Another World Game Developer

Chapter 139



The dragon hunted down by the Dragon Hunters was killed with a stake driven into its forehead, especially.

Rumor has it that such a dead dragon can be traded for a high price.

Dragon bones are harder than steel yet flexible and easily processed, making them the best material for weapons, while dragon skin offers resistance to magical power, making it ideal for armor.

Internal organs, including the heart, are also used as materials for magical tools.

It truly reminded me of the abilities seen in “Dragon Hunter.”

And I received more detailed information about the hunting methods I mentioned.

Up until about 300 years ago, they used tools like great swords and hammers to capture dragons.

However, it was said to be such a dangerous hunting method that when 100 soldiers were deployed, around 30 to 40 would die, leading to its natural decline.

Having died countless times while playing “Dragon Hunter,” I understood that aspect well.

Having researched dragon hunting materials, I planned for “Dragon Hunter” and shared it with everyone in the first round.

Prince Lethers and Ras were present, and after hearing the game explanation, Prince Lethers said,

“Yuren, isn’t it a bit too lacking in skills?”

“That’s just how the game is.”

After hearing about the simple skills like ‘Boomclangbwoomclangbwoomclang,’ Prince Lethers expressed his dissatisfaction.

But there was nothing I could do about it.

If we began with overly flashy skills, it wouldn’t be “Dragon Hunter.”

“Still, I’d like to see at least the skills from that era.”

“The skills from that era?”

“Right, hmm… it’s too cramped to show here. Let’s go outside.”

Once outside, Prince Lethers had a retainer fetch a great sword resembling the one from “Dragon Hunter.”

With the sword in his hands, he concentrated his magic on his legs and arms, striking a pose.

“Whoo… Aaaaah!!!”

Then he jumped high, performing a spin in the air before slamming down onto the ground.

It was a technique similar to the great sword skill ‘Moa-Beating’ from “Dragon Hunter.”

Boom!!!

The great sword crashed into the ground, creating a small pit with its mass and power amplified by magic, and we applauded in astonishment.

Clap! Clap! Clap! Clap! Clap!

“Such tremendous power!”

“Truly a Prince!”

Without any fuss, the prince slung the great sword over his shoulder.

Now that I think about it, it’s impressive he could fight and win against such monsters.

“This is one of the great sword techniques from ancient dragon hunting called ‘Fire Dragon Killing.’ It’s a technique that thrusts down the great sword with legs momentarily enhanced by magic!”

“Indeed, I see such a thing existed. But why didn’t the Dragon Hunters share this?”

If we had known of such techniques, our research would have been so much richer.

Yet the Dragon Hunters never let that info slip, right?

To my curiosity, the prince casually replied,

“Probably because all the hunters who hunted like this are dead.”

“Oh…”

If they all died without sharing, then it couldn’t be helped.

But as one question got answered, another arose.

“Then how did you learn, Your Highness?”

“Haha! I learned by digging through the museum’s literature!”

“You did? Why?”

Wait, the prince of the dragon tribe learned how to kill dragons by searching through a museum’s documents?

Why on earth!?

To my bewilderment, the prince confidently said,

“It’s my hobby!!”

“Oh… I see…”

Come to think of it, this prince was indeed a martial arts enthusiast.

The ancient dragon hunting techniques of the Kingdom of Ra were simply special techniques that would be added starting from “Dragon Hunter 2.”

Starting from special techniques… Well, if it’s not a weapon that flies like “Bichungon,” starting with this might actually be fine.

“I understand. I’ll make sure to include this as well.”

“Great! Good thinking! Haha!”

Thus, the game “Dragon Hunter” was planned as a combination of the strengths from “Dragon Hunter 1” and “Dragon Hunter 2”.

The game development planner was prepared.

Now, let’s begin the development.

*

There was a TV program from my past life called “World Master.”

It featured masters proficient in various fields, who shared their techniques and know-how without reservation.

Almost all the masters generously shared their know-how, and when the PD asked if it was okay to share that much, one master replied,

“Even if I teach you, you won’t be able to do it.”

That’s right, sharing know-how and techniques is one thing.

But making it their own and becoming a true master is something only a select few could accomplish.

That’s why they shared everything so casually.

