010.3 - Changing Jobs?
Status
Current Job
Available Jobs
Current Skills
Available Skills
Log
Joe McConnell
Magical Resistances
Status
Physical Resistances
Wind
0.20
HP
2 (138)
Physical:
Water
0.20
MP
2 (100)
Piercing
0 (48)
Ice
0.20
Attack
2 (181)
Crushing
0 (132)
Defense
2 (158)
Slashing
0 (39)
Magic
2 (100)
Magic Defense
2 (100)
Strength
2 (148)
Dexterity
2 (112)
Agility
2 (133)
IQ
2 (132)
Wisdom
2 (105)
Learning
2.00
Luck
0.00
Joe grinned slightly, although not too happily. OK. A bit better. Basically double what I would get from the commoner job. But I don’t think this is the job for me. But when he looked back through the listing of available jobs, Joe found himself feeling quite underwhelmed by the possibilities. The only one that looked a bit unusual was the metropolitan job, but it seemed to simply be the commoner version of the city job. The commoner jobs were essentially rural jobs and the metropolitan job would be the city jobs, right?
Joe considered for a moment, almost banging on the door to bring out the priest to try once more, but then stopped and realized that he could at least get the data that was available to him before he changed the job and lost it all. He wrote down the hunter entry in his journal and noted its stats: two per stat except for luck, and the resistances were identical to commoner, just double. Huh. Strange. All the stats are double commoner stats. Identical but double. Joe considered for a moment before quickly swapping over to the current job page. Something seems off. Why would the hunter be double of a commoner. They don’t really have anything in common. When the current job page came up, Joe stared at it with quite a bit of shock.
Status
Current Job
Available Jobs
Current Skills
Available Skills
Log
Joe McConnell
Magical Resistances
Status
Physical Resistances
HP
0.00
Physical:
MP
0.00
Piercing
0.00
Attack
0.00
Crushing
0.00
Defense
0.00
Slashing
0.00
Magic
0.00
Magic Defense
0.00
Strength
0.00
Dexterity
0.00
Agility
0.00
Hunter
0
IQ
0.00
Wisdom
0.00
Learning
0.00
Luck
0.00
OK! What is going on? Joe stared at the stats in shock, and realized that hunter was at level zero, and essentially he was getting nothing from his job. So where are the two points coming from? Joe looked back and forth between the two pages but couldn’t account for the two points he was getting. If I’m getting ZERO from hunter, then why am I starting with two points? What is going on? Do I get free points for the number of jobs I get? Then getting lots of jobs would be the way to go, right? Then all I have to do is get level one in each job! One hundred jobs and I’ll have my base stats!
Joe went back to his journal and erased out the stats he had written down. He would have to hit level one with hunter before he could know, but he still checked out the other tabs and found nothing new under available jobs. It was the same. Joe went through the rest of the status pages, spending some time on each, and was surprised when he got to the current skills page finding it empty. What happened to calculate taxes? Why do I only have any cudgel? Joe flipped over to his available skills and noticed the two skills on the list, both listed under the commoner job. Huh. So I don’t have the ability to use another job’s skills if I’m not that actual job. That sucks, but kind of makes sense. Wait! That’s what the ‘char:’ skill meant! I can use the skill even if I don’t have that job equipped anymore! Nice! Char… char…huh… wait! Character! Character skill. OK, got it! The log page turned out to be mainly useless, showing just a short congratulatory note of his job change. Joe came out of his perusal and looked towards the boy.
“Well, let’s head out into the jungle. Time for slime killing!”
Joe turned back to the road and headed off into a jog, the boy following after. He had to settle into a walk every once and awhile to let the boy recover, but continued to push the boys training. It took almost an hour to make it back to the location of the slimes, but Joe delved into his killing with gusto. He was very surprised when his first kill brought about a level up notification. Seriously? Already level one? Huh… so I need to kill at least one mob to initiate the actual job. OK. Then… let’s take a look at what we have!
Status
Current Job
Available Jobs
Current Skills
Available Skills
Log
Joe McConnell
Magical Resistances
Status
Physical Resistances
Wind
1.00
HP
1.00
Physical:
Water
1.00
MP
1.00
Piercing
1.00
Ice
1.00
Attack
1.00
Crushing
0.00
Defense
1.00
Slashing
2.00
Magic
1.00
Magic Defense
1.00
Strength
1.00
Dexterity
2.00
Agility
2.00
Hunter
1
IQ
1.00
Wisdom
1.00
Learning
1.00
Luck
0.25
His earlier excitement quickly plummeted when he realized that he wasn’t given much at all. Seriously? It’s the same as commoner? Well, I’ve got two dexterity and agility now, a little luck! That’s nice! And some physical resistances… and much better magical resistance to the commoner resistances... Joe sighed a bit and almost turned around to head back to town, but then decided against it because nothing else really seemed useful. Maybe I should try the change job trick and see if I get one point per new job? But as Joe considered it, he knew he was going to change the job anyway, and spending an hour to run back to town and another hour back out again seemed to be quite a waste of time for travel anyway. Let’s get this job up for today, I’ll change tonight or tomorrow and check things out then.
