After the End: Serenity

Appendix 1 - Serenity's Status and Abilities, Interesting Tutorial Information



Name: Serenity

Species: Human Chimera (Altered Template)

Core: Connecting

Progression: 83.7%

Features: 2/10

True

Crystal

Path: Paths Available

Level: 96 (830/970)

Tier: 0, 0/96 Spent

Path History: None

Condition: Healthy

Healing Available: Full

Mana: 750/750

Stamina: 800/800

Might: 70

Agility: 65

Phys: 70

Understanding: 67

Will: 65

Mind: 66

Perception: 65

Luck: 65 - 165%

Ev: 38

Resistances

Curse: 263

Pain: 1033 (33 active)

Pleasure: 23

Sleep: 1

Unknown

Affinities

Death: 101.83%

Life: 14%

Mind: 30%

Arcane: 50%

Plasma: 42%

Liquid: 6%

Vapor: 14%

Solid: 17%

Energy: 40%

Void: 60%

Time: 15%

Space: 5%

Concepts

Death

Mind: 15%

Void: 25%

Time: 5%

Unknown

Aspects: Unknown

Titles

Previous Supreme Existence

Altered Template

Named

Ghost in the System

Abilities Known:

Eyeless Sight (Colorless vision that does not require light)

Life-Sight (Shows the primary animating Affinity, usually Life, for creatures. Makes the eyes glow with blue-white fire.)

Food for Power (Converts consumed material into a specialized power reserve)

Heal (almost) Anything (Uses stored energy (cannot use stamina or mana, pulls from the power reserve first) to heal. ‘Healing’ includes providing energy and raw material for cell growth and therefore other food consumption is not required. Can restore stamina or mana when the stamina or mana reduction is physical in nature.)

Blossoms’ Sleep (can induce sleep on self with a defined wakeup time)

Runic Shielding Tattoos (Resists one attack of any sort. Does not require preactivation if the attack will kill or disable. Fully drains current MP to establish, drains SP to maintain, ends when hit. MP drained determines strength of blow that can be resisted, will fail if strength is exceeded but may reduce the power of the attack even if it fails. Effect is better with automatic activation.)

Spike-pear: +20 Ev, +1 Life affinity (while below 15%)

Ekkiran nut: +10 Ev, small buff that varies from nut to nut

Green berries (Sourberry): +1 Ev, temporary increase in poison resistance (self stacking)

Near-black fruit with a sheen (Death-attuned Xtrethan Shimmerfruit): Xtrethan Shimmerfruit carries hints of many different Affinities, but one almost always dominates. This particular Shimmerfruit is Death-attuned. The flesh is mildly poisonous to humans with effects usually similar to alcohol or mild hallucinogens. Shimmerfruit is popular for recreation. Humans should NOT eat the pit, as it can have effects similar to monster core consumption. Shimmerfruit is also sought after by monsters; it is believed to reinforce low-end monster cores.

Basic Core: +20 Ev

Boss Core: +40 Ev

Skeleton Core: +0.01% Death affinity (while above 100% and below 150%)

Skeleton Boss Core: +0.02% Death affinity (while above 100% and below 150%)

Drake Core: +20 Ev or small chance of affinity increase if source drake had an affinity (Serenity didn't have many and they were all Ev)

Drake Boss mini-core: +affinity of core (amount depends on current affinity)

Spiker Core: +1% Solid affinity (while below 25%)

Training Dungeons (standard order) - 0

Slime (Q)

Goblin

Skeleton

Drake (variable element)

Wolf (first pack dungeon)

Orc (melee and ranged, boss is a party) (no cores)

Blossoms (Q)

Spikers (stalactite/stalagmite)

Boar

Humans (mixed melee and magic, boss is a party) (Q) (no cores)


Tip: You can use left, right, A and D keyboard keys to browse between chapters.