Those who were meant to become masters would do so regardless of whether they were taught or not, while those who weren’t wouldn’t become masters, no matter how much they were taught.

So sharing game development know-how shouldn’t be a problem either.

…That’s what regular protagonists would say.

Hehe, I wasn’t about to end things so simply.

Now that I had been hired for a commission, achieving it is my belief.

Since I was requested to teach them game development, I would simply fulfill that.

Alright, newbies…

I shall turn you into the “Masters” of game development.

“First, the essence of game magic is ‘Boyer (Void Magic).’ Creating a world within the void is where game magic begins.”

Thus began the game development & game lessons.

I explained the basics of game magic, “Boyer (Void Magic),” to everyone.

Then Asti raised his hand.

“Yuren, what about those among us who haven’t learned ‘Boyer (Void Magic)’ yet?”

“Oh, really? Those who haven’t learned ‘Boyer (Void Magic),’ raise your hands.”

Upon my words, about seven newbie mages from the Kingdom of Ra raised their hands.

I gestured for them to come forward.

And…

“Master.”

“I got it. My disciple!”

When I signaled the master, he cast the spell.

“Boyer (Void Dimensional Door Magic).”

As he chanted, a small black hole appeared in front of the seven and began sucking them in.

It’s been a while. That black hole.

“Ahhh!!!”

“What’s happening!!!”

In an instant, the seven were swallowed by the black hole, and everyone else excluding our Irene School members appeared utterly bewildered.

“This… this is…”

The master cheerfully explained to the panicking Asti.

“Experiencing the void space is the easiest way to learn ‘Boyer (Void Magic).’ Ra Kingdom Mages!”

“Yes!?”

Indeed, the easiest way to learn void magic is to enter the void.

In the void, there’s truly nothing.

Nothing to see or feel, but it isn’t cold or hot, and you don’t feel hungry.

Though it’s an empty void, after about a day, you start feeling something, and after about two days, you begin to grasp what void magic is.

When you return using void magic, you’ve successfully learned it.

“Based on our Irene School’s standards, if you float around in the void for an average of three days, you’ll learn ‘Boyer (Void Magic)… right, Jiren?”

Everyone here learned void magic this way, including me.

Of course, some varied by person, and Jiren especially had a tough time learning void magic.

“Waaahh!!”

“It seems Jiren needs a moment to sort things out due to trauma.”

Oh no… It seems I’ve touched on Jiren’s trauma.

Anyway, we instilled void magic, and after about five days, the final returnee arrived, completing everyone’s basic acquisition of void magic.

Aside from the fact that they averaged a weight loss of about 5kg, everyone was fine.

“The most important part of game magic is mana distribution. If the mana distribution is wrong, the system might fail to operate, or the character might break, creating bugs.”

Game development is teamwork.

Naturally, everyone had their own specialized fields, and experts in those fields were responsible for development and teaching.

Jiren also conducted a lecture on mana distribution, his specialty.

“How can we master mana distribution?”

I thought I’d learn the fervent know-how for mana distribution, and Jiren responded firmly to a new mage from the Ra Kingdom.

“Mana distribution isn’t about doing it well. It’s about doing it until it works.”

“Huh?”

While magic has correct answers, games do not.

You do it until it works, and that’s the know-how Jiren provided.

“You need to be aware of all the work progress in the team. When that’s stair-stepped into a schedule, the first setting ends. However, even after that setting, if it isn’t managed by a person, both the game and the people will face problems, so you must manage continuously.”

Karen shared her management know-how as the PM.

Hearing that, the PM newbies from the Ra Kingdom looked puzzled and asked.

“So when does a PM’s work end?”

Hearing their question, Karen wore a confused expression and asked in turn.

“Do you stop breathing to rest?”

With that single remark, the PM newbies immediately felt the pressure on their throats.

Meanwhile, over in Noirin, passionate lectures and development were underway.

“The key to level design is the rhythm of fun. It’s about creating a rhythm that matches where gamers get, where they use, and where they suffer according to the genre.”

“How do you know that, Noirin?”

To their question, Noirin pointed at his head.

“I imagine it. I visualize a small world with magic in my head and validate the game essence through imagination. Once you master this, you can work even in your dreams.”

The suggestion to work even in dreams left the mages from the Ra Kingdom fainted.

They seriously began contemplating a getaway.



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