while striking fear into the hearts of enemies.
Sacred Action - Lv1(0/10)
Conjures a protective barrier infused with divine energy, shielding allies from harm and repelling attacks with holy force while calling down divine retribution upon enemies, smiting them with righteous fury and purging them of darkness. This comes either in the form of attacks or celestial guardians that defend allies and smite enemies,
Racial Abilities
Mother's Intervention - Bestows the Mender with the grace of the Mother, granting them the ability to mend wounds and restore life with a touch. Intercedes on behalf of allies, shielding them from harm and guiding them to safety.
---
Name
Title - Treus the Last, The Spark-bearer
Level - 1(0/10)
Class - Reality Weaver
Reality Weaver is a class that embodies the Spark Bearer's mastery over reality and their ability to manipulate the fabric of existence itself. As Reality Weavers, Spark Bearers wield the power of the One-Spark to shape and mold reality according to their will, altering space, time, and matter to achieve their goals and overcome their foes. They excel in casting powerful spells and manipulating the battlefield to their advantage, using their reality-warping abilities to create illusions, and teleportation, and manipulate the elements to devastating effect. Reality Weavers are also adept at unraveling the fabric of reality to reveal hidden truths and secrets, as well as tapping into the vast cosmic energies of the universe to unleash spells of unimaginable potency. With their mastery over the fundamental forces of existence, Reality Weavers are formidable adversaries indeed, capable of reshaping the world itself to suit their desires and ensure their victory.
Essence of the One-Spark - 10/10
The Essence of the One-Spark represents the Spark Bearer's connection to the primordial spark of creation, a singular source of cosmic energy that permeates the universe. It symbolizes their status as a universal being, bonded directly to the Mother's One-Spark, and grants it unparalleled power over reality. The Essence of the One-Spark fuels the Spark Bearer's reality-warping abilities, allowing them to manipulate space, time, and matter to achieve their goals and shape the world according to their will.
Health Points (HP) - 10/10
Energy Points (EP) - 10/10
Energy Points (EP) represent the Spark Bearer's reservoir of universal energy, derived from the One-Spark. It signifies their capacity to manipulate reality and harness the fundamental forces of the cosmos. As the Spark Bearer utilizes their reality-warping abilities or engages in feats of cosmic manipulation, their EP may diminish, requiring them to replenish it through rest or by tapping into external sources of energy. EP is crucial for wielding the Spark Bearer's reality-altering powers and shaping the world according to their will.
Reality Manipulation - 10/10
This stat signifies the Spark Bearer's mastery over reality and their ability to manipulate it to their will, altering the fabric of existence to suit their desires.
Akasha's Insight - 10/10
This stat reflects the Spark Bearer's keen perception of the mother's realm and their ability to navigate its mysteries, granting them insight into the nature of spirits, magic, and otherworldly beings.
Divine Connection -10/10
This represents the bond with the Mother and their ability to channel her divine power, granting them access to powerful abilities and enhancing their effectiveness in combat.
Alpha Essence - 10/10
This stat reflects the status as an alpha among their pack, signifying their leadership and dominance over their kin. It also represents their connection to the primal essence of the earth, imbuing them with strength and resilience
Class Skills
Dimensional Shift - Lv1(0/10)
Manipulates the fabric of reality, shifting between dimensions and altering the flow of time to their advantage.
Ethereal Projection - Lv1(0/10)
Projects their consciousness into the ethereal realm, granting them the ability to perceive and interact with spirits and otherworldly beings.
Temporal Distortion - Lv1(0/10)
Warps the flow of time, slowing or hastening the movements of allies and enemies alike to manipulate the battlefield to their advantage.
Racial Abilities
Universal Awareness - Lv1(0/10)
Attunes the Spark Bearer to the universal energies of their maker granting them insight into the nature of reality and the ability to manipulate it to their will.
Akashic Conduit - Lv1(0/10)
Channels the energies of the Akashic Force, allowing the Spark Bearer to draw upon its power to enhance their abilities and cast spells of devastating potency.
Reality Shaper - Lv1(0/10)
Weaves the threads of reality, shaping the world around them to suit their desires and manifesting their will with the power
[JOUNDK PERSONAL PERKS]
[Cerberi]
A last-minute stand. A boost one may say. Able to conjoin in a last stand of defiance bringing the true hell of Cerberus onto its foes.
[Anchor]
Connected even more deeply to the mother Joundk can be summoned in any realm or site to serve, hunt, and protect. Their time is dependent on how long their mother wishes them present.
"I have to name them too". For a moment I thought of calling them by their given titles but shook my head. That would be unfair. A look at the Unborn made me wince. 'Yeah. Maybe I should have thought their names over before giving it'.
