Overgeared II
And that was just his armor alone, there was still more to be discussed as Nox had created quite a few other things . . .
Next up, were the various items and weapons he had created. Nox's plans for his definitive weapon required further mastery of spacetime magic so he just made a few extra he thought were cool and useful for various situations.
Among his creations, were items such as those created from the Amphisbaena.
Antimagic Amulet: Made from a drop of the Monster Rex Amphisbaena. It taps into the creature's ability to produce red mist bearing anti magic properties.
-Red Mist Armor: Creates a film of red mist covering the user's body that negates incoming magic while still allowing the user to utilize his own.
-Red Mist Barrier: Creates a powerful anti magic barrier of red mist that can shield a small area from powerful magic but spells cannot exit the barrier either.
-Red Mist World: Covers a large area in anti magic red mist. No one inside but the user can utilize magic and the Mind of those within is constantly drained while they are inside. Bears a curse of confusion that prevents those inside from leaving. 24 hour cool down during which the amulet is unusable.
Nox had enough materials to make a few and handed them out to his group but made one from the drops of the Black Amphisbaena for himself whose effects were much more powerful. He integrated it into his armor's breastplate.
Azure Dragonfire: Heavy Flamethrower made from drops of the Black Amphisbaena, capable of produced azure flames that burn even in water. Has limited fuel that recovers over time. Can consume the user's Mind for faster recovery.
-Azure Firebolt: Shoot out bolts of blue fire either singularly or in a devastating barrage.
-Dragonfire Breath: Blast foes with huge pillars of Azure fire, laying waste to all before you.
-Dragonfire Bomb: Fire a powerful fire bomb that explodes like a brilliant azure sun while burning everything in a wide radius to nothing.
-Azure Firestorm: Unleash a colossal storm of azure fire to bring utter annihilation to the world. Requires a full tank to use and consumes all of its fuel.
-Reload: Consumes the user's Mind to rapidly replenish its fuel.
Made to be held on one arm, being attacked to the whole forearm and fired from the hip. It was about 2 meters and 20 centimetres in height when held horizontally. It had a black scaly look with glowing azure runes engraved on its surface and shaped in a dragon motif.
Next up were a couple more items made from the Black Treasure Tree drop items which were by far the best materials he currently had combined with some other stuff he got.
Garden of Agony: An upgrade of the Rose of Agony made from the roots of the Black Treasure Tree. It an effort to make weapons in such a way that all of them could be used at a moment's notice, Nox greatly changed its shape while improving its abilities.
The weapon tales the shape of reddish black thorny vines wrapped around the user's arm. In Nox's case, the covered right arm so that it is concealed.
-Endless Tendrils: Multiple vines can burst out from within the sleeve with no limit to their number and length but the energy fed to it.
-Curse of Pain: Inflicts extreme pain upon foes it touches even if it fails to break through their defenses. Leaves a lingering pain that does not fade on the place it strikes. Can consume Mind and/or stamina to increase the effects.
-Demented Drain: Drains Mind and stamina on contact while amplifying the Curse of Pain. Can suck blood from wounds it inflicts while injecting toxins inflict paralyzing pain.
-Flames of Agony: The whips feeds on the pain it causes its master's enemies and accumulates power which can be released in the form of blood red fire that burns one's spirit rather than their body.
-Power of Pain: The users abilities and recovery are enhanced by both the pain the receive and inflict on others. The vines on the user's arm inflict terrible pain on the wielder when this ability is in use.
-Teachings of Pain: Passively increases the effects of the Taming development ability on monsters struck by the whip. Can use Mind to inflict a curse that forceful tames the target and allows the user to inflict terrible agony on them at will or automatically should they rebel. Works on adventurers as well.
A terrible creation that eclipsed the Rose of Agony on countless levels. It also meant that the Rose would be retired before getting any actual use but Nox had someone in mind to gift it too in the future so that it didn't end up as just a proof of concept like his FU Dagger.
Black Wind of Carnage: The metal like black leaves of the Black Treasure Tree, engraved with magical runes and imbued with spirit wind. The veins on each leaf were filled with an extract made from the Tree's flowers. The leaves can coalesce into various forms with different abilities.
-Wings of Death: The leaves coalesce into black wings with the power of wind. They gave the user a massive boost in speed along with the power of flight and could serve as tough shields and sharp weapons. They also had the ability to fire the leaves that composed them with tremendous force.
-Metal Storm: Using the leaves like the Black Treasure Tree did. A storm of spirit wind, flowing with countless metal like leaves ready to shred anything that crosses its path.
-Black Shell: Multiple leaves fuse to create constructs like floating shells with incredible toughness. They can be made big and used as battering rams as well.
-Flowers of Calamity: Creates a shining purplish flower mark on any surface made by the leaves that his big enough for it. Must thus be used along with one of the other forms. The marks can fire powerful purplish black magical beams by consuming the user's Mind.
-Endless Assault: Assisting ability that allows for self replication through the consumption of the user's Mind thus ensuring a never ending supply of leaves so long as the user still has Mind to spend.
Sceptre of Maledictum: A magical focus, the first Nox had used since his initial crude wand, it had a long Orichalcum handle with a spiked tip on the lower end and a thick vertical eye shaped upper end.
The eye was surrounded by an Orichalcum ring and from the eye, through the ring, twelve wings sprouted, each encrusted with a Jewel from the Black Treasure Tree at its center. The entirety of the staff was covered in runes that gleamed with ominous power.
The whole staff was actually of a branch of the Black Treasure Tree that was alchemically infused with Orichalcum to enhance its toughness and ability to channel large amounts of powerful magic.
The iris portion of the eye part was surrounded by concentric layers of Orichalcum and an eyelid that closed on top of them.
Deep within these layers, laid a cursed magic item made from the Eye of the Balor that Nox received from the expedition fused with a Jewel from Black Treasure Tree and blood of the Leviathan along with a couple of other things.
12 Heavens Pool: Contains twelve self replenishing stores of Mind to help the user with his magic in the jewels of the staff's wings.
Archangel's Sanctuary: Light emitted for the staff's wings create a powerful barrier that covers an area, expelling enemies and rapidly healing and recovering the energy of allies. Can activate automatically in case the user is injured. Requires at one full Heaven Pool as cost for usage.
-Ten Layered Seal: Nine concentric Orichalcum spheres along with the eyelid make for ten seals of the Balor's Eye. With each seal, the scepter's power increases but so does its drain on the user.
-10 Seals: Greatly enhances the range, power and efficiency of any magic casted through it on the same level as a powerful first rate staff.
-9 Seals: The eyelid opens. Further enhances the staff's basic capabilities. Can double the power of any spell but also doubles its cost. A mild ominous aura of fear surrounds the staff.
-8 Seals: 1st cover retracts. Further enhances the staff's basic capabilities. Can triple the power of any spell but also doubles its cost. An ominous aura of fear that can scare off weaker monsters and chill low level adventurers surrounds the staff.
-7 Seals: 2nd cover retracts. Further enhances the staff's basic capabilities. Can Quadruple the power of any spell but also doubles its cost. An ominous aura of fear that can scare off regular monsters and chill mid level adventurers surrounds the staff.
-6 Seals: 3rd cover retracts. Further enhances the staff's basic capabilities. An ominous aura of fear that can scare off regular monsters and chill mid level adventurers surrounds the staff. The Curse of Fear can be cast without the consumption of Mind.
-Curse of Fear: Continuously sends out a dark waved of pure fear, paralyzing weaker opponents, leaving them at the user's mercy and seeding more powerful ones fleeing.
To be continued . . .
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