Chapter 4
Chapter 4 .Roman Legion. Standard Centurion
Level: Priest level 4
Power field, protection field.
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Strength: 15 (2)
Agility: 10 (0)
Physique: 16 (3)
Intelligence: 8 (-1)
Perception: 16 (3)
Charm: 12 (1)
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Health: 4D8+1
Defense level: 23 (10+6 riveted full body chain mail + 5 exquisite tower shield + 2 Roman helmet), touch 10, 23 by surprise.
First strike adjustment: +0
Basic attack: +
Spear +5 attack (+3 basic attack +2 strength adjustment), damage 1D8+2, heavy hit *3.
Heavy hard-headed hammer +6 attack (+3 basic attack+2 strength adjustment+1 deity preference), damage 1D8+2, heavy hit*2.
Heavy spear +3 attack (+3 basic attack), damage 1D10+2, heavy blow*2, range 30 feet.
Grappling +5 (+3 basic attack +2 power adjustment)
Speed: 20 feet
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Fortitude save +7
Reflex save+
Will save +7
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[Good at simple weapons] [good at all armors] [good at shields] [specializing weapons: hard-headed hammer] [good at tower shields]
[Shield Wall]: When you are close to the shield-holding friendly army, every nearby shield-holding friendly army will increase your defense level by one point. (Up to four points.)
[Strong Attack]: Before you make all the attack checks, you can choose to subtract a specific value from all melee attacks, and then add this value to all melee damage rolls. This value cannot exceed your basic attack bonus. Attack penalties and damage bonuses will continue until the next round of action.
[Battle Casting]: Concentration extra +4 in battle.
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【Roman Legionnaire】Level: Level 3 soldier
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Strength: 16 (3)
Agility: 14 (2)
Physique: 16 (3)
Intelligence: 10 (0)
Perception: 10 (0)
Charm: 10 (0)
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Health: 3D10+9
Defense level: 25 (10+6 riveted full body chain mail + 5 exquisite tower shield + 2 Roman helmet + 2 agility adjustment), touch 12, unprepared 23.
First strike adjustment: +
Basic attack: +
Spear +7 attack (+3 basic attack +3 strength adjustment +1 special weapon), damage 1D8+3, heavy blow*3.
Roman dagger +6 attack (+3 basic attack +3 strength adjustment), damage 1D6+3, heavy hit 19-20/*2.
Heavy spear +5 attack (+3 basic attack +2 agility adjustment), damage 1D10+3, heavy blow*2, range 60 feet.
Grappling +6 (+3 basic attack +3 power adjustment)
Speed: 20 feet
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Fortitude save +6
Reflex save+
Will save+
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[Good at simple weapons] [good at military weapons] [good at all armors] [good at shields] [good at tower shields]
[Shield Wall]: When you are close to the shield-holding friendly army, every nearby shield-holding friendly army will increase your defense level by one point. (Up to four points.)
[Strong Attack]: When you attack at all
Before making the check, you can choose to subtract a certain value from all melee attacks, and then add this value to all melee damage rolls. This value cannot exceed your basic attack bonus. Attack penalties and damage bonuses will continue until the next round of action.
[Short-range shooting]: When using a long-range weapon to attack a target within 30 feet, both the attack check and the damage value can have a +1 bonus.
[Long Range Shooting]: When you use catapult weapons (such as bows), the range will increase by 1/2 (that is, multiplied by 1.5). When you use throwing weapons, the range is doubled.
[Specialized weapon: spear]: When using a spear, the attack roll is +1.
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[Roman Heavy Armored Crossbowman] Level: 3rd level fighter
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Strength: 14 (2)
Agility: 16 (3)
Physique: 16 (3)
Intelligence: 10 (0)
Perception: 10 (1)
Charm: 10 (0)
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Health: 3D10+9
Defense level: 24 (10+4 chain mail+5 exquisite tower shield+2 Roman helmet+3 agility adjustment), touch 13, flat-footed 21.
First strike adjustment: +
Basic attack: +
Heavy crossbow +7 attack (+3 basic attack + 3 agility adjustment +1 weapon specialization), damage 1D10, heavy hit 19-20/*2. Range of 600 feet
Roman dagger +5 attack (+3 basic attack +2 strength adjustment), damage 1D6+3, heavy hit 19-20/*2.
Grappling +6 (+3 basic attack +3 power adjustment)
Speed: 20 feet
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Fortitude save +6
Reflex save+
Will save+
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[Good at simple weapons] [good at military weapons] [good at all armors] [good at shields] [good at tower shields]
[Specialized weapon: heavy crossbow]: When using a heavy crossbow, the attack check is +1.
[Short-range shooting]: When using a long-range weapon to attack a target within 30 feet, both the attack check and the damage value can have a +1 bonus.
[Long Range Shooting]: When you use catapult weapons (such as bows), the range will increase by 1/2 (that is, multiplied by 1.5). When you use throwing weapons, the range is doubled.
[Accurate Shot]: When you use a long-range weapon to shoot or throw at an opponent who is in close combat with your teammate, your attack roll will not receive a -4 penalty.
[Quick reload (heavy crossbow)]: Reload the type of crossbow you have selected into an instant action (hand crossbow, light crossbow) or mobile action (heavy crossbow).
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[Military Musician/Flag Officer/Eagle Emblem Hand] Level: 3rd Bard
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Strength: 10 (0)
Agility: 16 (3)
Physique: 12 (1)
Intelligence: 12 (1)
Perception: 10 (0)
Charm: 16 (3)
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Health: 3D6+
Defense level: 20 (10 + 4 chain mail + 2 Roman helmet + 1 beast fur + 3 agility adjustment), touch 13, flat-footed 17.
First strike adjustment: +7 (+3 agility adjustment +4 proficient first strike)
Basic attack: +
Roman dagger +2 attack (+2 basic attack), damage 1D6+3, heavy hit 19-20/*2.
Grappling +6 (+3 basic attack +3 power adjustment)
Speed: 30 feet
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Fortitude Save+
Reflex save +6
Will save+
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[Good at simple weapons, long swords, thin swords, sap, short swords, short bows, whips, light armor, shields (except tower shields)]
[Dodge]: In your action, you can designate an opponent. When the opponent attacks you, your defense level has a +1 dodge bonus. You can change the new target during other actions. If you lose the agility bonus to your defense rating, you will also lose the dodge bonus at the same time. Unlike most types of bonuses, each dodge bonus can be accumulated.
[Proficient initiative]: Gain +4 bonus on initiative right checks.
[Battle Casting]: Concentration extra +4 in battle.
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