Back to the prompt, I noted all the mentions of mother in each line while shaking my head. It was obvious who the mother here was and frankly felt it weird that the system considered me their mother. Very weird. But it held nothing to the fact that most of the abilities the Joundk had and were supposedly from me I lacked.
'I can't control plant life, yet. I don't even understand half of what the One-Spark does and Treus has all these capabilities with it'.
"The system even gave them classes like it gave my kids their abilities. Not gonna lie that the classes sound powerful but still aaarghh" I let out a little frustrated cry.
"I want to weave reality too". I grumbled at the injustice. "Still, I wonder if this is an inkling of what the One spark can do or is it just referring to the dawn bang. Must be, says almost the same thing for divinity". I shook my head again.
While it felt unfair I didn't mind. The fact that all the Joundk were labeled as connected or bonded to me was a good thing. Just like with my kids I was pleased that atleast the Joundk were with me.
But with all the capabilities shown in their status, the Joundk was still asleep. Making them useless for whatever came next in this tower.
My eyes took in tbe final door barring us from what I suspected to be the end. The boss room.
Two grand doors that unlike the others stood strong. No rot or withering. Solid against the elements that afflicted this place.
I felt hesitant to move ahead. Whatever would be there needed us all at our full state. The Unborns were scratched and most wounded.
Cerberus had done a number on them even if none had died. Divine purity flowed over bodies slowly but en masse, as I fought to heal the many at once.
Lights glowed off their skin in tandem giving them all a glittering look. The scratches on the stone skin sealed and overall the Unborns got better.
Which left the Joundk. Waiting was a little unsure since their waking wasn't assured. Who knew how long they'd rest?
I hesitated some more before finally waving at the Unborns to get into the last room.
Ten stood at the front taking the role of the team tank at my command. Broadsword on his magma shoulders the hulk of a being pushed at the door.
There was a creaking noise like a strain of weight on plywood but the door still held. Ten pushed harder the creaks intensifying but nothing changed. The door remained closed.
Ten strained and kept trying even going as far as dropping his sword to punch with both fists. Yet tbe door just stood taking the beating and mocking his feeble attempts.
I was a bit worried. Weren't boss doors supposed to let you in when you cleared the rooms or found it? Was I missing something? It was a bother if there was a room that I missed.
Alerting the Unborn I asked if there was something we had skipped or somewhere we had overlooked. The collective shake of heads was an answer.
"I fear I might know the reason My lady" Second spoke. First turned, his white eyes narrowed at him making the Unborn halt his words and take a step back.
"Speak" I ordered glaring at First who tried to talk. My finger in the air made him silent too though his glare at Second didn't go unnoticed.
"Past the double doors sits the Fettered one. We might not remember much, but we remember him. The last one of us to be corrupted by tbe flames. " he looked grave at the mention of this character. All of them did.
"If you were corrupted by the flames then how do you know he was too?" I asked worriedly.
"Because even there in the fiery cages of our minds, we heard his screams." Fifteen whispered with an honest shudder rolling through him.
"A madness so profound the Tribulator sealed him within and us with him". Ten added from his position at the door.
"Wait. Are you saying none of you should be here?" I asked.
"From what I feel. Yes," Second supplied his white eyes looking up as he tried to remember.
"The Tribulator sealed us all here to bind the Fettered one. Each one served as a chain to hold him in place. As long as we remained his saddened husk too would be weakened." First muttered
That line raised my brows.
"You mean as long as you all were around he was weak. " I repeated registering with a grimace that they were all technically not around. No more Gursers, but now Unborn.
"Okay, how does this affect the door's refusal to open?"
First frowned while Second looked anywhere but at him. It was Ten though that answered.
"The Fettered was bound by one..." His voice trailed off.
" ...maybe he can be freed by another." it was Second who completed the words while First seemed to give up as he just explained.
"The doors can't be jammed in any way. Meaning My lady that only one, the Tribulator we guess can pass through. But you cleansed us. That means My lady that you too should be able to pass."
I fought to keep a neutral expression while gazing at the door. It was hard to not scowl at this sudden turn in events. I had hoped to use the Unborns and maybe the Joundk to storm the room and severely oppress this boss before either killing or purifying it.
Now it seemed the game was leaning more toward single combat.
If First was anything to go by then the Fettered One would be an absolute monster. After all the boss was always better and stronger than tbe minions.
Withholding a sigh I matched myself to the doors. Assuming things would help no one. 'Best to get it over with'.
Approaching the doors gave me a better sight of it. The doors were a far cry from a good state. While not rotted or falling apart like the other doors in the tower it wasn't unscathed either.