Joe spent the rest of the morning mowing through the slimes and was surprised, but gratified to find he hit level two before he had made it to lunch. He took a look at his status again, bouncing back and forth between his current job and his main status, and found what he had expected. The levels multiplied the base stats one gained at level one. He had one point for everything except now four points in dexterity and agility, with a half a point in luck. The same thing happened with his resistances, each going up to two except for his piercing which was now four, because it had started at two.
OK. Everything makes sense. It’s following the same pattern. Now I have four points in all my stats and six in dexterity and agility and a half a point in luck. I just have to figure out where those two extra points came from! Joe quickly swapped over to his log and spent the time counting the number of slime kills he made, reaching the expected thirty four kills at three points each. Man, starting off with this much learning sure is nice! So it’s still one hundred per level for the first five levels, it seems!
The meal ended quickly due to Joe’s excitement, and he returned to his killing and made another level in only just over two hours. Now at level three, Joe returned to his killing with a driving determination. Another two hours passed and Joe hit level four, startled excitement flushing through him as he realized that just the added two extra learning points made such a huge difference. Joe rushed onto the next slime and pushed his way through, driving from slime to slime with an eagerness that tired Garnedell and left him gasping to catch up. Joe knew it would be tough to hit level five before the sunset, but hoped an increased in speed would give him just enough time to finish. He had maybe an hour and a half before the sunset, and pushed hard through that last hour. When he came to the end and the sun hung low in the sky about the time Joe was used to returning to the village, he popped open his status screen and looked at the experience bar left. It was two thirds filled. Joe smiled but worried. A third left. How long… He ran some quick calculations, looking at his six learning and figured out how many slimes he would have to kill to make it to one hundred experience.
Six exp per kill, ten slimes hits sixty. I need forty more… six in forty is… I need seven more slimes, so seventeen slimes to hit five. At two thirds, I should have about twelve slimes done, so I only need another six, right? Maybe seven? There should be about that many if we head back to the road following the slime trail back. Maybe?
Joe turned back to the road, much to the relief of Garnedell, but didn’t slow at all, quickly aiming for each slime that came into view through the encroaching gloom of the soon to arrive twilight. Despite Joe’s hope, he made it back to the road without having made it to five, and Joe fumed a bit, but then flipped up his status log and quickly counting up his slime kills sense hitting level four. Fifteen kills… so I would need two more, right? Joe plunged into the forest on the other side of the road and quickly found a slime, returning it to its maker with practiced efficiency. The gloom by now was quite dark, although the sun was still over the horizon, its bottom edge still not kissing the horizon. Joe considered a bit, the forest undergrowth now shadowed in shades, most color now gone. Even as he considered and began to turn back, he saw the telltale glow of reddish orange, the hint of danger and warning. A slime! Joe tramped quickly through the forest until he came upon the glow, and slow carefully to make sure it was a slime. As he peered around the tree, he grinned when he noticed the slime plodding in its normal north westerly movement and quickly stepped out to confront it. It zeroed in on him quickly, and was soon destroyed, it’s body anchored by his wooden stake and gem excavated from the slimes body with his spoon spear, and the sweet feeling of growth suffusing through his body as he made level five. He scrambled through the darkened woods for a bit to search for the gem, but was unable to find it, and finally decided to give up on it. It’s not like I don’t already have thousands!
Joe called for the boy, and they headed back towards the road, although the boy looked back with some anguish towards where they had last killed the slime.
“Hey kid. Don’t worry about it. They’re a dime a dozen! Seriously. We pick up almost a hundred in a single day! It’s like money lying on the ground. We’re good!”
The boy grabbed at Joes arm, some fear coming through as he began calling loudly and pointing back to the way they had come. Joe turned to the boy once the made the road, and looked at him carefully, calming him down.
“Kid. It’s OK! Seriously. Don’t worry about it. I’m not mad at you, and there’s no way we could have found it in this light, alright? We’re good!”
The boy looked at him for several moments, but as Joe continued to smile and nod with gentle affirmation, the teen seemed to calm down and Joe’s smile grew once more before they headed back towards town. The boy seemed to calm and was soon jogging after Joe, the sunset in their eyes with the great ball of the sun almost halfway below the horizon. They made the village outskirts just as the twilight gloom began, and ended up bathing in the glow of the gas giant overhead. The meal was fast, and sleep was even faster. Despite tired eyes, Joe still took the time to take notes of his new jobs stats and what skills he had gained. The stats were as expected, but the one skill that he found exciting for him was what he got from level five hunter: Char: Use bow. Huh… nice. Another Char skill. But I’ve got no reason to shoot, really, right now…
Status
Current Job
Available Jobs
Current Skills
Available Skills
Log
Joe McConnell
Magical Resistances
Status
Physical Resistances
Wind
5.00
HP
5.00
Physical:
Water
5.00
MP
5.00
Piercing
5.00
Ice
5.00
Attack
5.00
Crushing
0.00
Defense
5.00
Slashing
10.00
Magic
5.00
Magic Defense
5.00
Strength
5.00
Dexterity
10.00
Agility
10.00
Hunter
5
IQ
5.00
Wisdom
5.00
Learning
5.00
Luck
1.25