Huge burn marks rolled on its surface, and scratches from something huge marked the edges of the stone pillar and the door too.
The floor just before the door was sunk in. Like the ground attempted to cave from something hard hitting it.
'Don't distract yourself to stall' I chastised before raising my palms to place on the wooden doors.
A shiver ran through me, a tingle of something warm, yet searing. Something alive that seemed to look unto me but was unable to completely peer. Like an eye wishing to see through a misty window.
A feeling of morbid wrongness rose in my head and alarmed I pushed out my divinity to grasp unto this feeling. It felt like a sphere, a brittle one. Attempting to force something close. I guided my divinity around it and once I felt it within hold squirming like an animal I squeezed.
A ding sounded and then a new prompt shot up before hovering right in front of the door.
[SEAL SHATTERED]
Then the prompt vanished and more words appeared mentally this time.
[QUEST UPDATED ]
[The Tower's Conquest]
Once standing proud, now seized and lost, the Tower lies shattered, torn from its brethren amidst an ethereal veil of ash and crimson waves. Does its path lead skyward, or plunge it into the rifts?
If divinity hears, grant us salvation; yet if your power falters, let vengeance rain upon our mortal husks. We beseech thee, O heavens. - Alezk, Sovereign of the Tower.
Conquer the Tower.
[Rank: A]
[Rewards: To be unveiled]
[Failure: -10 ORP, -1 level]
[YOU HAVE ENTERED PHASE TWO]
[The Throne of Aswingnir]
Once standing proud, now seized and lost, the Tower lies shattered, torn from its brethren amidst an ethereal veil of ash and crimson waves. Does its path lead skyward, or plunge it into the rifts?
You answered. You heard or not, you answered. You purified our mortal husks and released us from the insanities of the flame. Now I beg there, end thou broken thoughts - Alezk, Lord of the Tower.
Conquer the Tower.
[Rank - S]
[Rewards - Higher Shard Of the Flame Divinity]
[Failure - 50 ORP
- 2 levels ]
[The Throne of Aswingnir]
Once held, now lost; the Throne lies shattered, torn from its kin amidst swirling ash and crimson tides. Does it ascend, or does it plummet into oblivion?
You responded, whether heard or not, you answered. You cleansed our mortal forms and liberated us from the torments of the inferno. Now, I implore you, mend these fractured thoughts. - Alezk, Sovereign of the Tower.
Tower Conquest.
[Rank: S]
[Rewards: High Shard of the Flame Divinity]
[Failure: -50 Orp, -2 levels]
[YOU HAVE CLEARED QUEST - THE TOWER]
[RECEIVE REWARDS]
[Y/N]
'Yes'. My answer came with an eye roll. Asking meaningless questions. Would I ever refuse a reward? Shaking my head I watched as the golden lights spun beautifully. My palm outstretched to catch whatever came from it.
The light dimmed and weight bore on my arms. For the first time in the game, I received not one but two rewards and from an unascertained too.
The first was a shield, shaped like a teardrop but large enough to cover from my neck to my knee. Yet it was strangely light even though I could acutely feel the density of the material.
It wasn't light like paper, more like a comfortable weight. Putting my left arm through the straps and tightening them I felt the weight suddenly strain against my arms. Its front was a dark metal steel like the blades of the Unborn. A crest of fire at its center. Three points, two at the top and one below jutting out blunt yet deadly when used powerfully to strike an enemy. Behind was a padded material to absorb the force of whatever struck.
[MATERIAL - GEAR]
[TYPE - SHIELD]
A macabre memory of what valor meant. A symbol of hope lost. A tale of honor without strength.
+20 to damage
+300 to defense.
The second was a helmet. Silver with ornate designs depicting a dragon in red. Its body curved around the skull of the helmet before stopping its head right above the forehead. Two clawed feet above the eye gaps. The helmet looked like a sleeker design of a bike helmet but more Corinthian styled. Protecting the head and the back of the neck as well as cheeks.
[MATERIAL - ARMOR
TYPE - ULILOC HELM
An Outer realm helmet, one forged from the fires of the Tribulator.
+20 to damage
+10 to defense]
'Oh boy. It gave you a shield and a helmet. You're toast'. Akasha mentally nodded.
"Tell me about it".
Still, I had the feeling that this would not be enough for whatever it was, for whoever it was the Fettered would be.
'I'd advise staying back and training more but...I think you got this'.
'Really?'
'No. But I have faith'.
With a chill in my heart, my eyes rolling at the Akashic Force in my mind and a tingly resolve in my bones I acted. I set the helm on my head, latched the shield to my left arm tightening the straps and gripped my spear tight.
I pushed open the doors, the chill in my heart spread through my body as I heard the door hinges creak open.